AzurElise Posted June 13, 2015 Share Posted June 13, 2015 I just installed quite a few mods but everytime I start the game it crashes before reaching the main menu. I don't really know what the problem is and I don't really know how to find out either. I used LOOT for my load order so I don't know if that's the issue or not. Any help would be appreciated. ^_^ Load Order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CALIBR.esm[X] MoiraCompanion.esm[X] RivetCityReborn.esm[X] DCInteriors_ComboEdition.esm[X] Mart's Mutant Mod.esm[X] Project Beauty.esm[X] ArefuExpandedByAzar.esm[X] Sydney Follower.esp[X] Companion Core.esm[X] RobCo Certified v2.esm[X] CRAFT.esm[X] FO3 Wanderers Edition - Main File.esm[X] HairPack.esm[X] TalonExtraArmor.esm[X] xCALIBR.esm[X] RH_IRONSIGHTS.esm[X] 2Perks Per Level.esp[X] DUIF3Extras.esp[X] GNR Enhanced.esp[X] CASM.esp[ ] bzBodySuits.esp[X] Fellout-PointLookout.esp[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] UPP - Quest Perks.esp[X] Fellout-pipboylight.esp[X] Fellout-Anchorage.esp[X] Fellout-Full.esp[X] Flora Overhaul.esp[X] Fellout-BrokenSteel.esp[X] AsharasFormalClothing.esp[X] HZSmoothLight - FO3.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Max Level 99.esp[X] RH_IronSights_RemoveReticule.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Realistic Death Physics.esp[X] Sydney Follower - FWE Dialog Fix.esp[ ] RobCo Certified v2 Omnipatch.esp[X] RobCo Certified v2 FWE.esp[ ] RobCo Certified v2 Impervious FWE.esp[ ] RobCo Certified v2 Impervious.esp[X] RobCo Certified v2 Zeta Addon.esp[X] WeaponModKits.esp[X] RH_WMK_Bridge.esp[X] WeaponModKits - FWE Master Release.esp[X] MoreCamps.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FreePlayAfterMQ_V05.esp[X] TiesThatBind.esp[X] MoreQuestsPt2.esp[X] RobCo Certified v2 Version Updater.esp[X] RobcoCertified24SideMod.esp[X] Sydney Follower - Recruitment Fix.esp[X] UPP - Experience Perks.esp[X] UPP - Pack 2.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] SR - Creatures Overhaul.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - PointLookout.esp[X] ZzJay's Hairpacks for Fallout 3.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Simple Realism.esp[X] SR - Perks Overhaul.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] MoreQuestsAllInOne.esp[X] MoreQuestsPt3.esp[X] Companion Core DLC Addon.esp[X] UPP - Beverage Perks.esp[X] Slower Degradation (-50%).esp[X] UndergroundHideout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] Fellout-Zeta.esp[X] BBBackpacks-v1-1.esp[X] CrowdedCities_v2.esp[X] CrowdedCities_v2_lessNPCs.esp[X] WW2Uniforms.esp[X] AsharasBatmanItems.esp[X] AsharasLightningItems.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] RH_FWE_Bridge.esp[X] xCALIBRammo_FWE.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] SR - Power Armor Tweaks.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[ ] ZzJay's Hairpacks for DC Delight.esp[ ] bzArmour-non-nude.esp[ ] bzArmour-nude.esp[ ] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Dragonskin Tactical Outfit.esp[X] Advanced Recon Armor.esp[X] DragonskinBonusPack.esp[X] japanese_armor_set.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] Max Level 99 V2.esp[ ] Compatibility Plugin01 PunisherGear & TalonCo.esp[X] hair_add_npc.esp[X] EssentialFollowers+Caravans.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[X] LucyWestCompanion.esp[ ] RobCo Certified v2 EVE.esp[X] Existence2.0.esp[X] RobCo Certified v2 Mechanist's Edition.esp[X] Project Beauty- Broken Steel.esp[X] RH_IronSights_PL_NewItems.esp[X] ArefuExpandedByAzar-Radio.esp[X] CONELRAD 640-1240.esp[ ] DIM TYPE3clothesRETAIL.esp[X] Ghostbodysuitv3.esp[X] NEVECv1.esp[X] Project Beauty- Point Lookout.esp[X] Compatibility Plugin00 TalonCo & Marts.esp[X] SR - Higher Vendor Repairs.esp[X] Sydney Follower - Load Order Fix.esp[ ] ZzJay's Hairpacks for Women of the Wasteland.esp[X] AzureMerge.esp Link to comment Share on other sites More sharing options...
M48A5 Posted June 13, 2015 Share Posted June 13, 2015 There are a few things going on here. First "I just installed quite a few mods" Second "I used LOOT for my load order" You should be following the advice shown here: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ Read the mod description pages, they usually have a load order template or other advice on setting your load order. You should not have any unused plugin files installed. If it is in the data file, it will be loaded into RAM. If you are still confused, use B.O.S.S. to sort your load order. It can be downloaded here: http://boss-developers.github.io/ Remember, compatibility patches must load after the last plugin they are patching. Link to comment Share on other sites More sharing options...
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