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Skies are black in Tamriel


Lifferds

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Try deleting your \Oblivion\Data\Textures\Sky\ folder, then reinstall any sky texture mods you have.
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if your datas don´t work you could try a texture replacer mod for the sky from TESnexus
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yeah, that sounds as if the texture for the sky at day isn´t working anymore, maybe it´s corrupted somehow.

 

you could try fixing it with this one:

 

http://www.tesnexus.com/downloads/file.php?id=7694

 

as long as the game settings or texture path settings aren´t messed up it should help.

 

i´m saying this bcuz it has the default sky data with it

don´t forget the archive invalidation process

 

if it´s not working you should think about reinstalling (which i don´t hope that it will be necessary)

 

good luck

Edited by Melphist
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No luck. Where might the problem be? I have a backup Textures-Compressed.bsa file.

 

It would have helped if you had mentioned that you were using replacement sky textures in the beginning. Uninstall those replacers and reinstall them, but make sure you do it correctly. Do you also use BOSS and a Bashed Patch?

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This started before I used them. I plugged them in thinking they would provide a new path to the textures. That did not work, so I'll uninstall them and start over. Yes, I use Wrye Bash and BOSS.

 

Thanks for the help. Keep any other thoughts coming.

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Please don't hate me. I forgot that this morning I went to Tweak Guides looking for crash prevention, but I saw this too:

 

bAllow30Shaders=0 - If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VSTarget' lines in Rendererinfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.

 

Update: To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package : 13). Then go to the \Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses (e.g. rename it to shaderpackage013.sdp in this example). This will force Oblivion to use the Shader Model 3.0 shaders in the game, which may increase (or reduce) performance and typically shows no image quality difference.

 

My RenderInfo.txt file referred to Shader Package 4 so I renamed it and copied 019 and renamed it to mimic 004.

 

BAD decision.

 

I went back to 004 and the sky is back. Funny thing, the sky was the only thing I noticed to get whacked.

Thanks for all your help and ideas. What a numbskull I am. :wallbash: :wallbash:

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