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normal map problem


lazarus0707

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The normal map is used automatically when it has the same name as the base texture with _n added. Eg: texture.dds texture_n.dds .
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Sounds like your NIF file is not pointing to the texture.

 

Example texture path:

 

textures\weapons\mymod\mysword.dds

 

If the sword does not have any transparency, make sure it was saved in DDS format with DXT1 compression + mipmaps.

 

The normal map should be DXT5 + mipmaps and the specularity map should be copied to the alpha channel of the normal map to keep the object from being extremely shiny.

 

LHammonds

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