PlanetGreen Posted June 18, 2015 Share Posted June 18, 2015 We should count our blessings we're even getting the next fallout game, and yet here you are, complaining... *sigh* Link to comment Share on other sites More sharing options...
savagesouls Posted June 18, 2015 Share Posted June 18, 2015 In response to post #26205199. #26206574, #26208394, #26210544 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see... Link to comment Share on other sites More sharing options...
secritiveHalo Posted June 18, 2015 Share Posted June 18, 2015 In response to post #26205199. #26206574, #26208394, #26210544, #26218814 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? savagesouls wrote: yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...And I hope to God that the characters have more personality and depth than tissue paper. Link to comment Share on other sites More sharing options...
Drinx Posted June 18, 2015 Share Posted June 18, 2015 In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? savagesouls wrote: yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...secritiveHalo wrote: And I hope to God that the characters have more personality and depth than tissue paper.I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex. Link to comment Share on other sites More sharing options...
Drinx Posted June 18, 2015 Share Posted June 18, 2015 In response to post #26152804. #26160334, #26167244, #26167844, #26169834, #26170174, #26174459, #26176529, #26182189, #26185329, #26203729, #26206854, #26210604, #26210639 are all replies on the same post.nivea wrote: You start the game with a f*#@ing family, are you kidding me?! Where is the freedom of role play in THAT, I am extremely disappointed.You are a middle aged M/F, straight, married, with a BABY. But you do not play as the baby, no you play the middle aged married parent.I feel like a I am so done with FO4 and I havent even gotten to play it.... NONE of my character styles can fit into that little set up. I am very sad right now.... I had high hopes I could even try to get past the voice acting, but really you start with a family. *SIGH*VWgolfR1 wrote: Where the hell is that family in the game other than in the first minutes when you get a glimpse of the pre-war era? You're all alone after the war and you make up your own future. I honestly feel sorry for you, because I'm gonna enjoy my brains out and maybe there's something for you too.Also, times are changing and voiced protagonists have become deeply rooted by now. I also have second thoughts about that so I don't doubt there will be a mod that changes it.TheCourier13 wrote: Oh NOES!!! The MC is STRAIGHT AND MARRIED!!!! WHATEVER SHALL WE DO?! LMAO! :DKiCHo666 wrote: Well, you can always made up story in your mind even with family and baby.I did the same thing with courier in NV.nivea wrote: Yes you COULD make up a story about having a wife and child who died, what a great CHOICE that would be you could make. :)When does it show up in game, please they did not make that baby with all the face gen of both its parents just to never show up again in game. MAJOR waste of resources, they could have just changed her skin tone only if that was the case.You KNOW the daughter is going to show up later in the story line, and more then likely be angry at the main character for abandoning her and the other parent.. She will even be involved with the "bad guys", for extra drama and moral choices thing.Really if this where a closed world linear story (ala Mass Effect, Bioshock, Saints Row, ECT) then I would have NO issue at all, but I do not buy a TES or Fallout game with a "open, free choice world" only to have no choice at all in my character.Where is the harm in that, wanting to make my own character and my own story? In a game that says you have the "freedom" to do that?I kinda feel bad for you actually if your so happy to accept that after all these kinda of games with all this freedom, you feel happy to have a voiced character with a major important backstory to that character already made.That is the whole beauty of the TES and Fallout series compared to other games, you can make your own character and own story without having the game makers step on your toes so many times.I only have real issue with voicing because it sounds like generic middle aged white gruff guy number 1000000000 (the woman I find a bit annoying, but that is a personal taste issue), a couple more choices would have been nice. Also the fact that you will get less choices in game because of it (gotta stick to the butdget after all), and that mods will now have to feature a silent main character while the rest of the game is voiced.amd64gamer wrote: And then, the mods to change the voice shows up... 8-)nivea wrote: Yes... someone is going to go through the thousands of dialog and revoice them, have to admit that has never happened to any of the games I have modded for. Someone revoicing vanilla content that is. o_Odigitaltrucker wrote: The Fallout series have NEVER been open-world-do-anything-you-want. There's always been a backstory to the character and it always ties into the main quest. FO and TES are two different things.NDDragor wrote: Your family is dead and you come out of the vault 200 years later. So you can start all over and forget about the first minutes of gameplay. And I am sure that there will be several alternative start mods.KiCHo666 wrote: Well, Todd kept repeating how player's freedom and do-what-you-want was their number 1 priority, so....Yes, I'm being cynical.Todd also mentioned how baby will look like his/her parents, so it mean either:1. You are the baby, but older.2. You are a father/mother and you will eventually meet your daughter/son later in game.I bet it's the second one.I also doubt ANYONE will bother to voice 13000 lines without it sounding like an ass.JianXintou wrote: Yeah, I'm not seeing the issue here.. As others have pointed out, you can likely make up your own story when you're done with the pre-war intro.Also, given what we know - which is that the PC is the ONLY survivor of that vault (likely via cryogenics or sth. like that) I highly doubt that likelihood of the PC family surviving (if we're assuming that you're indeed one of the parents). I mean let's look at our options here:1. Only you get into the vault. Your husband/wife and the baby die. 2. You all get into the vault but there's a malfunction at some point and they decide to put you into a cryogenic sleep chamber. Same result. I can't see it being any probable that your family survives 200 years without being cybernetically enhanced, put in some life-support chamber like Mr. House or anything like that. I mean, meeting a descendant of yours? Maybe, but your exact family? How are they gonna pull that off? I see even less possibilites if the PC was actually the baby. I'd also much prefer it this way. I don't want some kitschy family reunion bullshit. Now, the VA/subtitle thing on the other hand.. that's more of an issue if you ask me. At least if there isn't a subtitle option like in the last games.silant wrote: I dont know, even tho Todd said that the player is gonna be the sole survivor, im pretty sure there's gonna be a story-twist with the baby. I mean he mentioned that the baby is gonna be generated on the player-characters and his/hers wifes/mans face. So im pretty sure there will be a point in the story where this feature takes effect. Anyways im super hyped and couldnt be more happy with what i saw. The simple fact that they've included so much of my favourite mods, will make the game absolutely enjoyable and entertaining. And by ealry 2016 the creationkit v2.0?! and hopefully F4SE/FASE are gonna show up and i know theres gonna be even more and better mods for this game than for skyrim.Oh and btw, im sure theres also gonna be mods that alter the beginning of the game, for those who really cant handle the fact of being married with children^^ JianXintou wrote: Idk, it's possible. I just think it's illogical and honestly, it would seem a bit pander-y. "Oh hey look a baby WE HAVE TO MAKE THIS A PIVOT POINT IN THE STORY!" VWgolfR1 wrote: @niveaNo need to feel bad for me, because I'll be able to immerse myself in the game anyway. Still remember the death of your dad in Fo3 and how great it was with your silent protagonist? That was one of the major moments where I wished it wouldn't have been so weird. Bottom line, they obviously want to tell a story with a voiced protagonist for a reason.Blame also the current trend of voiced protagonists in all the major RPG's, which undoubtedly influenced this.Yeah, the mods will feature that...because it has always been like that in fo/tes games. I have no problem with such mods, because a lot of you will want it; it sure looks that way.And please, stop sounding like you know for sure what's going to happen in the story. That's annoying and you really need to sleep this over.Eh, I havn't enjoyed a story in a bethesda game in ages. I'm in it for the mods. This one does actually look like it might have decent gameplay from the get go though. 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pyschonutz66 Posted June 19, 2015 Share Posted June 19, 2015 (edited)  In response to post #26169259.    The1Whistler wrote: No, no, no, no, NO!!!! Zenimax insisted Fallout 4 be optimised for LAST-GEN consoles (Xbox360, PS3) on the dumb assumption that when released, a good chunk of its profits would come from those platforms. A game released 2.5 to 3 years AFTER the PS4, designed to run on the RAM and GPU of an Xbox360- this is the worst possible scenario. The trailer was horrid- dull assets and rubbish storytelling, since we've all already played Fallout 3 and Fallout:NV, so we don't need to be given a wholly GENERIC introduction to the world of Fallout. This project feels STALE- like a team who'd rather have been revisiting Elder Scrolls rather than taking a trip back to 1950s America. And given the coding team were obviously forced to continue to work with an engine that could operate on a 1900XT (the ancient AMD/ATI tech in the Xbox360) with 512MB of RAM, the coders must've been BORED to death, and very uninspired indeed. I was hoping more for a NEXT-GEN gameplay overhaul rather than fretting about the overall quality of the graphics, but we are clearly getting neither. The CPU of the Xbox360, again, was the limiting factor- so more physics and more interactive mechanisms were out of the question. PS don't bother responding to point out that Bethesda has cancelled the Xbox360 version by now, or spent the last year inserting better MESH assets. Neither change the FACT that we are getting a game in 2016 that was wholly developed so it could run adequately on an Xbox360. This is a Producer/Managerial FAILURE of epic proportions.Is this correct? I have tried googling this but I can't seem to find anything to back this up! Does anyone have a link to this i In response to post #26168444.    pyschonutz66 wrote: Fallout 4 looked amazing at E3. Custom weapons, Custom armor and more!! . The Pip Boy that comes with the Pip Boy Edition looks freaking amazing. I actually cried at little when i was watching the Fallout 4 showcase. I was so amazed at all the new content and customization. I'm going to be getting the Pip Boy Edition, I hope you guys do the same :smile:The thing that makes me wanna play the game the most is the map size and the Creation Mode. That looks epic as hell!  Hell yeah. Edited June 19, 2015 by pyschonutz66 Link to comment Share on other sites More sharing options...
JianXintou Posted June 19, 2015 Share Posted June 19, 2015 (edited) In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069, #26222259 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? savagesouls wrote: yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...secritiveHalo wrote: And I hope to God that the characters have more personality and depth than tissue paper.Drinx wrote: I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex."yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^"We agree on that one. "For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? "That is pretty much what you got in Skyrim if you ignore the shoddy civil war storyline (which was apparently supposed to be much more complicated than it was in the in the end product). There were particularly good plot and storylines outside of the MQ, particularly with the DLCs. "And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person."The problem with the narrative that they may also have survived in the vault is that would pretty much destroy the narrative of you being the only survivor. I mean if they may have survived, why not others? I honestly just can't see this happening without some kind of deus ex machina-esque plot device. Or if they pull sth. like that at least give you a choice whether you want to care about that or not. "I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex."The karma system is terrible, agreed. Although, as Gopher has already pointed out - the possibly now gone skill system is also kind of dumb. I mean, it was definitely appropriate when the first FO games came out - not sure it still is. Edited June 19, 2015 by JianXintou Link to comment Share on other sites More sharing options...
Drinx Posted June 19, 2015 Share Posted June 19, 2015 In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069, #26222259, #26234054 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? savagesouls wrote: yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...secritiveHalo wrote: And I hope to God that the characters have more personality and depth than tissue paper.Drinx wrote: I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex.JianXintou wrote: "yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^"We agree on that one. "For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? "That is pretty much what you got in Skyrim if you ignore the shoddy civil war storyline (which was apparently supposed to be much more complicated than it was in the in the end product). There were particularly good plot and storylines outside of the MQ, particularly with the DLCs. "And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person."The problem with the narrative that they may also have survived in the vault is that would pretty much destroy the narrative of you being the only survivor. I mean if they may have survived, why not others? I honestly just can't see this happening without some kind of deus ex machina-esque plot device. Or if they pull sth. like that at least give you a choice whether you want to care about that or not. "I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex."The karma system is terrible, agreed. Although, as Gopher has already pointed out - the possibly now gone skill system is also kind of dumb. I mean, it was definitely appropriate when the first FO games came out - not sure it still is. Don't think the skill system will be completely gone. The weird perks and leveling is kind of a big part of Fallout. I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.) As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong. Link to comment Share on other sites More sharing options...
JianXintou Posted June 19, 2015 Share Posted June 19, 2015 (edited) In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069, #26222259, #26234054, #26236214 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? savagesouls wrote: yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...secritiveHalo wrote: And I hope to God that the characters have more personality and depth than tissue paper.Drinx wrote: I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex.JianXintou wrote: "yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^"We agree on that one. "For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? "That is pretty much what you got in Skyrim if you ignore the shoddy civil war storyline (which was apparently supposed to be much more complicated than it was in the in the end product). There were particularly good plot and storylines outside of the MQ, particularly with the DLCs. "And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person."The problem with the narrative that they may also have survived in the vault is that would pretty much destroy the narrative of you being the only survivor. I mean if they may have survived, why not others? I honestly just can't see this happening without some kind of deus ex machina-esque plot device. Or if they pull sth. like that at least give you a choice whether you want to care about that or not. "I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex."The karma system is terrible, agreed. Although, as Gopher has already pointed out - the possibly now gone skill system is also kind of dumb. I mean, it was definitely appropriate when the first FO games came out - not sure it still is. Drinx wrote: Don't think the skill system will be completely gone. The weird perks and leveling is kind of a big part of Fallout. I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.) As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong." Don't think the skill system will be completely gone. The weird perks and leveling is kind of a big part of Fallout."With skill system I was specifically referring to skills, not the perks. We know there are perks, and SPECIAL stats. These are in the footage. As for skills, some theorize that perks have replaced them (which doesn't seem to farr off with perks now being crafting requirements)."I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.)"Meh, remains to be seen. Maybe they've improved here. I'd like to think that things can change. But then again, I was never too big on the MQ - not even in New Vegas. "As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong."Mhm, I don't mind a karma system per se but the current implementations render it pretty meaningless (you'll at least have a hard time getting bad karma). Although you have a point, not sure what a karma system is good for when you have faction and regional reputation. The latter being something I think they could expand on. Edited June 19, 2015 by JianXintou Link to comment Share on other sites More sharing options...
savagesouls Posted June 21, 2015 Share Posted June 21, 2015 (edited) In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069, #26222259, #26234054, #26236214, #26240314 are all replies on the same post.savagesouls wrote: And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices. JianXintou wrote: I would assume they have at least learned some things with the new implementations/design choices that were clearly inspired in part by foundations laid by New Vegas and mods of New Vegas. savagesouls wrote: yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !JianXintou wrote: That is honestly one of the biggest points of contention IMO. I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system? savagesouls wrote: yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...secritiveHalo wrote: And I hope to God that the characters have more personality and depth than tissue paper.Drinx wrote: I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex.JianXintou wrote: "yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^"We agree on that one. "For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? "That is pretty much what you got in Skyrim if you ignore the shoddy civil war storyline (which was apparently supposed to be much more complicated than it was in the in the end product). There were particularly good plot and storylines outside of the MQ, particularly with the DLCs. "And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person."The problem with the narrative that they may also have survived in the vault is that would pretty much destroy the narrative of you being the only survivor. I mean if they may have survived, why not others? I honestly just can't see this happening without some kind of deus ex machina-esque plot device. Or if they pull sth. like that at least give you a choice whether you want to care about that or not. "I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex."The karma system is terrible, agreed. Although, as Gopher has already pointed out - the possibly now gone skill system is also kind of dumb. I mean, it was definitely appropriate when the first FO games came out - not sure it still is. Drinx wrote: Don't think the skill system will be completely gone. The weird perks and leveling is kind of a big part of Fallout. I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.) As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong.JianXintou wrote: " Don't think the skill system will be completely gone. The weird perks and leveling is kind of a big part of Fallout."With skill system I was specifically referring to skills, not the perks. We know there are perks, and SPECIAL stats. These are in the footage. As for skills, some theorize that perks have replaced them (which doesn't seem to farr off with perks now being crafting requirements)."I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.)"Meh, remains to be seen. Maybe they've improved here. I'd like to think that things can change. But then again, I was never too big on the MQ - not even in New Vegas. "As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong."Mhm, I don't mind a karma system per se but the current implementations render it pretty meaningless (you'll at least have a hard time getting bad karma). Although you have a point, not sure what a karma system is good for when you have faction and regional reputation. The latter being something I think they could expand on. Karmas has always been just an indication on how good or bad you were. It was fun to see you graduate from neutral to either a total douchebag or a saint. Yeah getting/losing karma point for kills was pretty lame. In the first games It was an overview on how much good or F.cked up you would complete the quests and get to your goals. And also getting access to specific "karma oriented" dialogues choices. But it would be better to have real consequences when you wrong people. Like getting factions pissed at the point they would send you squad of mercenaries and asssassins. Just like in new vegas but more developped. Ton of stuff comes to my mind like vendor refusing to sell because they know you have a bad reputation in general or to their communities. Certain quests would not be accessible anymore which would expand replayability instead of guilds in skyrims. That was stupid because you could be a part of every guild in the game and even lead them all... I'm a bit stepping out of reputation system but look for the Alife, imagine you get the mission to clear a radscorpions nest, you do it just fine but later in the game you learn that mole rats are infestating the region because there isn't anyone to eat them !That's my gaming fantasy. An open world that truly reacts to what you do. Anyway, we can't really predict what is it going to be. Before seing the E3 vids I had absolutely no expectations for fallout 4, and I was just as surprised as anyone when the trailer came out. But when i saw all the features... but let's not hype it too much and be deceived at the end. I think it is going to be a really good game. But people are probably getting deceived, building height amount of expectations. But it's been the case for every of their realeases. Because they can't make the game that fullfil all of our desires.And lets cross fingers for a stable release lol Edited June 21, 2015 by savagesouls Link to comment Share on other sites More sharing options...
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