jennawatson Posted June 23, 2015 Author Share Posted June 23, 2015 Not really something that Nexus is in control of, though there is always the option to rename your esp's as you install them to something that makes more sense. I know, but for those times you forget to, ohhhhh, there can be sooo much trouble, especially if you have 50 more mod tests to do. And besides, who wants to rename 50 mods, when they could have been named right to begin with? Been there, done that. I test mods more than play. I have like 1100 hours on skyrim, but I'm sure only about 100 are actual playing hours. I'm the same way. I seem to love testing and perfecting more than being out in the feild (excuse the pun). Link to comment Share on other sites More sharing options...
jennawatson Posted June 23, 2015 Author Share Posted June 23, 2015 I know, but for those times you forget to, ohhhhh, there can be sooo much trouble, especially if you have 50 more mod tests to do. And besides, who wants to rename 50 mods, when they could have been named right to begin with? I agree 100%. When I make mods I make sure to name the plugins to something that makes sense. I also have a habit or renaming mods when I download them because stupid names just drive me nuts. All I can say is thank Tannin for Mod Organizer. Saved me so many times I can't even begin to describe. Been there, done that. I test mods more than play. I have like 1100 hours on skyrim, but I'm sure only about 100 are actual playing hours. I'm in the same boat. I was shocked when I looked at Steam the other day and said I had 692 hours on Skyrim. I was like what? I've only played a fraction of that. All those mod testings, redoing things, starting new characters, etc. Anyway, point of this thread. You have at least one modder who is on board and understands exactly what you mean and your frustrations. I don't know if that's a help, but at least it's a start :tongue: I appreciate the help. I would even be irritated at myself, if I accidentally misnamed a file. I feel inside that the file MUST BE named after the mod. It is just logical. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted June 23, 2015 Share Posted June 23, 2015 I appreciate the help. I would even be irritated at myself, if I accidentally misnamed a file. I feel inside that the file MUST BE named after the mod. It is just logical. I "like" when meshes have full pathing to someone's desktop for a texture, too. Back to the file naming, I've gotten where I rename the archives as I download, or save to a folder with the proper mod name...then extract them to another folder for "working". :) Link to comment Share on other sites More sharing options...
LadyMilla Posted June 23, 2015 Share Posted June 23, 2015 Probably a NMM function for sanitizing file names (i.e. renaming downloaded archives to something meaningful) would be a viable solution. Link to comment Share on other sites More sharing options...
Mayali Posted June 24, 2015 Share Posted June 24, 2015 Hello first of all sorry for my " great " english. it happened to me a lot of times :huh: ,now, when i download a mod, immediately change the name for something relative with the mod itself. " if from the sky fall you lemons, learn to make lemonade " :wink: Link to comment Share on other sites More sharing options...
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