AltreU Posted February 1, 2011 Share Posted February 1, 2011 (edited) For those of us that have played Dungeons & Dragons, I'll have to disagree with nearly everyone here. Hand to hand in a fictional setting is no longer about your fist simply making contact with the opponent. It's about using your life force (you know that chi/ki thing that no one can seem to define, that's your life force) focused through specific parts of your body to become a living weapon. In any of the Dragonball medias, the whole point of them trying increase they're life force/chi/ki was to overwhelm their foes life force and do bigger, stronger, and faster attacks. This is the same in any media using the same power source, such as Yu-Yu Hakusho. I've been fascinated with the thought of martial arts since I saw the Power Rangers as a child. Martial arts, btw, aren't just some Asian based styles of fighting, though I think we adopted the term from them (they were "martial" because the "arts" were being taught to them by their military). Martial arts are any fighting arts used by military forces. Even fighting arts used by Shaolin monks were incorporated into modern martial/military arts. It's a thrill to fight unarmed and unarmored and have to strategically destroy your opponent anyway. Monks in Dungeons & Dragons, which most fictional series (like the Elder Scrolls) are based off of in some way, are a force to be reckoned with at higher levels. As they grow stronger, their fists become as dense and powerful as adamantium (Wolverines claws are made of the same material), but only after gaining magical properties acquired in a previous level (which is why you have to level it up to whatever tier in Oblivion before being able to hit supernatural creatures). Not only are their fists more powerful than a steel mace, but the Monk is either as dexterous or more dexterous than a rogue. This allows them to fight unarmed and unarmored on par with high level warriors and such. They also gain complete immunity to disease and poison and they gain fair resistance against magic. Every few levels, they even gain bonuses to their natural movement speed, letting them outrun and outmaneuver everyone else. The Stunning Fist, from Dungeons & Dragons, is what the paralyzing quality of the master tier bonus in Oblivion is based on (which would let you pound on helpless armored foes). Combining the abilities in Oblivion to disarm an opponent and paralyze them, unarmed combat is most certainly a way to kick some ass. Monks are the epitome of what any martial artist could be physically, mentally, and spiritually as far as fiction goes. Anyone that feels compelled to learn a little more about the D&D Monk just follow this link-http://dungeons.wiki...m/wiki/SRD:MonkOr you could go out and buy one of the core rulebooks that has the Monk class in it, which will make you want to play one at some point or another. What I'm saying is that like Morrowind, you should be able to make whatever class you want to play with whatever style you want. Saying that it would be a waste to include a decent unarmed combat system is like saying it'd be a waste to include the sneak attack skills of the dagger or the new features of magic. Hell, it doesn't have to be some big, fancy system. Just make it where I can level up my unarmed and maybe even unarmored skills (which I doubt they'll have, fingers crossed!) through punching things to death. I look forward to making an assassin the most, though. Edited February 1, 2011 by AltreU Link to comment Share on other sites More sharing options...
Dianadoesitbest Posted February 2, 2011 Share Posted February 2, 2011 (edited) Totally want to see someone punch a dragon to death. :thumbsup: The problem with doing more than punches is that it would require creating an entirely new form of combat, and they might as well have to completely rewrite how they did battles all together. If you could grab some guy, do a suplex or choke hold, then submit him before breaking his arm... there is no room for adding this into the game engine unless it was intended from the start. There is a reason people invented weapons. Successful unarmed combat against multiple enemies who do have weapons is completely impossible. Not true I also like watching Jet Li movies :ninja: and the Matrix :cool: . That doesn't mean I think they represent any plausibly believable facet of a fictional reality ;) . Steven Seagal may make having tons of idiotic attackers run at you one at a time instead of all just jumping you seem interesting, but once you get past the omg his ponytail must make him immune to getting shot/stabbed effect, you realize how childishly unrealistic it really is. :rolleyes:It's not impossible I have seen many students perform a successful randori, against weapons of all varieties. Most unarmed combat actually evolved from peasants forbidden to carry weapons due to class systems. Edited February 2, 2011 by Dianadoesitbest Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 2, 2011 Share Posted February 2, 2011 (edited) I've changed my mind after reading all this. The game definitely needs roundhouse kicks, KI strikes, reverse suplexs, flying turn buckle dives, poking in the eyes, and piledrivers. They should get Steven Seagal and Hulk Hogan to do motion capture, since their fighting styles are the most realistic and they are the qualified grand masters of unarmed combat. I bet the devs are reading this thread right now taking notes. Edited February 2, 2011 by Fatalmasterpiece Link to comment Share on other sites More sharing options...
keastkannegaard Posted February 2, 2011 Share Posted February 2, 2011 Do like that every time people arnt agreeing with you you seem to try make look like fools. Awesome way to argue. Most ppl here just wants unarmed to be useful for a change. No one here are saying they want unarmed to more powerful than a blade. At best it should be equal to be armed, but less can do.If you take Oblivion, they had 4 "perks", 25, 50, 75, 100. At 25, novice, your were just a brawler, getting the basic of unarmed fighting. 50, journeyman, you starting to understand unarmed combat, and would most likely be able to beat most ppl unarmed or untrained ppl that just picked up a sword. At 75 you should be one of the best unarmed ppl still living. Beating up bandits or lightly trained soldiers without getting hurt should be possible. Then we got the 100, master rank. This is Bruce Lee, Fedor, Arrachion level. Like 5 ppl in the entire realm might be just as good as you in fighting skills. You should be able to wrestle with bears and kill bulls with your bare hands without getting serious injured.In Oblivion if you was running around unarmed, even at master level, a mudcrap would have a chance to kill you... Thats how awesome unarmed was... Link to comment Share on other sites More sharing options...
Kaskas Posted February 3, 2011 Share Posted February 3, 2011 I want to wrestle bears earlier than skill level 100, but Keast has figured out the point, we want it just useful and enjoyable, worth taking, not overpowered. Link to comment Share on other sites More sharing options...
AltreU Posted February 3, 2011 Share Posted February 3, 2011 Do like that every time people arnt agreeing with you you seem to try make look like fools. Awesome way to argue. Agreed. People can want what they want, I doubt anything drastic would be included anyways. Most ppl here just wants unarmed to be useful for a change. No one here are saying they want unarmed to more powerful than a blade. At best it should be equal to be armed, but less can do.If you take Oblivion, they had 4 "perks", 25, 50, 75, 100. At 25, novice, your were just a brawler, getting the basic of unarmed fighting. 50, journeyman, you starting to understand unarmed combat, and would most likely be able to beat most ppl unarmed or untrained ppl that just picked up a sword. At 75 you should be one of the best unarmed ppl still living. Beating up bandits or lightly trained soldiers without getting hurt should be possible. Then we got the 100, master rank. This is Bruce Lee, Fedor, Arrachion level. Like 5 ppl in the entire realm might be just as good as you in fighting skills. You should be able to wrestle with bears and kill bulls with your bare hands without getting serious injured.In Oblivion if you was running around unarmed, even at master level, a mudcrap would have a chance to kill you... Thats how awesome unarmed was... I agree that at higher levels, you'd dominate lightly armed opponents. I kind of have to disagree with the mudcrab thing... I played an unarmed character and did pretty damn well for my self. I'm not sure if anyone wanted to read my long post, but the unarmed aspects of Oblivion aren't supposed to be like a street brawler. Your supposed to be fast and evasive, while pelting the enemy with attacks that disarm them and paralyze them. The max damage you can do unarmed is 11 per strike. But your attack rate is way higher than nearly any type of blade (except maybe daggers). I'm not sure if ya'll simply don't like the challenge of playing with low level unarmed, so you may just have never gotten to experience high level hand to hand... Link to comment Share on other sites More sharing options...
Dianadoesitbest Posted February 3, 2011 Share Posted February 3, 2011 Fatal masterpiece has a tendency to do that. Why would they get Hollywood actions stars when their combat animators are MMA fighters? Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 3, 2011 Share Posted February 3, 2011 (edited) Fatal masterpiece has a tendency to do that. Why would they get Hollywood actions stars when their combat animators are MMA fighters? It's the closest thing they could get to a real life Goku or Liu Kang. Who else could crush steel helmets with Ki strikes and defeat handfuls of enemies who carry swords and armor? Why get pitiful MMA fighters when I've seen Steven Seagal take on tens of guys with swords and win. Check out his movies, great documentaries of one of the greatest ninjas of the real world! :ninja: Check out this documentary of one of his real fights! Who else could take on all these trained guys using swords without a single weapon himself. http://www.youtube.com/watch?v=KaNGJdyt2Ds Let's see some crappy MMA fighter do THAT. And it's a well known fact that when you master kung fu you get the ability to make opponents attack you only one at a time. They are too terrorized to use their numbers against you. Edited February 3, 2011 by Fatalmasterpiece Link to comment Share on other sites More sharing options...
AltreU Posted February 3, 2011 Share Posted February 3, 2011 Fatalmasterpiece seems to think that this video game is supposed to be exactly like real life and not have any spectacularly unrealistic aspects to it. What about this game, in which you somehow mystically get the ability cause someone to bleed (DoT) when you slash them only after leveling up and acquiring a perk, is telling you that you can't have some extravagant, unrealistic way of crushing someones helmet with your fist? This game isn't based in our universe with our physics. It's a fictional game in a fictional setting with made up physics (and magic and dragons and materials and creatures and planets...). Link to comment Share on other sites More sharing options...
LordWushin Posted February 3, 2011 Share Posted February 3, 2011 I think he knows the difference, just saying. Beth has said about how they want to get a more realistic you-are-there style of play, some Seagal Aikito martial arts moves would be really awesome for far advanced levels in the unarmed skill, like disarming an opponent or breaking bone or neck (death). Link to comment Share on other sites More sharing options...
Recommended Posts