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COTLOP ship classes.


ZippyDSMlee

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I think I got a handle on my ship classes this time.
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COTLOP Ship classes updated

 

Interceptor/Invader: A ship built or refited for mobility and stealth, firepower is optional though both sides have small Destroyer class Interceptor/Invaders with half the offensive capabilities of a normal Destroyer. Average sizes: small and medium

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Frigate/Sloth: Bulky slower but sometimes better armor/shielded vessels with up to medium firepower. A great platform for long distance artillery fire. Average sizes: Large and medium.

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Corvette/Zephyr: Favoring speed and a variety of weapon systems that are nearly double or more of a ship its size. A glorified gunboat that’s a jack of all trades. Average sizes: Small and medium.

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Cruiser/Hunter: Faster than frigates, light armor/shield with up to light medium firepower. Best suited for quick skirmishes or physical planetary troop deployment, sometimes teleporting is not an option.

Average sizes: Medium and large.

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Destroyer/Devourer: Large fast ships with medium armor/shield and firepower can hold fighters.

Average sizes: Large

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Super Destroyer/ Great Devourer: Huge but slower ships with heavier weapons and better armor/shield systems. Average sizes: Huge

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Class 2 Super Destroyer/ Dreadnaught: Slowest ships with the heaviest weapons, armor and shield’s can hold many fighters and a couple destroyers and or frigates and or cruisers.

Average sizes: planetoid.(moon size or larger)

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Dark Force Cobbler is a dreadnaught class ship due to offensive capabilities but is the size of a Dark Dreadnaught, a single Cobbler can build Dark Force ships up to Dreadnaught class.

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Galaxy Destroyer/ Dark Dreadnaught: Planetoid sized vessels meant to purge or plunder and turn a whole galaxy. Average sizes: Planet. (earth size or larger)

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Take these into account

 

Light Force vessels armor(protanium) cannot be broken the shielding systems can be impaired and dark skin can leak in through the seals in the plating allowing Dark force personal to teleport through the gooey dark skin.

 

Dark forces dark skin hulls can be cracked and destroyed with enough firepower but with the gooey dark skin ontop of it make it difficult because the gooey dark skin can repair damage and absorb vast amounts of energy.

 

Light Force ships like dark force ships the larger they are the more numbers of beams, bullets, spires, lances, missiles and torpedoes they can put out but Light Force main dishes grow in power the larger they get but this is always eventually offset by Dark Forces linking their smaller ships together and absorbing mega beams that can wipe out parts of a galaxy.

 

Dark Force uses projectiles from bullet size to massive tower size that are filled with gooey dark skin this is how they can build up dark skin on Light Force vessels to disable energy distribution thus disabling shield systems.

Edited by ZippyDSMlee
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Very good but it seems, to me, that there is an imbalance towards the 'Dark Force' side. I suggest some rebalancing could be in order.

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Very good but it seems, to me, that there is an imbalance towards the 'Dark Force' side. I suggest some rebalancing could be in order.

If in reference to the cobbler its kinda a class in itself its main purpose is ship building outside that its a rather easy target for LF to take out with a few Super Destroyers or long range energy shelling. The closest thing LF has to it are star forges but they do not move so well and they have no main dish thus no mega beam.

 

 

Outside that I failed to say that normal LF shields burn off Dark Skin. This means they have to overwhelm the shielding system best way to do it is create a foothold on the hull an area that has its energy distribution disabled. For a Destroyer/Devourer level battle it would take a few lucky or a few dozen Spire hits to to take a foot hold on a ship even then the ship should be able to discharge energy into the protanium hull and nullify the foot hold if a ship has dozens of them it might can get rid of 80% every few minutes and if a LF ship is near by they can just clean the hull with medium range beams.

 

 

Since LF ships are powered both externally via the LF network and internally via star cluster drives its kinda hard to overwhelm a single ship without endangering your group of ships and its vice versa they are equally matched in opposite ways, its mostly a long war of attrition with most front line battles being stalemates where each side has equal amounts of losses but nothing to help win the conflict, helps being immortal as well since the war never really ends LF just cuts off a piece of creation here and expands it there, and by cuts off I mean turns into stuff that even DF can not easily use . This is the norm for the 2nd war of creation, battles outside the fronts can go either way tho it jsut depends on who has more numbers. Its gotten to the point Dark Forces plays dirty and sends out corrupted beings able to infect large areas of space fairing species . LF tries to keep track of them but as long as the numbers work out they can purge areas without having to prune them.

 

 

Now its true that DF ships have more offensive weapons for ships

Sorry if the scale is off but you get the jist of it.

 

bullets(useless but used to fill an area with interference and anti personal purposes),

spikes(5-10 foot by 1-3 foot),

javelins(10 times bigger than a spike),

missiles(spike to lance size ,can track targets) ,

lances(200 times bigger than a spike),

spires(anything above 200 by 100 feet across),

greater spires (large ship sized spires)

gooey dark skin

 

Light force just needs its close range beams, medium range beams, versatile energy torpedoes(track, multi war head, armor pierceing ,ect), long distance energy shells(like a torpedo only up too 100 times bigger tends to be AP configuration) and mega beams that can wipe out 1-100% of a galaxy(if put on max spread, not counting DF forces, but DF forces can be slowed down and discombobulated if caught in a pruning) . DF uses anything they can throw or fire out of a barrel or strap engines too.

 

Its also safe to say that DF uses greater numbers of fodder like shock troops.

 

 

And why did I forget fighter and heavy fighter classes? >> these are ships too >< stupid brain.....

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Thanks for the feedback! Makes better balancing sense now. My experience has taught me that in such cases there will need to be many rebalancing efforts.

 

What of drones, gunboats, dropships etc.

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Thanks for the feedback! Makes better balancing sense now. My experience has taught me that in such cases there will need to be many rebalancing efforts.

 

What of drones, gunboats, dropships etc.

Oh it will need alot of tweaking and refinement but generally I can be happy if I can cover the basics.

 

Drones are more for probes, com/energy relay/arrays and low tactic/intellect control of a ship than a ship but they would be worth mentioning.

 

I added some stuff since posting of last, Gunboats are bascily a type of Corvette. I stuck Corvettes in between Cruisers and Frigates.

 

Light Force has teleportation that can work just about anywhere in creation as long as enough ships/devices are around to aid in matter/energy distribution but dose not work in the void and it can be jammed, point to point tight beams can be used for medium range stealthy teleportation that is difficult to jam/detect. DF can use balls of gooey dark skin to move troops around with, tho they have to be in the gooey dark skin, gooey dark skin can teleport but only with troops/equipment touching the gooey dark skin, so troops can be compressed into a ball of goo and shot out.

 

Terminology notes: Existence=everything, Creation= what LF controls, Void= what DF controls, Outside existence= places broken off from the norms of creation/void/existence like where Lightness and Darkness play their chess games that mirror events in existence..

 

So the need for small drop ships is not that high, now smaller Corvette or Cruiser class stuff could be used for larger assault transport when all else fails. DF has a transport class squid like thing, its like a mini cobbler not used for combat but more for transporting equipment, gathering of debris and medium to larger ship repair/refit. LF can use any of their ships for transporting stuff some are refitted for just that but since they can if need be teleport ships and cities they just do not need drop ships so badly. Teleportation works with worm holes to link 2 distances together, LF can do this within creation the more LF stuff around the easier it is and the more you can teleport, DF needs to use warp gates if they want to do the same. Everyone has warp bubble tech so FTL travel is easy enough but they use near instant teleportation tech as much as they can.

 

Also LF ships are kind of drop forged in star forges then the interior stuff is fitted in then the hull fits with the other main hull parts. The seams are the only physical way in, else its all matter/ energy teleportation, there are enough sub systems that can be converted and used to aid in the evacuation of a vessel so even if a ship is half covered in dark skin people and fighters can still escape.

 

I got alot worked out in my head but its difficult to write it all down LOL

 

Also there's not really a carrier class as any large ship has fighters, the larger they are the more fighters they have with the Super classes offer up to a large class ship or 2.

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I had designed my own dropship concept as smaller, fighting, craft that 'drop' into an atmosphere and then transform into atmospheric craft. They are not true return shuttles, that are also involved in operations, but need assistance to return to orbit. That is their weakness but their strength is their greater abilities in atmosphere being based on excellent aerodynamics. Such dropships would work in 'jumpjet' fashion when necessary, that is in VTOL fashion. They also work in aquatic roles, though with reduced efficiency; that is they can function as submarines. They can also skim across the surface water, if it is calm enough, and be active like hovercraft.

 

When I say 'smaller' I mean relatively smaller there being large, medium and small classes. There are also classes of gunships, troopships, logistics carriers, medivac craft, attackships and others.

 

Dropships could exit/enter ships as your fighters do or even operate from dropship carriers that also carry other vessels like fighters. Dropships could be teleported.

 

Sometimes one has to invade a world or at least stage atmospheric operations.

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I had designed my own dropship concept as smaller, fighting, craft that 'drop' into an atmosphere and then transform into atmospheric craft. They are not true return shuttles, that are also involved in operations, but need assistance to return to orbit. That is their weakness but their strength is their greater abilities in atmosphere being based on excellent aerodynamics. Such dropships would work in 'jumpjet' fashion when necessary, that is in VTOL fashion. They also work in aquatic roles, though with reduced efficiency; that is they can function as submarines. They can also skim across the surface water, if it is calm enough, and be active like hovercraft.

 

When I say 'smaller' I mean relatively smaller there being large, medium and small classes. There are also classes of gunships, troopships, logistics carriers, medivac craft, attackships and others.

 

Dropships could exit/enter ships as your fighters do or even operate from dropship carriers that also carry other vessels like fighters. Dropships could be teleported.

 

Sometimes one has to invade a world or at least stage atmospheric operations.

 

Ya that's what I thought a Dropship is 6-60ish personal carrier where as a small vessel could do hundreds easily. I am trying to place the need for a drop ship when both sides have most the single and double digits covered, now getting out might be tricky without a staging area but dropships will need a staging area badly since they are easy targets,ect. Now dealing with the void the only thing I can think of LF needing are drop pods since the void space is messed up and unstable a disposable hard energy drop pod to get single maybe double digit personal to a location would work.

 

I wonder if Ship class sub type; Personal carrier: Anything used primarily for the transport of troops, due to teleportation its made the need for detected drop ships and personal carriers obsolete.

 

Now mind you these classes are for LF and DF and maybe those close to their capabilities. These are not really meant for all space fairing across all time/dimensional lines due to the arrogance and difference in capabilities from the rest of creation make their class ranks different.

With that said

 

LF/DF would call lesser ship ranks Anta something, stands for antiquated. Obsolete means there is no direct LF/DF comparison.

 

Norm space and LF/DF ranks,

 

 

Fighter-Anta Fighter

Heavy Fighter-Anta Heavy Fighter

Anta Dropship -obsolete

Anta Personal carrier(can drop hundreds of troops in a location or from orbit)-obsolete

Frgigate- Anta Frgigate/Corvette depends on firepower.

Corvette- Anta Frgigate/Corvette depends on firepower.

Cruiser- Anta Cruiser/Corvette depends on firepower.

Anta Warship; offers twice the firepower for its class size. -obsolete

Destroyer; most space faring ships max out here.-Anta Destoryer

Anta Super class; station sized ships that are mobile.

Anta Station; hard to move stations of various sizes.

 

It'd go something like that.

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What if you create a more advanced form of 'dropship' and other such vessels?

 

Self teleporting with shape shifting ability; pro or anti dark skin abilities.

 

Look at the differences between a carved out wooden log and a Trident nuclear submarines; both are called 'boats'.

 

Though I agree with what you say, generally, you can always change what a term means. A dropship comes darting down through an atmosphere, needing no staging posts, 'teleport dropping'. It shape shifts, adapting to new environments. It becomes a supreme atmospheric fighting machine!? It become a changeable, multiple purpose, flexible form of device able to carry out a wide range of missions and to work well with other kinds of vessels.

 

I am not saying you should use such a concept as 'dropship' but that you need to be careful about tight categorisations for some flexibility is always needed. War is full of surprises and sometimes, in some scenarios, the most advanced solutions are not always the best.

 

Another concept is the upgrading of allies more older tech, such as dropships, to utilise them as auxiliaries if this has to be done in some scenarios. Even the mighty Roman Legions used auxiliaries as did many others in history. If nothing else they can be used to deal with secondary threats/targets.

 

PS: I have been both an SF military fan-historian and military historian most of my life. I am 54 years old so have much experience with reading different ideas on the very thing that you are working on. I have also come up with many plans of my own.

Edited by Maharg67
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What if you create a more advanced form of 'dropship' and other such vessels?

 

Self teleporting with shape shifting ability; pro or anti dark skin abilities.

 

Look at the differences between a carved out wooden log and a Trident nuclear submarines; both are called 'boats'.

 

Though I agree with what you say, generally, you can always change what a term means. A dropship comes darting down through an atmosphere, needing no staging posts, 'teleport dropping'. It shape shifts, adapting to new environments. It becomes a supreme atmospheric fighting machine!? It become a changeable, multiple purpose, flexible form of device able to carry out a wide range of missions and to work well with other kinds of vessels.

 

I am not saying you should use such a concept as 'dropship' but that you need to be careful about tight categorisations for some flexibility is always needed. War is full of surprises and sometimes, in some scenarios, the most advanced solutions are not always the best.

 

Another concept is the upgrading of allies more older tech, such as dropships, to utilise them as auxiliaries if this has to be done in some scenarios. Even the mighty Roman Legions used auxiliaries as did many others in history. If nothing else they can be used to deal with secondary threats/targets.

 

PS: I have been both an SF military fan-historian and military historian most of my life. I am 54 years old so have much experience with reading different ideas on the very thing that you are working on. I have also come up with many plans of my own.

 

Thank you for sharing your thoughts I tend to work best when I have a conversation over stuff.

 

mmmm I see what you are saying I'll muse over I can see its use's but the vast majority of LF/DF stuff dose not require such transports, I know its a glaring hole in the smaller classes but between teleportation techniques and the versatility of dark skin its kind odd to have a standard that's not used..

 

LF dose not really refit their ships, they just bring in the old ships that are heavily disabled and diffcult to energize and send them into a star forage thats able to store the protanium in molcule form. Also the over all design of the main classes have only changed a couple times since the beginning of the 2nd war of creation(roughly since the big bang).

 

 

Also LF/DF are the pinnacle of technology and warfare, at least from the standpoint of their overarching themes. Some of the things they do are rather antiquated in terms of modern human warfare but when you have ships that blink each and rarely out maneuver each other land battles will break out in near by systems on planets and other things.

 

 

Some of the medium and smaller LF ships are older ships with refitted innards, frigates tend to be in the design of the old destroyer .

 

LF is kind of set in their ways and have an order to things and stick to that tried and true method but they do like results as well but they still lean to their order and rules. DF is more versatile but they tend to be forced to learn as they go since command structures are tibial and elan to the strongest lead via fear and power. You wind up with a variance in DF tactics but all that's covered in many layers and decades of training.

 

Side note:Dark skin comes in goo,hull,armor and various types of leather like martial. Matter is warped and bent by covering something with gooey dark skin. Gooey dark skin comes from a void drive that acts as conduit to deep within the void where the stuff is constantly created by being in proximity to Darkness himself. There are only 2 methods of teleportation for DF via a type of full matter/energy osmosis, as long as gooey dark skin is connection out side a void drive you can "teleport" from one location to another. The other method is using all of a ships capability to creation a void tear that acts as a warp gate.

 

DF ships are almost alive they have 2 long tendrils and many tentacles which are used to vibrate and create sub light movement, a warp bubble is created by the tentacles in order to go FTL.

Heres a DF destoryer

http://zippydsmlee.deviantart.com/art/Dark-force-Devourer-Destoryer-FACTION-Doodle-297139039

 

Tho shape should be based on the asteroid used and that varies some, the skulls are are an example of a faction ship, DF is ruled by the strong and ruthless and the Dark Generals have near absolute power for as long as they can fend off attacks from rivals and not piss Darkness off. The Dark Generals are also members of the congress of the Dark confederacy between in fighting and bickering they make war with the light. The rest of DF uses tribal and clan system to spurn individuals who have enhanced will bascily those who did not become mindless drones from the voice of the void a hive mind like system to share Darkness's hatred and pity for the light and the living. So you have many small factions of billions/trilloins of people/beings under the guidance of a Dark general who has 4 or 5 levels of commanders overseeing everything. I could add more info but I am starting to nod off LOL

 

LF ships are glorified triangles

http://zippydsmlee.deviantart.com/art/LF-Super-Destoryer-vari-3-doodle-NEW-392175507

 

http://zippydsmlee.deviantart.com/art/LF-Destoryer-vari-2-doodle-NEW-275576865

 

LF is a cross between an office setting and its power structure and the military, they are split 4 ways but many ranks share the same level of respect and authority.

 

enforces/police(law enforcement for LF worlds) ,

the army,

management(divine bureaucratic office of management and data)

maintenance

 

Everyone gets a few decade long crash course in fighting and tactics enforcers and army keep advance their training while the others focus on their primary job be it repair, data management, law,ect

 

The upper leaning tier is something like

 

admirals (a war vet of both bureaucracy and battle.)

 

Grand adjudicators and adjudicator( a warrior judge who bends the rules as needed),

 

Grand judge and judges(makes final decisions on stuff based on current law bought to them via the court systems),

 

Captain/ CEO and CO(Chief executive official, oversees many departments)

 

President and vice president ( heads of a department)

 

Commander/ Manager /Prosecutor/ Proctor (high level officers)

 

Solicitor (paralegals) /CDA(certificated data accountant)

 

Not really got into tear I think going with Navy ranks and a splash of army would work.

 

And I am brain fry right now sorry if I rambled on.

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  • 2 weeks later...

What if there was a third force, the Grey Force, a balancing force between the Dark Force and Light Force. The Grey Force wishes neither the Light Force, or Dark Force, to be victorious.

 

The Grey Force could be the factions that uses such as super upgraded dropships and other concepts as long abandoned by the Light Force and Dark Force. This would give the Grey Force a very different 'feel' from the other two major factions of the conflict.

 

Because of its approach to technologies, to strategy and tactics, the Grey Force could be a rude shock to the Light Force, and Dark Force, at least at the start of its first major operations against both.

 

GF dropships, battleships, fighterships could be so very advanced, transformed, as to be almost totally different from their obsolete ancestors.

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