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Fallout 4 announced with teaser trailer


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In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209, #25826354, #25826574, #25828999, #25830289, #25830979, #25831614, #25832299, #25832644, #25850134, #25852914 are all replies on the same post.


Lisnpuppy wrote:

 

In response to post #25824069.


znancekivell wrote: Excellent.

In fact, I have only a single complaint about the whole trailer.

We all know that Fallout 4 will ( or should! ) let us choose which gender we want to be, so as far as the actual game is concerned this is a moot point, but I am disappointed that Bethesda chose ( yet again! ) a male stand-in for the PC instead of a female wanderer. I really am becoming utterly sick of all these Caucasian males running around in video games, and I would prefer to see some actual variety in the spice of nuclear apocalyptic life.

Love the dog, by the way. Wo/Man's best friend!

If rumours are correct there is no female player character, that's going to piss some people off, as for dudes in nearly every game...



Contains strong language.

 

 

If that is true...(and I hope to the internet deities that Bethesda has learned players want MORE choices and not less) then that may actually be a deal breaker for me. That is going backwards. The last two games you could play as female so it makes little sense why you would not be able to do so now.

 

It wouldn't even be totally about the fact I am female...it is at the end, choice. Bethesda seems to narrow games more and more with each one. I don't care how pretty the graphics are or if the game has drivable cars. Let me have at least a semblance of choice and be able to choose male or female.

 

With everything that has taken place in the past few years regarding women's place in gaming I would think that in a title that is looked forward to by so many that gender choice would be a no-brainer. I would smack of lazy and that Bethesda has had its fingers in the ears and are loudly singing "la la la la la can't hear you la la la."

jim_uk wrote: This woman was mocked at the time but so far what she's said has been on the money https://www.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4 not just the date and location but if you check out of the developer making the spin off you'll find they're a Bethesda partner and looking to hire people with Gamebryo/id Tech experience. If the post in genuine then it's not looking good for those who want choices.
Darkspazz wrote: Good lord everyone chill out, They already hired voice actors for both the male and female character, You'll be able to play as a girl. Can y'all stop circle jerking nonsense?
SMB92 wrote: Can you back that, Darkspazz, with say, some EVIDENCE :/

Back to the topic, I don't particularly feel comfortable with having a "gender change" at the end of the story, in fact if at all. I always play my character as "Trinity" from the Matrix, this would piss me off severely. And hopefully that woman from reddit isn't joking about a new engine + map size, let's hope it's moddable. With all this talk of cutting everything else, I wouldn't be surprised if it wasn't. But then, they'd probably want to charge wouldn't they?
JianXintou wrote: Are there any sources for these supposed VAs?

The reddit post above may not be 100% accurate but doesn't seem too far off, either.
CRBASF23 wrote: If we was really the person who leaked the information to Kotaku, why in the Kotaku article it says that they called for both Male and Female actors, when in her reddit post says you can only play as Male?
CRBASF23 wrote: Kotaku the supposed magazine which the woman leaked the info to, in it's article said that they had a casting call for both male and female VA's: http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956
jim_uk wrote: Try reading the Reddit post, it says you can switch to female after the main quest, that would explain the female VA as would having women Npcs.
jediakyrol wrote: In every fallout you could play as a woman...even BoS for XBox... It would be the stupidest thing in the world if they locked you to one gender (unless it was for like a flashback chapter where you are put in the shoes of your ancestor)
frogzilla98 wrote: Yeah. White men are the devil. /s
monsterseventeen wrote: i play fallout as a woman, and most games as the same character where i can put her, the reason might seem sexist, i have put her there since oblivion on playstation 3, this was the first game i played where a player could fully customise there own character, so naturally i put myself or as close as i could as the character, then half way down the gold road toward anvil a bunch of female bandits jumped out and set about me, i killed one before feeling uncomfortable, since then i have had the same kick ass woman in every game i can, i feel a great affection for her, apart from the fact she is all i want to look at 'cos i play 3rd person, i always try to find her romance.
NDDragor wrote: If they are taking away the option to play as a female, then they are destroying the creative process of creating your own and unique character that was one of the things which I enjoyed the most in the Fallout and TES series because the different characters which I created felt alive and I could play the games again and again, always making my own and new story with a different character.

But to play with a predetermined character is making me feel like something is limiting me and I cant feel the freedom of the game anymore. But this opinion of mine is only about the Fallout and TES series. There are many games where I enjoy the predetermined protagonists.
CRBASF23 wrote: This is what the kotaku article said:
The casting documents describe some of the other characters in the next Fallout's wasteland, like a radio DJ named Travis Miles and an engineer named Sturges who is described as "a cross between Buddy Holly and Vin Diesel." Casting calls for both the male and female versions of the player character note that the player begins the game in a cryogenic sleep chamber.
JianXintou wrote: @CRBASF23: Thanks for the source.

" it says you can switch to female after the main quest"
That sounds like an odd design decision. "Hey, you're done with the MQ, congrats. Now you can go to some big MT-esque geniuses that can change your sex!"

"a new "Classic Mode" that will put the game into birds eye view and play similar to the classic Fallout Games."
This sounds curious, kind of like DA. Not sure how this will play out if it's true.
CRBASF23 wrote: She claimed that Fallout 4 is using a completely new engine: "This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim."
From what I saw from the trailer it's more like a modified Gamebryo engine than a new one to me, but with tweaks to lighting and animations, that's all. But I'm Ok with it since this way modders will have an easier time modding it.
†TYRANICK†™ wrote: But gamebryo sucks. Look at all the problems with 32bit/64bit issues and limited RAM availibility and no x64 .EXE and the game not using more than 4 gbs of ram and a whole host of bugs, limitations and all sorts.

I for one hope it's on a brand new engine if it's really been in development for so long...I am hoping for UE4 but that's a long shot. the gamebryo engine is dead, dated and limiting, i really really hope it's not a tweaked skyrim engine or we'll suffer all the same issues as last time, but even worse.

People have 4-12gb GPUs now and 8-24GBs of RAM in there machines these days and rely on x64 a lot, if they are using a tweaked Skyrim engine well the game is crippled to x32 straight away unless they figured out how to make it x64 this time.

Time will tell.

Also that "leak" is so full of guess work, don't believe a thing.


I highly doubt they would not make it x64. That would leave 1.3 GB of RAM they can't use. Yes, only 4.5 GB of the 8 GB is usable of the consoles for games. The rest is for the OS. It will be x64. I can guarantee it. Especially after seeing how big Boston is, and how much they've done.
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In response to post #25863374.


BarbyFN wrote: mmm help me with this but.... does it looks like worse than the current Fallout 3 modded?

And that city looks too crowded and colorful (for that reason I don't like New Vegas)...

Finally, I don't like the voice on the lone wanderer, the best of Fallout 3 was its loneliness... well, lets wait to a gameplay...


skyrim looked worse than the at-then current modded MORROWIND... ... ...
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ok i really didnt want to be the guy to bring attention to this (maybe it already has, cant 100% confirm) but to be perfectly honest, despite the fact that i too and super excited for FO4, i am also incredibly concerned as it was only a month and a half ago that paid mods was momentarily integrated for Skyrim. it could be just as easily integrated into Fallout 4 right from the get go. again i really didnt want to draw more attention to this issue and cause an unnecessary flame war but i do feel that this needs to be discussed and looked into. i do have my own opinions on the subject like everyone else but thats not really what i am aiming for, id rather focus on whether or not Fallout 4 will have paid mods instead of the whole paid mods right or wrong thing. keep that in the back of your minds as i feel it is a little more then just a coincidense the only 6 weeks after the whole paid mods fiasco does Fallout 4 get announced.

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In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209, #25826354, #25826574, #25828999, #25830289, #25830979, #25831614, #25832299, #25832644, #25850134, #25852914, #25864629 are all replies on the same post.


Lisnpuppy wrote:

 

In response to post #25824069.


znancekivell wrote: Excellent.

In fact, I have only a single complaint about the whole trailer.

We all know that Fallout 4 will ( or should! ) let us choose which gender we want to be, so as far as the actual game is concerned this is a moot point, but I am disappointed that Bethesda chose ( yet again! ) a male stand-in for the PC instead of a female wanderer. I really am becoming utterly sick of all these Caucasian males running around in video games, and I would prefer to see some actual variety in the spice of nuclear apocalyptic life.

Love the dog, by the way. Wo/Man's best friend!

If rumours are correct there is no female player character, that's going to piss some people off, as for dudes in nearly every game...



Contains strong language.

 

 

If that is true...(and I hope to the internet deities that Bethesda has learned players want MORE choices and not less) then that may actually be a deal breaker for me. That is going backwards. The last two games you could play as female so it makes little sense why you would not be able to do so now.

 

It wouldn't even be totally about the fact I am female...it is at the end, choice. Bethesda seems to narrow games more and more with each one. I don't care how pretty the graphics are or if the game has drivable cars. Let me have at least a semblance of choice and be able to choose male or female.

 

With everything that has taken place in the past few years regarding women's place in gaming I would think that in a title that is looked forward to by so many that gender choice would be a no-brainer. I would smack of lazy and that Bethesda has had its fingers in the ears and are loudly singing "la la la la la can't hear you la la la."

jim_uk wrote: This woman was mocked at the time but so far what she's said has been on the money https://www.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4 not just the date and location but if you check out of the developer making the spin off you'll find they're a Bethesda partner and looking to hire people with Gamebryo/id Tech experience. If the post in genuine then it's not looking good for those who want choices.
Darkspazz wrote: Good lord everyone chill out, They already hired voice actors for both the male and female character, You'll be able to play as a girl. Can y'all stop circle jerking nonsense?
SMB92 wrote: Can you back that, Darkspazz, with say, some EVIDENCE :/

Back to the topic, I don't particularly feel comfortable with having a "gender change" at the end of the story, in fact if at all. I always play my character as "Trinity" from the Matrix, this would piss me off severely. And hopefully that woman from reddit isn't joking about a new engine + map size, let's hope it's moddable. With all this talk of cutting everything else, I wouldn't be surprised if it wasn't. But then, they'd probably want to charge wouldn't they?
JianXintou wrote: Are there any sources for these supposed VAs?

The reddit post above may not be 100% accurate but doesn't seem too far off, either.
CRBASF23 wrote: If we was really the person who leaked the information to Kotaku, why in the Kotaku article it says that they called for both Male and Female actors, when in her reddit post says you can only play as Male?
CRBASF23 wrote: Kotaku the supposed magazine which the woman leaked the info to, in it's article said that they had a casting call for both male and female VA's: http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956
jim_uk wrote: Try reading the Reddit post, it says you can switch to female after the main quest, that would explain the female VA as would having women Npcs.
jediakyrol wrote: In every fallout you could play as a woman...even BoS for XBox... It would be the stupidest thing in the world if they locked you to one gender (unless it was for like a flashback chapter where you are put in the shoes of your ancestor)
frogzilla98 wrote: Yeah. White men are the devil. /s
monsterseventeen wrote: i play fallout as a woman, and most games as the same character where i can put her, the reason might seem sexist, i have put her there since oblivion on playstation 3, this was the first game i played where a player could fully customise there own character, so naturally i put myself or as close as i could as the character, then half way down the gold road toward anvil a bunch of female bandits jumped out and set about me, i killed one before feeling uncomfortable, since then i have had the same kick ass woman in every game i can, i feel a great affection for her, apart from the fact she is all i want to look at 'cos i play 3rd person, i always try to find her romance.
NDDragor wrote: If they are taking away the option to play as a female, then they are destroying the creative process of creating your own and unique character that was one of the things which I enjoyed the most in the Fallout and TES series because the different characters which I created felt alive and I could play the games again and again, always making my own and new story with a different character.

But to play with a predetermined character is making me feel like something is limiting me and I cant feel the freedom of the game anymore. But this opinion of mine is only about the Fallout and TES series. There are many games where I enjoy the predetermined protagonists.
CRBASF23 wrote: This is what the kotaku article said:
The casting documents describe some of the other characters in the next Fallout's wasteland, like a radio DJ named Travis Miles and an engineer named Sturges who is described as "a cross between Buddy Holly and Vin Diesel." Casting calls for both the male and female versions of the player character note that the player begins the game in a cryogenic sleep chamber.
JianXintou wrote: @CRBASF23: Thanks for the source.

" it says you can switch to female after the main quest"
That sounds like an odd design decision. "Hey, you're done with the MQ, congrats. Now you can go to some big MT-esque geniuses that can change your sex!"

"a new "Classic Mode" that will put the game into birds eye view and play similar to the classic Fallout Games."
This sounds curious, kind of like DA. Not sure how this will play out if it's true.
CRBASF23 wrote: She claimed that Fallout 4 is using a completely new engine: "This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim."
From what I saw from the trailer it's more like a modified Gamebryo engine than a new one to me, but with tweaks to lighting and animations, that's all. But I'm Ok with it since this way modders will have an easier time modding it.
†TYRANICK†™ wrote: But gamebryo sucks. Look at all the problems with 32bit/64bit issues and limited RAM availibility and no x64 .EXE and the game not using more than 4 gbs of ram and a whole host of bugs, limitations and all sorts.

I for one hope it's on a brand new engine if it's really been in development for so long...I am hoping for UE4 but that's a long shot. the gamebryo engine is dead, dated and limiting, i really really hope it's not a tweaked skyrim engine or we'll suffer all the same issues as last time, but even worse.

People have 4-12gb GPUs now and 8-24GBs of RAM in there machines these days and rely on x64 a lot, if they are using a tweaked Skyrim engine well the game is crippled to x32 straight away unless they figured out how to make it x64 this time.

Time will tell.

Also that "leak" is so full of guess work, don't believe a thing.
Camonna Tong wrote: I highly doubt they would not make it x64. That would leave 1.3 GB of RAM they can't use. Yes, only 4.5 GB of the 8 GB is usable of the consoles for games. The rest is for the OS. It will be x64. I can guarantee it. Especially after seeing how big Boston is, and how much they've done.


I too would prefer to be able to choose and create my own character including gender. I am a woman and never play RPGs as a male character. It is a role-playing game after all and per Gary Gygax a role-playing game is one in which you get to create your character. A game in which you assume the mantle of a pre-determined character is a role-assumption game. Of course, no one ever calls them that.

Unfortunately, some companies think it is a good idea to force people into a certain character so they can tell a specific story (even if they still give players choices, the narrative remains the same.) I fervently hope Bethesda isn't one of the stupid ones.
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"Single player MMO..." :ermm: Now that is an oxymoron if I ever heard one.

 

That said, I am glad we finally have confirmation that we will be getting Fallout 4, but I am taking a "wait and see" attitude towards it. I do not want to get all excited about a game that I will have no interest in "out of the box". I will wait until we learn more about it from Beth's E3 conference in just over a week.

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In response to post #25848824. #25848904, #25854969, #25855279, #25857314, #25857619, #25858509, #25861909 are all replies on the same post.


JoshBadWriter wrote:

The thing I want the most is a speaking player character. I've never been one for role playing in a narrative or inserting yourself in the world or whatever. My favorite games, the ones with a narrative, player choice focus all have speaking characters with names and their own identities. Lee from The Walking Dead, Sheppard from Mass Effect, Geralt from Witcher 3. You can have a narrative that is influenced by the player and still have a main character with their own identity.

 

I take that bit at the end of the trailer as a confirmation that the player character will have a voice. From those three words, it sounds like Troy Baker, but it's hard to tell. I'm just going to say Troy Baker anyway because of course it'll be Troy Baker.

 

Does anyone else agree with me? I know a lot of people would flip out at the idea of a speaking player character.

janishewski wrote: It might be great for the game itself, but it will be a pain for modding when the protagonist suddenly goes silent. I'm personally torn. I've always said that if someone could get the characters of a game like the Witcher series matched with Bethesdas open world, we would have something truly special. And 44 hours into Wither 3, I can tell you that is not it. Good game, but not the instant classic the early reviews made it out to be and I still enjoyed the Elder Scrolls series more. Just my opinion.
Rioplats wrote: I agree with janishewski. On the one hand, it would be cool to actually hear the lines of dialogue being read out, but it also destroys mod making capabilities and restricts the dialogue itself. What about special speech options that require someone to be exceptionally smart or stupid? Will it be read out in the same gruff badass main character voice? That'd be terrible.
Then there's the fact that in Bethesda games, the point is to immerse yourself in the role. In the Witcher series and Dragon Age series (2 onwards), you're playing as a predetermined character. To force that on Fallout is a bad idea.
Overall, it's just that the downsides to having a voiced protagonist far outweighs the "innovation" it adds.
Belthan wrote: My preference would be to not have the protagonist voiced at all. Having a choice of voices (e.g. Saint's Row) would be second-best. Having a single voice would be less immersive, but not a deal-breaker. I love the Mass Effect series and The Witcher series, and in those games, having a character with a predetermined personality (or at best, a limited range of personality options) works. It just isn't what I expect from true RPGs like the Fallout and Elder Scrolls series.

EDIT - And I forgot to mention the player character in FO3 and FNV is voiced, at least when you get injured :)

EDIT 2 - I also forgot to mention re: modding, it seems that there will have to be some flexibility in the system so they don't box themselves in when it comes to DLC. What happens if the voice actor(s) wins an Oscar and wants 10 times as much to do the DLC than was paid for the base game, or God forbid, gets hit by a bus?
djhater wrote: NO Fallout 4 would be awwwseumz if Todd Howard narrated & Voiced the main character in Fallout 4!!! could you imagine playing the awesomeness of Fallout 4 hearing egotistical one liners .
Nacke wrote: Introducing a player voice would screw up the self-tailoring character element making FO and Skyrim the NO1 game for many players, and it would do some damage to modding which holds a huuuge audience for Skyrim and FO. If they are smart they will not introduce player-voice. There are already several good games with player-voice, and I think that's enough.
JianXintou wrote: "I also forgot to mention re: modding, it seems that there will have to be some flexibility in the system so they don't box themselves in when it comes to DLC. What happens if the voice actor(s) wins an Oscar and wants 10 times as much to do the DLC than was paid for the base game, or God forbid, gets hit by a bus?"
Introduce new characters.

I agree with the ambivalence towards a voice-acted player, particularly within the modding context. What I think would work pretty well for both modding, and both sides of the immersive realm (i.e. those who don't and those who would like a VA player) would be to just make it an option that you can turn on and off in the settings. That way, you can pretty much solve both issues (and the one you raised above).

Another (albeit vastly unlikely) would be Bethesda giving us a VA package with sound files so we could splice them together as we need them.
Dukoth wrote: how is the character speaking for the game and then not speaking for mod content any different than when NPC's do it, we've already been putting up with this since oblivion

@belthan - the voice actors would be under a contract for the game and the DLC, they cant ask for any more money


@Dukoth When has this ever occurred? The vanilla player character has never had spoken any dialogue to any NPC in any Bethesda game ever... I'm not talking about NPCs talking back: that is easily remedied by using a voice actor. But if a mod adds new dialogue for the player to speak, it's not going to be voice acted, so the player becomes mute. Sorry about the rant, was just annoyed that you're missing the point.
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In response to post #25848824. #25848904, #25854969, #25855279, #25857314, #25857619, #25858509, #25861909, #25866004 are all replies on the same post.


JoshBadWriter wrote:

The thing I want the most is a speaking player character. I've never been one for role playing in a narrative or inserting yourself in the world or whatever. My favorite games, the ones with a narrative, player choice focus all have speaking characters with names and their own identities. Lee from The Walking Dead, Sheppard from Mass Effect, Geralt from Witcher 3. You can have a narrative that is influenced by the player and still have a main character with their own identity.

 

I take that bit at the end of the trailer as a confirmation that the player character will have a voice. From those three words, it sounds like Troy Baker, but it's hard to tell. I'm just going to say Troy Baker anyway because of course it'll be Troy Baker.

 

Does anyone else agree with me? I know a lot of people would flip out at the idea of a speaking player character.

janishewski wrote: It might be great for the game itself, but it will be a pain for modding when the protagonist suddenly goes silent. I'm personally torn. I've always said that if someone could get the characters of a game like the Witcher series matched with Bethesdas open world, we would have something truly special. And 44 hours into Wither 3, I can tell you that is not it. Good game, but not the instant classic the early reviews made it out to be and I still enjoyed the Elder Scrolls series more. Just my opinion.
Rioplats wrote: I agree with janishewski. On the one hand, it would be cool to actually hear the lines of dialogue being read out, but it also destroys mod making capabilities and restricts the dialogue itself. What about special speech options that require someone to be exceptionally smart or stupid? Will it be read out in the same gruff badass main character voice? That'd be terrible.
Then there's the fact that in Bethesda games, the point is to immerse yourself in the role. In the Witcher series and Dragon Age series (2 onwards), you're playing as a predetermined character. To force that on Fallout is a bad idea.
Overall, it's just that the downsides to having a voiced protagonist far outweighs the "innovation" it adds.
Belthan wrote: My preference would be to not have the protagonist voiced at all. Having a choice of voices (e.g. Saint's Row) would be second-best. Having a single voice would be less immersive, but not a deal-breaker. I love the Mass Effect series and The Witcher series, and in those games, having a character with a predetermined personality (or at best, a limited range of personality options) works. It just isn't what I expect from true RPGs like the Fallout and Elder Scrolls series.

EDIT - And I forgot to mention the player character in FO3 and FNV is voiced, at least when you get injured :)

EDIT 2 - I also forgot to mention re: modding, it seems that there will have to be some flexibility in the system so they don't box themselves in when it comes to DLC. What happens if the voice actor(s) wins an Oscar and wants 10 times as much to do the DLC than was paid for the base game, or God forbid, gets hit by a bus?
djhater wrote: NO Fallout 4 would be awwwseumz if Todd Howard narrated & Voiced the main character in Fallout 4!!! could you imagine playing the awesomeness of Fallout 4 hearing egotistical one liners .
Nacke wrote: Introducing a player voice would screw up the self-tailoring character element making FO and Skyrim the NO1 game for many players, and it would do some damage to modding which holds a huuuge audience for Skyrim and FO. If they are smart they will not introduce player-voice. There are already several good games with player-voice, and I think that's enough.
JianXintou wrote: "I also forgot to mention re: modding, it seems that there will have to be some flexibility in the system so they don't box themselves in when it comes to DLC. What happens if the voice actor(s) wins an Oscar and wants 10 times as much to do the DLC than was paid for the base game, or God forbid, gets hit by a bus?"
Introduce new characters.

I agree with the ambivalence towards a voice-acted player, particularly within the modding context. What I think would work pretty well for both modding, and both sides of the immersive realm (i.e. those who don't and those who would like a VA player) would be to just make it an option that you can turn on and off in the settings. That way, you can pretty much solve both issues (and the one you raised above).

Another (albeit vastly unlikely) would be Bethesda giving us a VA package with sound files so we could splice them together as we need them.
Dukoth wrote: how is the character speaking for the game and then not speaking for mod content any different than when NPC's do it, we've already been putting up with this since oblivion

@belthan - the voice actors would be under a contract for the game and the DLC, they cant ask for any more money
Rioplats wrote: @Dukoth When has this ever occurred? The vanilla player character has never had spoken any dialogue to any NPC in any Bethesda game ever... I'm not talking about NPCs talking back: that is easily remedied by using a voice actor. But if a mod adds new dialogue for the player to speak, it's not going to be voice acted, so the player becomes mute. Sorry about the rant, was just annoyed that you're missing the point.


I don't like the idea of a voiced main character at all, it could force a personality onto my character that I don't want. If they must to it then I'd prefer a choice of voices much like you get in the Saints Row games.
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One thing that I really hope to have in Fallout 4 is a "cover system".

 

I don't know how many times I killed myself by throwing a grenade, wasted bullets or lost my chance at a one hit kill sneak attack by a invisible wall and barriers between objects.

Edited by jihu918
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