DaleFranklin Posted June 2, 2015 Share Posted June 2, 2015 New Game Carryover: When starting a NEW GAME, many games allow the player to carry over skills, perks, levels, armor, weapons, etc (like Mass Effect). For example, as the player’s conversation skills are repeatedly carried over & increased, there are new dialogues that occur – that may never happen when starting over (at zero) for the NNNth time. Please not argue over the rationale -- it should be obvious that much of the game is running around learning & acquiring stuff which is boring to lots of folks (especially me) -- and a smaller percentage of the game is actually doing the quests. To each their own, but quests are the “meat” of the game for many. Yes, there are console cheats, etc -- but that takes lots of time…and doesn’t reflect accurately what was previously earned. May I suggest during mod install: There is a reminder to equip EVERYTHING the player wants to carry over from the LAST saved game. Console TGM may be required to handle the weight. Have a list of checkboxes of things the player wants to carry over into the new game: ALL LevelsPerksWeaponsArmor**MISC Then when the new game starts (at Helgen): The player has all the previous skills, levels, & perks – but no inventory. When he gets to the gates of Riverwood, there are several chests which correspond to the above items. Thanks for your consideration. Link to comment Share on other sites More sharing options...
Boombro Posted June 3, 2015 Share Posted June 3, 2015 Look up cheat mod page. Link to comment Share on other sites More sharing options...
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