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Creating a MOD that doesen't change the language of the user


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First of all, i hope i'm in the right section. :confused:

Let's see if i can make this understandable;

 

I'm Italian, and i play an Italian copy of the game. Very often, when i install a mod that is created with an english version of the game, a lot of names of things in the game turn into english.

 

Now, the point is: I'm creating a mod using my Italian files in the GECK, but obviously i want everyone to use my mod without turning things in italian for them. How do i do it? ._.

 

Is there a way to operate that doesen't give this problem, or have i to work on an english copy, if i want to make an english mod?

 

God a chicken writes better than me in english. I hope this is understandable, even a little bit. Sorry for my bad english, and thanks in advance. (Don't hate me please)

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There is nothing wrong with your English. It is better than my Italian :laugh:

 

There are two ways that I know of that could be of help. You did mention one of them. The other would be to make the changes after the mod was finished using FNVEdit. I have done this with a mod that was uploaded with French names.

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It will translate in italian only if you are somewhat using vanilla IDs, even if this means simply place a custom container on a vanilla cell.

So, basically, it depends by the kind of mod you are doing, there are many technical workarounds to avoid that. But there's not a generic solution, if this is what you wanted to know.

 

I suggest to switch to an English version, but not for the language itself, but because the FalloutNV.esm you are using (and me, till one year and half ago, when I definetely switched Steam's language) has differences with the english version.

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There is nothing wrong with your English. It is better than my Italian :laugh:

 

There are two ways that I know of that could be of help. You did mention one of them. The other would be to make the changes after the mod was finished using FNVEdit. I have done this with a mod that was uploaded with French names.

 

Ok, sorry the ignorance but... "make the changes using FNVEdit" What changes and how? I always used FNVEdit only to create my own merged patches to resolve mod conflicts, i'm not really an expert of that tool :sad:

 

It will translate in italian only if you are somewhat using vanilla IDs, even if this means simply place a custom container on a vanilla cell.

So, basically, it depends by the kind of mod you are doing, there are many technical workarounds to avoid that. But there's not a generic solution, if this is what you wanted to know.

 

I suggest to switch to an English version, but not for the language itself, but because the FalloutNV.esm you are using (and me, till one year and half ago, when I definetely switched Steam's language) has differences with the english version.

 

So basically, correct me if i'm wrong, i could just search the web for an english ESM of NV and replace mine (After a backup) with that, and work on that? Or the rest of the files in the Data folder will maintain my game in Italian?

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" i could just search the web for an english ESM of NV" This would not work. You would have to purchase a legal version either from a store or Steam. Using a version you found on the web is piracy and not allowed on this family of sites.

 

To use FNVEdit, you would load your mod in FNVEdit and search for the object names and change them to English.

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" i could just search the web for an english ESM of NV" This would not work. You would have to purchase a legal version either from a store or Steam. Using a version you found on the web is piracy and not allowed on this family of sites.

 

To use FNVEdit, you would load your mod in FNVEdit and search for the object names and change them to English.

 

Uh. I really wouldn't classificate THAT as piracy. :ninja: I have a legally purchased italian version of the game, and i would download a single .esm file that i already have, just in another language. I know that piracy is not allowed here, and i'm not a pirate.

 

Anyway, if using FNVEdit i have to modify all the names, i think the easiest way then, is just to reinstall the game in english. This really sucks

 

Just for curiosity tho, "it wouldn't work" because of the "piracy" thing OR i can't work on my (legally purchased) copy of the game just replacing the .esm file with an english one? I ask this because i translated some mods, and frankly i thought the language of the game was determined by the .esm file :geek:

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I understand that you have a purchased Italian version of the game. However, the only way to get a legal English version would be to purchase the disc in a retail store or a download from Steam.

 

Any version that you would download off the web would be pirated. There are not any free versions of any Bethesda games or files.

 

The language is determined by what is used in the object name. I have a mod with an .esp extension that was made using a French language version of Fallout 3.

 

Some of the object names are in French but most had been translated into English. For example the use of porte instead of door and porte de cellule for jail door. This was easily changed using FO3Edit.

 

Everything in the game has a form ID number and that is what is used by the .esm or .esp to find the object, not the name of the object.

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"Everything in the game has a form ID number and that is what is used by the .esm or .esp to find the object, not the name of the object."

 

Yeah i know that. Probably i'm not making myself clear. What i wanted to know, is if a FalloutNV.esm replacement would work. You know, i would like to play it in italian, and work on it in english, that's what i mean. So, instead of being forced to do both in one or the other language or even to install 2 versions of the game on the same machine, just put in the data folder the english esm when i have to work on it, and put back in the italian one when i want to play.

 

(By the way, back to the piracy thing, i now understand what you meant before, and you're obviously right. I hope you understand that i wasn't thinking of illegally downlaod the entire game, and frankly, in my ignorance, i didn't know that downloading a single little file of a game the i already own was considered piracy. P2P, you know.)

 

Anyways, just that. Let's assume i now have another purchased copy of the game, in english. I install it, and i now have on the same machine, but on two different directories 2 NV, 1 in italian and one in english. Now, can it copy my own english esm file and uninstall the english version, and then just replace it when i need it in english? That's what i mean. The italian/english names of the objects are stored in the esm file, or not?

 

(Sorry, i know this is boring)

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