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Posted

 

 

YES! The email was in my inbox this morning! I agree on hoping it won't be an MMO; and really wish we didn't have to wait till December 31, but still = WOOOOOOOOOT!!!!

 

I can't wait !!!!!

 

 

 

Posted (edited)
In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079, #25794829, #25795234, #25803919 are all replies on the same post.


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Then there's Skyrim, a game where so much has been stripped away that the player is completely detached from the world, nothing you do matters, no one in the game cares about what's happening, you're once again following the arrow and doing what you're told, the game doesn't even have a proper journal to remind you of what you're following that arrow for, it's been replaced by a list that serves as nothing more than a way of changing which way the GPS arrow points.


Everything jim_uk said.

"I don't think Skyrim was dumbed down" is not a valid rebuttal.
At least write some evidence of proof of exactly HOW it wasn't dumbed down in a feeble attempt to outweigh all the things listed of how it was dumbed down...

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I completely agree with gopher, skyrim is not dumbed down at all. unless you count removing attributes completely, removing stats that governed movement, NPCs you cant kill, items you can't drop, weapon types removed, quest arrows, less enemy types, less enemy characteristics (weaknesses and resistances), linear dungeons, no acknowledgement for player actions or faction rank, no classes and no barrier to entry for any specialization, nerfed racial abilities, all utility and stealth related magic removed with the exception of invisibility, endgame player power potential reduced significantly, very close-ended diplomacy system, reduced the influence of stats significantly, no weapon or armor degradation.... you get the picture


Dammit Carlos.... that's the most spot-on comment I've seen from you :)
Kudos to you Edited by weijiesen
Posted

All this gripping about dumbing down the game. Here's the problem. We grippers are only about 10% of the people who buy and play video games. The other 90% don't gripe and they don't play a lot of the games. So in order to bring in more players they had to make the games, "Player Friendly". They tried to accommodate us grippers with skill level selection, etc., but of course that is blasphemous to the pure of heart, eh.

 

Personally I hate how much so many games have been dumbed down (err, made, Player Friendly), but from a business standpoint I understand why its happening. I played WoW before the first expansion and it was awesome. Then they started dumbing it down so 12 year olds could tell me what they did to my mother in trade chat. I shut it off when Kung Fu Panda came out because I didn't want to play with 7 year olds. The problem, so many seven year olds started playing that they didn't notice I left and didn't miss me :-(

 

I see a lot of games trying to walk this type rope between hard core and casual players. The problem is that casuals are the larger of the two groups and including them at the expense of the hard core players is still a winning solution at the bottom line, how much the game makes in sales.

 

If you want hardcore check out Star Wars: The Old Republic, Aion or EvE. But of course you have to realize that I could probably fit the servers for all three games in my basement (Yes I know they wouldn't fit, its just a figure of speech).

 

The problem is that Hard Core just doesn't sell much. There are not enough hard core players, this is the age of the casual and the "Player Friendly" game.

 

So lets all just bite our tongues and deal with it and stop gripping, it's irritating. I just hope that Fallout 4 has a good storyline.

Posted
In response to post #25799859.


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ESO wasn't developed by Bethesda, only published. I'm pretty sure Bethesda is developing this, so don't worry too much.
Posted

Im writing this in response to the dumbing down fears that bethesda is supposedly noted for.

 

I started with Morrowind. loved it thought it was a great game.

 

for its time.

 

i never really got a chance to play daggerfall and arena properly. DOS emulation can be a chore to setup and even when that style was all the rage. i wasnt really keen on the controls and gameplay felt stiff.

 

Oblivion i considered an improvement over morrowind in terms of gameplay. sure not being able to make a spell that wipes out the entire town and no levitate spells sucked but lets be realistic here. no npc had a single cast nuclear spell that would just annihilate things. they also couldnt use levitate spells. and in oblivion, they actually fixed magic so that playing a mage was an actual viable option vs morrowind where you spent more time sleeping or drinking potions than actually using magic.

 

oblivion had some things however that were broken too. chameleon anyone? enchant all your armor with 20% chameleon then walk through town and punch random people in the back of the head. and watch the illusion of people with some semblance of sanity unravel as you officially unleash war in the imperial city, or well anywhere in cyrodiil actually. since they couldnt see you, theyd just murder each other. sure its funny to watch, but hardly would i call that immersive.

 

oh you dont have to 'find' the quests because the arrow tells you where to go. uh. first off. morrowinds 'directions' were bad in best case scenarios and abyssmal in worst case scenarios. most adventurers would carry a compass. better still. most adventurers would even be good at using said compass and a map. all bethesda did really was give you a convenient way to find a needle in a 14 square mile sized haystack. so you can equate quest selection to simplifying the process of marking a location, and based on distance, landmarks (on the map) and current location, the marker shows the relative position of the target.

 

With that said, Skyrim is not without its flaws. but lets be real here. Skyrims combat is far more fun than in any other tes title. the spells, while not as diverse because of a lack of spell crafting overall were pretty well done and varied enough to make playing a mage more effective. and where did most of these game mechanics derive from?

 

Mods.

 

Now for fallout. Ive played fallout since the first game. loved it then. still love the game. and when fallout 3 came out it was a good game. But i feel new vegas outshined it in every way. because the game mechanics were closer to the original games than 3's.

 

With bethesda back at the helm, i hope that they take some pages from obsidians playbook for 4. because the additions that obsidian made truly made for a more authentic fallout experience. and more than likely. they will. skyrim is proof that bethesda isnt stupid when it comes to seeing what players want and how to do it. skyrim i dont think was dumbed down, simply streamlined. and most of skyrims best gameplay mechanics were derived directly from oblivion mods.

 

good examples of dumbing down? mass effect series. you have a game that had traditional rpg elements, that by the third game was just a third person action title. Bethesda has never done that. usually if they see something that doesnt work well. they simply consolidate it and streamline it.

Posted
In response to post #25824399.


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This a fresh perspective in this comment section. All TES games have flaws and strong points.
For example, content was massive in Daggerfall and was reduced significantly in Morrowind. This in itself doesn't mean the game was bad.

Also, there''s an already patched installer for Daggerfall that works really well
http://www.uesp.net/wiki/Daggerfall:Files

As for Fallout 4, it seems the character customization will be very limited. A very bad direction.

Posted
In response to post #25818859.


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Everything you said there is right on the money. I wish i could articulate this reality as well as you did.

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