InuyashaFE Posted February 5, 2011 Author Share Posted February 5, 2011 Yes, I placed them underneath the floor, and the NPCs above the collision box. They have been forced to the ground as well. I'm having problems with my meshes right now, unfortunately, so the static box doesn't show up. Link to comment Share on other sites More sharing options...
Hickory Posted February 5, 2011 Share Posted February 5, 2011 I'm having problems with my meshes right now, unfortunately, so the static box doesn't show up. Well there you go: doesn't that tell you something? Link to comment Share on other sites More sharing options...
InuyashaFE Posted February 5, 2011 Author Share Posted February 5, 2011 I'm having problems with my meshes right now, unfortunately, so the static box doesn't show up. Well there you go: doesn't that tell you something? But shouldn't the normal collision box work anyway? Link to comment Share on other sites More sharing options...
Hickory Posted February 5, 2011 Share Posted February 5, 2011 I'm having problems with my meshes right now, unfortunately, so the static box doesn't show up. Well there you go: doesn't that tell you something? But shouldn't the normal collision box work anyway? I'm only going on what you said -- I don't have the knowledge of your system, or issues, that you do, only what you write onscreen. You are having problems with your meshes. Newsflash: a collision box is a mesh, so is a floor. Link to comment Share on other sites More sharing options...
InuyashaFE Posted February 5, 2011 Author Share Posted February 5, 2011 I'm having problems with my meshes right now, unfortunately, so the static box doesn't show up. Well there you go: doesn't that tell you something? But shouldn't the normal collision box work anyway? I'm only going on what you said -- I don't have the knowledge of your system, or issues, that you do, only what you write onscreen. You are having problems with your meshes. Newsflash: a collision box is a mesh, so is a floor. Ah, my bad. Well you're right, I'll see what I can do to get the meshes figured out. Link to comment Share on other sites More sharing options...
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