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Load List Help!


Kibawolf9

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You do not have a Bashed Patch installed. Please read the readme and install a Bashed Patch. When you build the patch make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

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Okay, I did that. Now what? Just test around and see if it still happens?

 

Well yes, go and see if you still have missing meshes and textures.

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Well yes, go and see if you still have missing meshes and textures.

 

Unfortunately its still happening. Unless some of the NPCs need to change clothes once before it takes effect. I did notice that some of my inventory items such as potions now say Healing I, II, etc. now though. So, I think it did help out even if it didn't do what we planned on.

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If you have used BOSS and the Bashed Patch correctly and still have missing meshes and/or textures, then it's down to one of two things:

1. You have incompatible mods in your list.

2. You have not installed all of your mods correctly.

 

The name changes are down to you checking the tweaks, which I advised you NOT to while troubleshooting.

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If you have used BOSS and the Bashed Patch correctly and still have missing meshes and/or textures, then it's down to one of two things:

1. You have incompatible mods in your list.

2. You have not installed all of your mods correctly.

 

The name changes are down to you checking the tweaks, which I advised you NOT to while troubleshooting.

 

I did not check any of the tweaks when I created the patch.

 

I think the cause of the missing textures is that either Colourwheel's or HGEC's textures aren't compatible with each other. Either that or the new items added with OOO rely on having the original version of an item model to be visible. I went through every single readme when I installed my mods this time to make sure they worked correctly and were installed in the right order. I didn't have any problems until first HGEC, which overwrote several item textures, and Colour which overwrote some of HGEC's textures.

Edited by Kibawolf9
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streamline 3.0 is excessively outdated

with documented special bugs

please update - as found on tesnexus

 

and knowing this

 

it is excessively implied that you have not run that load order through BOSS (also found on tesnexus)

 

or at the very least, you have not read through BOSS' report and tried to fix the noted problems.

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I did not check any of the tweaks when I created the patch.

 

"Healing I, II, etc" is caused by checking the 'Tweak Names' --> 'Potions'.

 

I think the cause of the missing textures is that either Colourwheel's or HGEC's textures aren't compatible with each other. Either that or the new items added with OOO rely on having the original version of an item model to be visible.

 

No, they do not if you install things correctly.

 

I went through every single readme when I installed my mods this time to make sure they worked correctly and were installed in the right order. I didn't have any problems until first HGEC, which overwrote several item textures, and Colour which overwrote some of HGEC's textures.

 

Which is why I stated in my post: "You have incompatible mods in your list" You should disable HGEC and Colorwheel's for testing. If you do not have the issue (after running BOSS and rebuilding your Bashed Patch), then you can be sure that those two are incompatible, so choose one or the other.

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I did not check any of the tweaks when I created the patch.

 

"Healing I, II, etc" is caused by checking the 'Tweak Names' --> 'Potions'.

 

Actually, it's caused by not unchecking it. A minor difference but an important one.

 

It's not like the OP went through all the options and deliberately checked some of the tweaks even after you told him not to. He tried to follow your exact instructions but just didn't realize that Wrye Bash automatically has some of those tweaks already checked when you first create your patch, and Tweak Names is one of them. You have to go through each set of tweak options and specifically uncheck the ones you don't want. And you wouldn't realize about all the pre-checked boxes unless you were looking through all the tweaks, which the OP didn't do because he was told not to. Just trying to clear up a miscommunication!

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I did not check any of the tweaks when I created the patch.

 

"Healing I, II, etc" is caused by checking the 'Tweak Names' --> 'Potions'.

 

Actually, it's caused by not unchecking it. A minor difference but an important one.

 

It's not like the OP went through all the options and deliberately checked some of the tweaks even after you told him not to. He tried to follow your exact instructions but just didn't realize that Wrye Bash automatically has some of those tweaks already checked when you first create your patch, and Tweak Names is one of them. You have to go through each set of tweak options and specifically uncheck the ones you don't want. And you wouldn't realize about all the pre-checked boxes unless you were looking through all the tweaks, which the OP didn't do because he was told not to. Just trying to clear up a miscommunication!

 

Not so. I clearly stated: "The Globals and Tweaks are optional, but should not be checked..."

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