VincentIcarus Posted February 5, 2011 Share Posted February 5, 2011 Okay, maybe some of you more experienced modders can help me out a little bit. First off, I mostly use the GECK because FNVEdit is too damn confusing for me. Anyway, to my point, I have changed the type of ammunition that a weapon uses (i.e. M1 Garand using .30-06 instead of .308) and now everyone I come across who has that weapon equipped as their default weapon (NCR Troops) no longer have the weapon equipped nor do they use it in combat because they no longer have the proper ammunition, huh duh. So, does anyone know how to fix this? Is there a simple way of solving this problem like editing a basic "package" that those certain NPC's use? Or do I have to go to each individual NPC in the game and fix them one at a time? P.S. Try to explain it to me as though I am a mentally challenged 5 year old. I'm still really new to modding and I don't quite fully understand ALL of it yet. P.P.S.The goal of my mod is realism and I'm really really REEEAAALLLY anal retentive when it comes to weapons. Former Marine and current Gunsmith.... Occupational hazard.... *shrugs* Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 5, 2011 Share Posted February 5, 2011 i think i found where you need to go, but i'm not 100% surestill it's worth a try in the GECK, go Items -> Leveled Itemin the list, on the lowest part of it, the IDs should be WithAmmo and the weapon (like WithAmmoNVVarmintRifleLoot)search for the one with the weapon you have changed, and edit it to have the ammo that the weapon now usesyou may need to create new lists for the ammo and cases (if the specific type of ammo doesn't have this already), but if you look at how the existing ones are made, it shouldn't be too hard hope this helps :) Link to comment Share on other sites More sharing options...
Razlo Posted February 5, 2011 Share Posted February 5, 2011 I've just re-edit most of the NPCs and containers items so I'm quite familiar with it :). It's like WasteAssassin said. Every instance of a Gun is within a thing you called package and programmers called it Leveled Items (branch in GECK). Now whenever there should be NPC or a container with this gun and bullets it is said (like in inventory) that that NPC or that Container should have a LeveledItem like (before mentioned) WithAmmoNVVarmintRifleLoot. It's made this way because it's easy to make number of bullets to weapon random within LeveledItem . There should be AT LEAST several LeveledItem for just the type of weapon you're interested with, so you must find it all and delete the old ammo type within the 'package' (right mouse button on the position and DELETE), and add the proper one.To add an item click right mouse button on empty field in the list and choose ADD. most probably you'll see 188generic in that place, so just select this filed and from the drop-down menu below choose the right ammo type (you do this by typing the exact name of the ammo when this field is selected or ... scroll for it : P , but there's tousands of items to scroll ! ). So you must repeat this operation for every LeveledItem with the weapon. Now there's a free tip : select LeveledItem branch in GECK and enter in filter field above the name of the weapon like "m1" or "garand". You'll see filtered packages containing the weapon. Let me know if this was helpull :) Link to comment Share on other sites More sharing options...
VincentIcarus Posted February 6, 2011 Author Share Posted February 6, 2011 Yeah. I understand what you guys are talking about. I even managed to make a couple of new ones working but editing the one LeveledItem that contained the M14 still produced no results. The NCR troops that have it are still walking around with it in their inventory and they're still carrying around .303 british ammo instead of the .308 ammo. Link to comment Share on other sites More sharing options...
Razlo Posted February 6, 2011 Share Posted February 6, 2011 (edited) that's most probably because some NPCs have explicitly given *that* weapon and *that ammo* - this may lead to such complication when editing. in such case, you must find that very NPC and modify its ammo directly. either try to find them in NPC branch in GECK (filter : NCRTrooper or NCR or Trooper)- i found that the ones you're looking for have thier "Users" value set to more than 0. Like some of them are not used in game somehow... Or... Open CELL window (usually in lower right in GECK) find the location (Interior or Exterior-usually Wasteland) load the cell - and find the NPC. then change their inventory.It's rather unusuall that they do not have the LeveledItem. I'd rather guess they have a LeveledItem you didn't found yet ;) Lemmy know if it was helpfull! Edited February 6, 2011 by Razlo Link to comment Share on other sites More sharing options...
Recommended Posts