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WRYE BASH SAYS MOD LOAD LIST OVERLOADED


jwoltz

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So I love Oblivion and through adding mods I have created my own version of a near perfect game world. I knew that sooner or later I would have to stop modding unless someone created something fantastic that I just had to have. Recently I added a couple of mods and the game crashed on startup. Through Wrye Bash I discovered a message warning that said "Mod Load List Overloaded. Now Disabling Some Mods." It then unchecked the last two mods in the load order list. Apparently I reached my limit. Here's the problem. Everyone is saying that Oblivion allows upward of about 200 or 250 mods before it chokes. While I thought I had a lot, it's probably only about 50 or so. Everything is running beautifully for me these days. I just can't add anymore mods. Soooo the question(s) is this: Is this a permenant game engine perameter for ES4 Game of Year ED and cannot be changed? OR is there a setting in Wrye Bash or the Oblivion ini file that can be changed or tweaked to allow more mods? OR is there another minor problem underlying what is going on? If Oblivion allows this many mods, then why is mine saying it's overloaded? Anyone PLEASE HELP!
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Not sure what the Wrye error message is referring to, however there is an absolute upper limit of 255 mods that can be active. This is because the mod identifier is limited to a two digit hex number (FF), Oblivion.esm is always 00 Hex.

 

There is another, less well defined limit that has to do with the total number of files in the Oblivion data directory and all directories subordinate to the Oblivion directory, If you have a huge number of files, inactive or not, you might try deleting a bunch of them.

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Yes, to add to what Qwaxalot says I would ask: are you one of those people who unpack every bsa into your data folder? If so, it could be related to that.
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Thanks to all. Got this straightened out and it prompted me to finally fo into my data and remove a bunch of junk mods that I simply don't need, want or use. LONG overdue! Again thanks. I'm back in business!

 

Glad you got it fixed. So the issue was too many files in the data folder? Or what?

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