mostly_harmless Posted January 15, 2011 Share Posted January 15, 2011 hey,so everytime a follower of mine should die, he just gets unconscious.at first it wasn't really a problem, i just thought it was lame...but now it turned out to be a problem. cause i went to this one museum to get the declaration of independence and there was this one *censored* who said she would help me by activating the secret elevator if we teamed up. so i said why not, already planning to get rid of her as soon as i get the decleration. only problem is: now she apparantly became my follower and every time i blast her brains out, she only turns unconscious... so that really sucks. these are my mods. can someone plz tell me, how i can make my followers mortal again? Fallout3.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmStreetLights.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.espFellout-Full.espStreetLights - Wasteland.espmegalight.espdD - Enhanced Blood Main.espGalaxyNewsRadio100[M].espHelmPOV.espUPP - Experience Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Quest Perks.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espMart's Mutant Mod.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + Project Beauty.espmerged patch.esp Total active plugins: 34Total plugins: 57 Link to comment Share on other sites More sharing options...
nosisab Posted January 16, 2011 Share Posted January 16, 2011 They are flagged "essential". The mod may have an option to chose if they are "allowed" to die or not. Link to comment Share on other sites More sharing options...
mostly_harmless Posted January 16, 2011 Author Share Posted January 16, 2011 They are flagged "essential". The mod may have an option to chose if they are "allowed" to die or not. yeah, but which mod is responisble for it? and how do i change it? i looked through all the settings and couldn't find anything... Link to comment Share on other sites More sharing options...
mostly_harmless Posted January 17, 2011 Author Share Posted January 17, 2011 ok, fixed it now myself. just in case someone wants to know how:found out, that sydneys base id is 3a22 and with the command "setessential <baseid> 0" made her unessential.thx anyway Link to comment Share on other sites More sharing options...
roquefort Posted January 18, 2011 Share Posted January 18, 2011 I thought Sydney took off to Rivet City when the quest was done? Link to comment Share on other sites More sharing options...
mostly_harmless Posted January 18, 2011 Author Share Posted January 18, 2011 hmm, i dunno.anyway she was still in the rodunda after i had gotten the declaration and became my follower. she would probably have stuck around me until i had delivered the decleration. Link to comment Share on other sites More sharing options...
roquefort Posted January 18, 2011 Share Posted January 18, 2011 hmm, i dunno.anyway she was still in the rodunda after i had gotten the declaration and became my follower. she would probably have stuck around me until i had delivered the decleration.Yes I think you're right. Delivering is part of the quest. After that she won't join you even if you ask her to. Link to comment Share on other sites More sharing options...
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