Jump to content

Recommended Posts

Righto, let me just say I have been findling with this for quite some time. I'll give you all of the details first.

 

I am using Mod Organizer and using FOMM for Archive Invalidation.

 

I am using Breezes New Vegas Males along with BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer.

 

[Archive]

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

This is my archive selection of falloutprefs.ini inside of MO's .ini editor.

I'm using FOMM and using it's Archive Invalidation function as MO's doesn't seem to work.

I installed type-3 and the fomod seemed all alright http://gyazo.com/c0f953bb94e9f6f1e3985e7524a95154

(Another thing when I do finish this fomod it does come up with errors. http://gyazo.com/9e8ef4ec4d861d092ffc4f50818ed4c8 )

And yet when I get into game, I get the graphical bug that occurs when Archive Invalidation isn't activated. This is the same for male and female graphics from both type-3 and Breeze's males.

http://gyazo.com/19421a5fee265ead4558d5221d25520f

MO's Archive Invalidation is still checked and the archives are managed by MO. ( Though still MO's Archive Invalidation doesn't seem to actually work )

http://gyazo.com/a1cba2f394fd1643b27b58fc98be4255

FOMM's archive invalidation is activate as-well.

Yet still, the graphical bug remains.

http://gyazo.com/a7d6797cd586f694fac29ef60fb715a1

I have absolutely no clue what to do anymore, I've tried quite a lot. Only activating FOMM's archive invalidation, re-installing New Vegas and MO ( I've done this thrice now ), tried just FOMM but even then FOMM crashes quite a lot for me so I do not wish to use it.

Any help would be welcomed.

Link to comment
Share on other sites

What do you mean by 'reset'? The Archive Invalidation being removed and re-applied? If so, I've done that for each mod, did nothing.

 

And as-well, I have used only FOMM archive invalidaiton only without MO's automatic Archive Invalidation and that did nothing for it as-well.

 

Thanks though.

Link to comment
Share on other sites

There's a toggle/check box for AII!! in FOMM, uncheck and re-check. That's a "reset". I apologize for not being clearer...I have my fav sport on the TV. :D I might have been distracted, but only a little.

 

PS: iirc: On reset of Aii!!, it timestamps all esp and bsa so that not only load order but time stamp tells what to load, ofc loose files override everything.

 

How load order and archive invalidation works has evolved with the games, ie Oblivion, Fallout 3 and New Vegas, Skyrim. The former three in that little list used time stamp, iirc, for the main part of load order, because mostly they were only concerned with DLCs working. So, it almost didn't matter if your load order was set or not...it only read the last modified date.

 

Lengthy, but shorter than it deserves, explanation. Good luck.

Edited by MotoSxorpio
Link to comment
Share on other sites

Oh, thanks I never actually knew that reseting it, etc.

 

But it seems it's a MO issue, I just got archive invalidation to work with FOMM with the player model mods and when I launched the game through FOMM it worked fine.

 

But alas, all of my mods are on MO and FOMM scares me to living death.

 

I've at-least narrowed it down to Archive Invalidation not actually being picked up(?) when MO launches the 4GB launcher inside of it. Any tips? Also slipping into a coma, so I'll read any responcies tomorrow and try to get this working.

 

 

tl;dr MO doesn't pick up Archive Invalidation, help?

Edited by Tanebowdash
Link to comment
Share on other sites

  • 2 weeks later...

Ha, I think I've exhausted everything now to the best of my knowledge ( Which is quite limited, probably staring me in the face ). Giving up.

 

Going to bump it still and see if has somesort of secret to how to get MO to work with Archive Invalidation. I might just put up with the FOMM crashes at this point.

Link to comment
Share on other sites

  • 1 month later...

Hey, sorry if this is a pointless necro, but one thing worth checking if you were still hoping for an answer:

 

In the Archives tab of MO, between Plugins and Data, is "Fallout - Invalidation.bsa" the first archive in the list? If not, try moving it up to the top, above "Fallout - Meshes.bsa". That was what fixed it for me.

Link to comment
Share on other sites

  • 2 years later...

NMC is a VWD/LOD texture replacement. These are handled differently by the game engine than the usual mesh/texture files for objects like weapons and armor. If you add any VWD/LOD textures, please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen.

-Dubious-

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...