Arkngt Posted June 13, 2015 Share Posted June 13, 2015 (edited) I really like Revolution Clothing, but I can't get a BnB-body to work as I'd like. For one thing there is a slight seam between the hand and the arm. And I don't really care for bouncing breasts either - I'm only trying to get it to work so I can use Revolution Clothing. So I thought I'd try the opposite instead - removing the BnB edits to the mesh the outfits use. Anyone who knows how to do it? I tried removing the NiNodes for Breast.L and Breast.R, but that was apparently not enough as I get the stretched boobs issue after that as well, when using the outfit with a non-BnB body. In short, how do you convert a mesh FROM BnB back to "normal"? EDIT: Nevermind, if I use a BnB compatible skeleton, I don't get any issues with seams and can wear BnB outfits without issues. Of course, I don't get any bouncing breasts, but that doesn't matter at all. Edited June 13, 2015 by Arkngt Link to comment Share on other sites More sharing options...
nivea Posted June 13, 2015 Share Posted June 13, 2015 Well to remove BNB you have I believe rerig (weight paint ect) the outfit in Blender/3D Max and then parent it to a non-BNB skeleton, since that is how you add BNB to a armor (you rig it to use BNB and use the BNB skeleton). Link to comment Share on other sites More sharing options...
Arkngt Posted June 13, 2015 Author Share Posted June 13, 2015 Ah, thanks, so not just something you can edit away with NifSkope. Well, it worked out nicely with a compatible skeleton anyway. Link to comment Share on other sites More sharing options...
BoopleSnuffe Posted July 18, 2019 Share Posted July 18, 2019 I know this is an old thread, but can you link the skeleton you used? Link to comment Share on other sites More sharing options...
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