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Problem with leveld list


Arkngt

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I'm trying to get NPCs to randomly equip outfits from a leveled list, but they end up being naked instead.

 

I have leveled lists with a bunch of outfits in each. I have tried both with Calculate from all levels and Calculate for each item checked and unchecked.

 

Chance none is at 0

 

For the NPCs I have removed their normal outfits from their inventory and instead added my leveled list.

 

I've waited 4 days so the world should be respawned.

 

My esp is dead last.

 

I'm sure I've missed something basic as I've never used leveled lists before but not sure what?

 

EDIT: It should of course be leveled rather than leveld in the title.

Edited by Arkngt
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I'm not experienced with leveled lists at all, but logic would indicate that the NPCs should have the outfits in their inventory in order to equip them. Of course, I could be completely wrong.

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I'm not experienced with leveled lists at all, but logic would indicate that the NPCs should have the outfits in their inventory in order to equip them. Of course, I could be completely wrong.

 

In this case, I'm pretty sure that you're completely wrong. The game makes extensive use of such lists to make encounters more unpredictable and varied (like NPCTownClothes, just to name one example). I'm basically trying to follow Bethsofts tip:

 

 

To give non-persistent random clothing:

You can put clothing in a leveled list, and then add that leveled list to an NPC's inventory in the editor. Everytime that NPC refreshes his inventory (if you haven't visited him for a few days), he will have new clothes from the list. This is usually what you want to do because it gives an NPC the appearance of changing clothes every once in a while.

 

http://geck.bethsoft.com/index.php?title=How_to_give_an_NPC_random_but_persistent_clothing

Edited by Arkngt
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Might perhaps be this:

 

Found this in FOOK's ReadMe file...
"Vanilla Bugs: Some NPCS are naked/have a weird inventory: An engine bug will sometimes not correctly refresh named and unnamed NPCs. Should you encounter this problem, just open the console (http://fallout.wikia.com/wiki/Gamebryo_console_commands), click on the npc and type "resurrect". The NPC will be correctly refreshed with its new FOOK gear."

 

Still a bit weird as I add mods all the time and I've never had the issue before.

 

EDIT: Yes, it works fine when starting a new game (and also when using "resurrect"). I wonder if there is some trick you can use to ensure that it works when added to an ongoing game?

 

Anyway, nice that it worked - but I'm a bit worried that they will turn up naked again after the next cell reset. Guess we'll see.

Edited by Arkngt
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