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Just finished the main quest


NottheAdoringFan

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I agree. The storyline itself seems very bland and cliché. Gates to Oblivion opening, demons streaming through, destroying towns... yeah, where have we seen that before? Warcraft 3? I mean, really. Bethesda had an incredible storyline in Morrowind. I wish they could have done the same for Oblivion. :(
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I've never played Morrowind, but the story behind the main quest of Oblivion beat the pants off my previous Bethesda experience, Battlespire. :tongue: Now there was a game in need of some serious love.

 

I liked the main questline while it was in progress, it didn't feel really lacking until it was actually completed.

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The rewards didn't seem worth the trouble either for the main quest, and it didn't seem like a happy or "wrapped up" ending. It's pretty bad when the quests I remember from Oblivion are not from Vanilla Oblivion at all, rather, they are from official expansions or even user made mods like Heart of the Dead or Lost Spires.

Edited by majikmonkee
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I never played Morrowind either. It gives me some hope for Skyrim that Morrowind had a cool plot.

 

The farthest I've ever been on the main quest was starting off back to Chorrol after rescuing Martin. I thought it seemed like a good stopping point for the night, and saved a file with a cinematic shot of my character and Martin behind her. Then real life interjected and I didn't play again for a long time. Then I had an idea where this same character would start completely over on the docks of Leyawiin without the main quest starting, and I would use the character to play Lost Spires. Didn't get very far in that either because of a bug in the mod driving me crazy.

 

 

The main quest just seems kind of dumb. I like the stuff in the tutorial dungeon, until it becomes apparent that the plot is just another demon underworld invasion plot.

 

If Morrowind had a cool story, maybe Oblivion doesn't because it was just all around watered-down for the XBOX. I still say somebody in a very high position at Bethesda or Zenimax has never played, and has no interest in playing, video games. It's all just another day's work in marketing and business before teeing off at 11. I just don't think a game like vanilla Oblivion for XBOX-360 would have ever been made by passionate and artistic people. Sure they were there, making the game and having all these cool ideas and realizing them and loving their work and jobs, but rushing it for the XBOX launch date??? That's not an artistic or creative decision. That's a business decision.

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I thought the MQ was fun overall but a letdown at the end. The oblivion gates get kind of tedious, but then when you start rallying the cities against the invasion it starts to feel like a big fantasy story. But then the actual ending is very anticlimactic, you basically just push everyone into place, stand back and watch what happens.

 

Agree that it doesn't compare to Morrowind, but then Morrowind was at its heart a computer game while Oblivion is really a console game.

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  On 1/23/2011 at 7:19 AM, aprentice12345 said:

Morrowind was my first Elder Scrolls game.I was a little confused i didnt know what to do i was stealling armor and other stuff.I was doing all kinds of QUEST but not the main 1.But i like it very much...

Lol. I remember when I was confused about how to play Morrowind; I stole armor from the Nord smith in Caldera. I just thought that was how you buy things.

 

By the way, don't ever, EVER try to take a battle axe from a Nord. Trust me. Just don't.

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I'm fortunate in that I haven't played a lot of games that really utilize the "invasion from another realm" plot in this kind of fantasy setting (I'm not counting Half-Life). Battlespire featured combat against daedra, but they were SUPPOSED to be in the spire, plus that game blew and I didn't make it all that far.
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This was my first PC game since Rollercoaster Tycoon and I found it to be pretty fun for my first PC game, I certainly enjoyed being a "Gate-hunter" and the rallying of the cities is certainly thie high point of the game for me. The only thing I found disappointing is that there are definitely parts where it feels like the developers were limited by their own world.

 

 

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I get that they wanted an open world and that creates some issues once in awhile. But the main quest to me just seems a little shoe-horned in toward the end, like they were modding their own game. You certainly don't see any glitches or "quirks" during the beginning where all the MD guys are coming at you.

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