WuTangsKillaBee Posted June 6, 2015 Share Posted June 6, 2015 So, I've used BOSS to manually organize the load order and then checked it with FO3 Edit and no problems popped up there. Also checked it all with LOOT, still no problems. I can fast travel to places i.e. Megaton, but as soon as I try to enter a building or even Megaton from the wasteland, it crashes the game to windows. The game is stable enough and I've not experienced any problems just kicking about the wasteland, but as soon as I click on a door.... Any help would be greatly appreciated. I can obviously post my load order if that helps, I've got 93 plug ins on the go right now. Link to comment Share on other sites More sharing options...
M48A5 Posted June 6, 2015 Share Posted June 6, 2015 If LOOT was used last to set your load order, re-do your load order with BOSS. If the problem continues, post you load order and system specifications. Link to comment Share on other sites More sharing options...
WuTangsKillaBee Posted June 7, 2015 Author Share Posted June 7, 2015 Actually did Boss twice cause I'd heard that could happen. Beginning to lose the rag with it, might start a clean install and work through mod at a time. Load Order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=120th Century Weapons.esm=1AWorldOfPainFO3.esm=1EVE.esm=0Mart's Mutant Mod.esm=1CrossModData.esm=1Animy_prostitution.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1CrossRepairWeapons.esp=1HairPack.esm=1DarNifiedUIF3.esp=1Max Level 99 V2.esp=1xCALIBR_20CW_v5.12.esp=0CASM.esp=1Overhead3PCamera.esp=1Sprint Mod.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1GNR Enhanced.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Original Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1FPS Grenade Hotkey.esp=1FPS Grenade Hotkey - Zeta addon.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1DanWessonPPC357(CALIBR).esp=1DragonskinBonusPack.esp=1RH_EVE_Bridge.esp=0Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=0Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0Mart's Mutant Mod - DC Interiors.esp=120th Century v5 ALIVE (TEST Container).esp=0dD - Enhanced Blood Main.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=020th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=020th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=020th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=02Perks Per Level.esp=1RH_WMK_Bridge.esp=120cen Icons.esp=1Glock19.esp=1CompoundCrossbows_V1_14-18742.esp=1CompoundCrossbowsforFWE603_V1_14-18742.esp=1LightSaberMod.esp=1TIS-1.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - Master Menu Module.esp=1WeaponModKits.esp=1UPP - Experience Perks.esp=1Dragonskin Tactical Outfit.esp=1hair_add_npc.esp=1 System Specs: Windows 7 Home 64-biti5 @ 2.678 Gb ramAti HD 5470 Link to comment Share on other sites More sharing options...
Billy1969 Posted June 7, 2015 Share Posted June 7, 2015 Do you use the 4Gb patch? If not, you should it helps the game a lot memory wise when you have a lot of mods loaded, with it activated try to enter a building again and see if it crashes or not, if that doesn't help before entering the building open the console and type PCB followed by enter, then try to enter the building again. Link to comment Share on other sites More sharing options...
M48A5 Posted June 7, 2015 Share Posted June 7, 2015 Remove all your unused plugins. If the file is in the Data folder, it will be loaded into memory. Have you made the changes to the fallout3.ini to allow it to work with a multi-core CPU? See this: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ Link to comment Share on other sites More sharing options...
WuTangsKillaBee Posted June 11, 2015 Author Share Posted June 11, 2015 Sorry for the late reply guys, broke my ankle, now got a screw and plate in it, could totally use getting this game to work cause I'll be on my arse for the next 6 weeks! So, yeah, 4gb patch is definitely a go, as are the changes to the ini file which allow it to work with a multi core cpu. I think I'll remove all all the unused plug ins as M48A5 recommended and then see how it goes. If i still get any jip I think i'll do a straight up clean install i.e. delete/uninstall all mods and the game then start over. I'll try not to break another ankle before I get back to you guys. Oh yeah, thanks a lot for the input thus far. Link to comment Share on other sites More sharing options...
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