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What will happen to Skyrim?


Fenryr3001

  

54 members have voted

  1. 1. What will you do with Skyrim after Fallout 4 has been released?

    • I prefer Skyrim,so I wil keep on modding and playing it
      38
    • Fallout 4 for sure!
      4
    • Can't estimate before I know how FO4 is going to turn out
      12
  2. 2. What do you prefer?

    • Post-Apocalyptic Sci-Fi
      3
    • Fantasy
      51


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@relativelybest try Grim Dawn then.It's basically Diablo with a post-apocalyptic fantasy setting :smile:

 

 

I meant, like, Bethesda style. See, when I played Fallout 3, I kept wishing it was more like Elder Scrolls, but when I played Oblivion and Skyrim, I kept wishing it was more like Fallout 3. Turns out what I really wanted was a kind of a middle ground between the two.

 

I just really like exploring old ruins. Fallout always kinda did that better, because the whole world was a ruin and just finding an old garage in the middle of nowhere was exciting.

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Currently playing Beyond Reach and while it isn't apocalyptic,it feels very much that way.There are a lot of destroyed Farm Houses,Plague Victims and it rains a lot and is very foggy.The MQ fits perfectly with my Character.And for some reason I have a destroyedbuildingwithoutroofandwithaflagflowingintheair fetish,and I love the Gothic Style it has.

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Having looked at the trailer again, and if it is indeed in-game footage, the textures and objects look really detailed. The dog looks a bit out of place, I suspect he was comped in actually! (in post)

 

Also, from the looks of it the cities look like actual cities, sprawling. Hopefully this means things are not so compressed as in Skyrim.

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Having looked at the trailer again, and if it is indeed in-game footage, the textures and objects look really detailed. The dog looks a bit out of place, I suspect he was comped in actually! (in post)

 

Also, from the looks of it the cities look like actual cities, sprawling. Hopefully this means things are not so compressed as in Skyrim.

Yup, you can run through that city and bash every building with your head, have gun fights, remove any building and have it as your house as a house mod. In f03 when you wonder in D.C ruins, it was really cool to get lost and have a gun fight in there.

 

Settlements will most likely be small, because, settlements. An easy to navigate city layout with every handy thing next to the gate or your house is better than a big messy city with filler npcs imo.

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Would be great if the generic npc's were at least semi-unique like in witcher 3 and skyrim (though skyrim seriously lacked in population and city size).

Skyrim did, but when compared to oblivion and some other games, shops and points of importance where a short walk away, front line or close to each other or to the exit, house or keep. Like Riften and windhelm markets in exchange of city size. It guess it up to you if you wish for realism or convince. I think games with long game play hours and re-playbilty should focus on the latter.

Edited by Boombro
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It all about type of shops. You will mostly find a street for one kind of trade or kind, like clothing, garage, pet shops alone and not grouped together in one street even if not of the same side of the street. Some related trades will merged like clothing, fine jewelry, shoes and bags and something like a bank or/and a cafe.

 

Video games mostly throw all in that one street.

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