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What Would Be Your Vault's Experiment?


simplywayne90

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Hmm, I think it'd be quite interesting to see how a vault would develop if rank was based on an alphabetical system. Anyone whose name began with A would be promoted to security or administration whilst people with names beginning with Z would be given jobs in maintenance. When the kids started to be born it might be interesting to see what happens..

 

Another idea: Initially, there are an above average number of occupants chosen for the vault. The dwellers are all selected because they are experts in survival (e.g. Bear Grylls S.A.S types). They are dumped in the vault with tents, fire making kits, and the equipment needed to make primitive weapons. The vault's structure would consist of hundreds of small passage ways with small rooms dotted at random points. The atrium would consist of a wide open floor with a pool in the middle (this would be the vault's only source of water).

Other than these things there would be no furniture to speak of, just gleaming floors and solid walls.

Let the fun times commence...

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Hmm, I think it'd be quite interesting to see how a vault would develop if rank was based on an alphabetical system. Anyone whose name began with A would be promoted to security or administration whilst people with names beginning with Z would be given jobs in maintenance. When the kids started to be born it might be interesting to see what happens..

 

Another idea: Initially, there are an above average number of occupants chosen for the vault. The dwellers are all selected because they are experts in survival (e.g. Bear Grylls S.A.S types). They are dumped in the vault with tents, fire making kits, and the equipment needed to make primitive weapons. The vault's structure would consist of hundreds of small passage ways with small rooms dotted at random points. The atrium would consist of a wide open floor with a pool in the middle (this would be the vault's only source of water).

Other than these things there would be no furniture to speak of, just gleaming floors and solid walls.

Let the fun times commence...

 

 

Hmmm I'd enjoy those, I imagine the downfall of the first vault would be that everyone ends up being named Alonzo ("Alonzi[/i ]Alonzo!" -Doctor Who reference) and thus the system breaks-down futhur.

 

The second I can imagine a lot of ways for that to turn out, include some good ways. Maybe they end up in barbarism or perhaps after being discovered become a powerful force in the wasteland like maybe they turn into the "Beastlords" of Fallout Tactics or something.

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Heres Another idea!

 

A Vault that would, for 20 years be run by One overseer(known to have high delusions of grandeur and a major inferiority complex), On the 20th year, subliminal messages would be planted into the other inhabitants to revolt against the current Overseer and Change for a new regieme. This Overseer would then be forced to live without his previous power as just another Vault dweller, Soon this Overseer would be given an oppitunity to take power back, but at the cost of half the other Vault residents dying and the loss of a limb of his choice.

 

The experiment would be a test to see how far Man would go to gain(or Re-gain) power.

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Mine would be a cultural experiment. The vault would be stuffed with relics of the long forgotten hippy culture, with clothes, drugs, and music from the era. The vault P.A would always spout anti-war slogans. The purpose was to see how long they could survive on the outside, having been raised to be peaceful and passive.
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another idea

a double vault with two vastly different sets of inhabitants.

Vault A contains a population which speaks an artificial language created by the experimenters. all the computer systems in the vault are voice operated and only respond to orders in this language, all written materials are in this language. the initial population consists of bilingual people who can communicate in this language, or people who have demonstrated a skill for languages.

 

Vault B is comprised of gun-crazy hicks

 

over the course of the first few generations, Vault A's population will migrate to the artificial language as english serves no purpose in the vault. sensors throughout the vault will listen for english language phrases and when their usage drops below a certain level, the accessway between the vaults will open (after a further generation's delay)

 

the goal is to see what happens when the two societies with vastly opposed viewpoints meet. ostensibly to tie into the Enclave's plan to go colonise another world, if there were natives. it'd be important to explore what happens when they get there.

 

the expectation is that upon meeting, the two populations will have to learn one anothers languages before they can communicate. the hicks aren't likely to be good at this, and most likely won't tolerate the differences of language. expect conflict. most likely violent due to the guns.

 

failure modes:

1. hicks destroy the linguists

2. linguists destroy the hicks (lulwut?)

3. accessway is opened early and the language barrier is less of an issue than it should be

4. they actually learn one another's languages quickly and become a bilingual society.

 

 

 

Idea 2:

Waldo-society

 

basically, a vault-based version of the premise of the film "surrogates" whereby every vault dweller is placed into a life-support/VR pod upon arrival in the vault. from that point on, they interact with one another entirely via robots.

the system incorporates methods of producing test-tube babies and then placing them into the Lifesupport/robot-control system too. so that a given pair of people may opt to create a child (it takes both of them submitting a request to the Overseer-computer to grant the request)

among other things, the parentage doesn't matter. two women or two men could easily apply.

the experiment tests many things, including social interaction without being able to see a human face, the ability to fall in love via proxy, parenting in a population which may (or may not) be physically identical and where the child is raised in a proxy body too. and many others.

 

failure modes:

1. Parenting just doesn't produce viable human beings when the parents and children are interacting by proxy. the offspring may lack various faculties that conventionally raised humans gain via early interaction. thereby causing a population collapse.

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While not really a full vault idea, I'd love to see a vault that somehow included the "Evil Overlord List Of Things To Do"

 

It's a funny list that lists all the things an evil villan should or should not do, in order to not be defeated ever.

 

Some examples of it.

 

4. Shooting is not too good for my enemies. (Scotty from Austin Powers)

 

9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.

 

21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

 

43. I will maintain a healthy amount of skepticism when I capture the "beautiful rebel" and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.

 

46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This," and kill the advisor.

 

89. After I capture the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

 

94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value, as these trinkets tend to cause problems later.

 

 

etc...

 

Heres a link to the whole thing which is hilarious!

 

This Evil Overlord List

Edited by simplywayne90
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My vault would be allied with a major pharmeceutical corporation, (Umbrella) and would infact be a cover for that corporation to test certain anti-aging compounds(T/G-Virus) on the unwitting civilians, possibly as a miniature "How well do they survive what is already dead, is dearly loved, and is knocking/scratching at the door" type thing. I came up with this idea when I thought about the zombie apocalypse mod and where they all came from. So, I decided to just blame it on a well known zombie maker and then came up with a long story on how it fits into the Fallout universe. It certaintly would be good to see how well you survive a zombie apocalypse in a world that you know everyone else is dead, and the only place where you can effectively survive is a 10 by 20 rectangle with two beds, and maybe a baseball bat. see if they last longer than security, go to suicide, hell, if they even know wtf is going on.
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