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WRYE BASH - NEED HELP WITH BATCH PATCHES


jwoltz

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Wrye bash is a great tool and it has helped me solve some complex issues with my game. It has also created some minor problems due mostly with the creation of batched patches that contain certain mods. I am experiencing some minor issues with certain mods that has started ONLY after Wrye Bash created and placed them in a batched patch (or so I've been told). If so, how do I remove the batched patch and/or the mod files from within it? I'm only just now learning Wrye Bash and it's help feature isn't the most user-friendly to navigate for info that's clear and concise. Hopefully someone can help with this. Thanks
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You can remove files in a number of ways, depending on the level of what you mean by "remove".

 

The first is to rebuild your bashed patch and in the process, untick the mod that you want taken out of it in the big list of possibilities that pops up when you first click "rebuild patch", and then rebuild the bashed patch without it, effectively removing it.

 

Removing the bashed patch itself is as easy as deleting it from the folder, or by using OBMM while you're looking at your load order. You have another in the Data/Mopy/extras folder if you need it. Just copy and paste it back into the Data folder if you want to use the bashed patch again in the future.

 

Another possibility, perhaps, if you're redoing your bashed patch and it recognizes masters that you no longer have, and by rebuilding the bashed patch it still wants to include them in the list of masters (which will cause your game to ctd, having masters in the patch that you no longer have in your load order), I just erased the bashed patch, copied and pasted a new one and started over like in the second option above.

 

Any of that help? It can be...wiggly...trying to figure some stuff out.

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Wrye bash is a great tool and it has helped me solve some complex issues with my game. It has also created some minor problems due mostly with the creation of batched patches that contain certain mods. I am experiencing some minor issues with certain mods that has started ONLY after Wrye Bash created and placed them in a batched patch (or so I've been told). If so, how do I remove the batched patch and/or the mod files from within it? I'm only just now learning Wrye Bash and it's help feature isn't the most user-friendly to navigate for info that's clear and concise. Hopefully someone can help with this. Thanks

 

It would be far better for you to describe the issues, rather than blaming Wrye Bash. I believe the information you have been given is faulty.

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