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What will happen to Skyrim?


Fenryr3001

  

54 members have voted

  1. 1. What will you do with Skyrim after Fallout 4 has been released?

    • I prefer Skyrim,so I wil keep on modding and playing it
      38
    • Fallout 4 for sure!
      4
    • Can't estimate before I know how FO4 is going to turn out
      12
  2. 2. What do you prefer?

    • Post-Apocalyptic Sci-Fi
      3
    • Fantasy
      51


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Was reading earlier today how much larger in geographic size the new Fallout 4 mod will be than Skyrim. The article talked about it being almost as large of area as GTA5. That will be a lot of space to explore and places for mods to be located.

 

Just wondering if the new engine will demand that I upgrade my video card. I imagine that the vanilla game will start low but the wonder visual mods yet to be created will call out for more processing power and memory.

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Was reading earlier today how much larger in geographic size the new Fallout 4 mod will be than Skyrim. The article talked about it being almost as large of area as GTA5. That will be a lot of space to explore and places for mods to be located.

 

Just wondering if the new engine will demand that I upgrade my video card. I imagine that the vanilla game will start low but the wonder visual mods yet to be created will call out for more processing power and memory.

You will need ram more. Ps4 and xbone have 8 ram and beth said they will make use of that. That why it huge.

 

For the card, you better save now. Beth said fo4 would be out much sooner than normal. A card of the 700 family or a higher AMD card than r9 270x should do the game.

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But.. GTA 5 isn't that big is it? Most of it is the large mountain area with nothing in it anyway.

That right, but it gives you that feeling. You feel the world is big and it worked in favor of gameplay and immersion. Back in fo3. the wasteland felt empty and small, and it worked. If I saw a building with a working door, I know something is in there. If it was fill to the brim with buildings I wouldn't have felt that.

 

Looking at the trailer, Fo4 seems have a verity of areas with a lot of density in landscaping, buildings and different creatures that fits. Skyrim, compared to fo3 and oblivion was fairly filled and had verity. Fo4 is confirmed to be 3x the size of skyrim. So it seems it they will have some epic stuff in. If fo4 was empty, it would still have things that keep you busy.

 

Back in fo3, you will always be chased down with either high morals or low. With the improvement to the AI ( fo4 npcs can change their course if something was in the way.) introduction to the radiant quest in Skyrim and random events. We will all be busy in fo4.

 

Let not forget the bobble heads now, shall we?

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Currently playing Beyond Reach and while it isn't apocalyptic,it feels very much that way.There are a lot of destroyed Farm Houses,Plague Victims and it rains a lot and is very foggy.The MQ fits perfectly with my Character.And for some reason I have a destroyedbuildingwithoutroofandwithaflagflowingintheair fetish,and I love the Gothic Style it has.

 

Honestly, I'm a bit the other way around: I prefer it when things are upbeat and sunny and the saturation is cranked way up. I actually ended up modding Fallout 3 quite a lot to make it less depressing - living trees everywhere, an enormous glowing gas giant dominating the sky, etc. I guess that's my probably with post-apocalyptic settings, I prefer them more post and less apocalypse.

 

One of my favorite game worlds ever is actually Spira from Final Fantasy X, because it was technically a post-apocalyptic fantasy setting, yet also genuinely beautiful. I'd run down a road and see random ruins sticking out of the ground or sea and wish with all my heart I could go inside them.

 

My dream game would be something with the charm of Oblivion, the refinement of Skyrim and the exploration of Fallout 3. Probably my biggest complaint about Oblivion and Skyrim is that the dungeons are just... well, dungeons. They're just places where you go to kill enemies and collect loot; they're not designed to give the impression of an original purpose prior to falling into ruin.

 

This is particularly noticeable with the Ayleid and Dwemer ruins. I can forgive an ancient nord crypt for being just a huge tomb full of undead, because that's what they were meant to be when the old nords built them. But the dwarven ruins are supposed to be places where the dwarves actually lived and did stuff while they were still around, yet they are all these single structures far from each other, and mostly lack all signs of being meant for habitation.

 

Like, what exactly is the purpose of, say, Mzinchaleft? It's not a city, doesn't seem to be a factory, there are fortifications on the outside but no armory or barracks, etc. In Blackreach, there are exactly two small houses that someone could have lived in at some point, the rest is just long, booby-trapped corridors leading to large nondescript chambers with enemies and random loot.

 

Realistically, a Dwemer settlement would basically look like Markarth, except very dilapidated and all the residents would try to kill you. And I would love too see that in the actual game.

 

(That mod does look kinda cool, though. Might have a go at it.)

Edited by Relativelybest
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The World of Beyond Reach is really good-looking.My MQ bugged out at the End,but no one else seems to have the Problem.So I just said my Character ran away and fled to Skyrim (Fits him much better anyway,if you play it you can probably guess where he got afraid)

Edited by Fenryr3001
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I have a feeling that Skyrim's survival will depend on the vitality of its modders. Players need to give them praise and endorse their mods.

 

If I can figure out all his puzzles, I am planning on giving a heap of praise to MannyGT for The Gray Cowl of Nocturnal.

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