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Severe Frame Drops and Image Freeze when Looking Around


eurolite

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Video of the issue

 

Load Order:

 

 

Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmDCInteriors_ComboEdition.esmEVE.esmAWorldOfPainFO3.esmaHUD.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty.esmFCOMaster.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Main File.espURWLENB-002-Interiors.espFellout-Full.espHZSmoothLight - FO3.espRealistic Interior Lighting.espRubblePilesFix.espFlora Overhaul.espdD - Enhanced Blood Main.espFO3_WRP.espMart's Mutant Mod - DC Interiors.espGNR Enhanced.espCASM.espFO3 Wanderers Edition - DLC Broken Steel.espDarNifiedUIF3.espBlackened FWE + MMM + EVE + Project Beauty.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espProject Beauty- Broken Steel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espBlackened RH + FWE + EVE.espWeaponModKits.espF3ProjectRealityMkI.espmegalight.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espRH_WMK_Bridge.espUniqueWeaponsRetextured.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - PointLookout.espUniqueWeaponsRetexturedPITT.espUniqueWeaponsRetexturedPITT_FWE.espWMK Uniques for FWE_EVE Addon.espnu_women_of_the_wastelandFO3.espCRBSOR.espDIM TYPE3clothesRETAIL.espDC Delight.espBM19DisablePipBoyGlove.espMergedPatch.esp

 

 

 

Additional Mods:

INI

PC Specifications

 

Description:

I experience severe frame drops when looking around/moving my camera. I have had this happen in the Wasteland and in Megaton, but not in interiors or in the opening scenes in Vault 101. I included the ENB FPS counter (white, top left) and one from Fraps (yellow, top right.) The Fraps counter better shows the frame drop: the frame counter freezes with the game, but once the game is unfrozen it shows the counter climbing from a very low (sometimes single digit FPS.) The drops seem to be consistent: the video showed that the drops occurred every time when looking in certain directions. The direction I look in also affects the load time of the Pip-Boy.

 

Additional Rambling:

It is not my ENB; this still happens with it disabled via Shift+F12. I suspect it's something in my INI files. This is why I am posting: I want to save a lot of time and effort in case there is an easy/obvious fix to this. It could be HD textures or a mod, but it was only last night that I was down the same road disabling every single mod a few at a time for an unrelated issue. I'm kind of fed up with that and hope that's a last resort.

I am pretty confident that my hardware can handle my current graphical settings and mods; I manage to get decent frame rates (60 minimum with ENB) everywhere I've been so far, though admittedly, I haven't progressed too much yet and don't know how my FPS will be in combat.

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This looks odd:

 


  1. iNumHWThreads=2
  2. iHWThread8=3
  3. iHWThread7=2
  4. iHWThread6=1
  5. iHWThread5=0
  6. iHWThread4=3
  7. iHWThread3=2
  8. iHWThread2=1
  9. iHWThread1=0
  10. iAIThread2HWThread=3
  11. iAIThread1HWThread=1
  12. iRenderingThread2HWThread=2
  13. iRenderingThread1HWThread=0

Somehow the math looks wrong.

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Aside from iNumHWThreads=2 I don't think i have those even in my .ini file. Are they from a mod or is it something you added for some reason?

 

My rig is pretty similar to yours and I don't get that problem in my game.

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This looks odd:

 

  1. iNumHWThreads=2
  2. iHWThread8=3
  3. iHWThread7=2
  4. iHWThread6=1
  5. iHWThread5=0
  6. iHWThread4=3
  7. iHWThread3=2
  8. iHWThread2=1
  9. iHWThread1=0
  10. iAIThread2HWThread=3
  11. iAIThread1HWThread=1
  12. iRenderingThread2HWThread=2
  13. iRenderingThread1HWThread=0

Somehow the math looks wrong.

 

 

Aside from iNumHWThreads=2 I don't think i have those even in my .ini file. Are they from a mod or is it something you added for some reason?

 

My rig is pretty similar to yours and I don't get that problem in my game.

 

It's just something I took from the INI files the author of the ENB I'm using posted. I used it because I was having constant crashes and thought I'd try it out. Turns out the crashes were because I have iNumHWThreads set to 4, not 2. Works for some people, but not for me.

 

Anyway, removing those lines didn't help anything.

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Your load order is an absolute mess and must be corrected before you can begin troubleshooting.

 

Go to the FO3 Wanderer's Edition mod page and scroll down the page to the sample load order.

 

Or get BOSS to sort your load order: http://boss-developers.github.io/

 

Mods with multiple plugins should be arranged in the same order as the vanilla game.

 

Compatibility patches must load after the last mod they are patching.

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Your load order is an absolute mess and must be corrected before you can begin troubleshooting.

 

Go to the FO3 Wanderer's Edition mod page and scroll down the page to the sample load order.

 

Or get BOSS to sort your load order: http://boss-developers.github.io/

 

Mods with multiple plugins should be arranged in the same order as the vanilla game.

 

Compatibility patches must load after the last mod they are patching.

 

I was using LOOT to sort it for me. I see now that what I once thought was fine does have problems with the patches. New load order:

 

 

 

# This file was automatically generated by Mod Organizer.

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

DCInteriors_ComboEdition.esm

EVE.esm

AWorldOfPainFO3.esm

aHUD.esm

CALIBR.esm

CRAFT.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Project Beauty.esm

FCOMaster.esm

RH_IRONSIGHTS.esm

FO3 Wanderers Edition - Main File.esp

URWLENB-002-Interiors.esp

Fellout-Full.esp

HZSmoothLight - FO3.esp

Realistic Interior Lighting.esp

RubblePilesFix.esp

Flora Overhaul.esp

dD - Enhanced Blood Main.esp

FO3_WRP.esp

Mart's Mutant Mod - DC Interiors.esp

GNR Enhanced.esp

CASM.esp

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

Blackened FWE + MMM + EVE + Project Beauty.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

RH_WMK_Bridge.esp

UniqueWeaponsRetextured.esp

UniqueWeaponsRetexturedPITT.esp

UniqueWeaponsRetexturedPITT_FWE.esp

WMK Uniques for FWE_EVE Addon.esp

WeaponModKits - FWE Master Release.esp

Blackened RH + FWE + EVE.esp

F3ProjectRealityMkI.esp

megalight.esp

nu_women_of_the_wastelandFO3.esp

CRBSOR.esp

DIM TYPE3clothesRETAIL.esp

DC Delight.esp

BM19DisablePipBoyGlove.esp

Merged Patch.esp

 

 

 

Did not fix my issue.

 

Edit:

I was in a rush earlier. I now took the time make my load order according to the FWE page. It still has not fixed anything. I'm guessing it's either not related to my load order or I'd need to start a new save to fix it.

 

Load order:

 

 

# This file was automatically generated by Mod Organizer.

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

DCInteriors_ComboEdition.esm

AWorldOfPainFO3.esm

EVE.esm

RH_IRONSIGHTS.esm

aHUD.esm

FCOMaster.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

URWLENB-002-Interiors.esp

Realistic Interior Lighting.esp

megalight.esp

HZSmoothLight - FO3.esp

Fellout-Full.esp

RubblePilesFix.esp

Flora Overhaul.esp

dD - Enhanced Blood Main.esp

FO3_WRP.esp

GNR Enhanced.esp

CASM.esp

nu_women_of_the_wastelandFO3.esp

CRBSOR.esp

DIM TYPE3clothesRETAIL.esp

DC Delight.esp

BM19DisablePipBoyGlove.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

RH_WMK_Bridge.esp

Mart's Mutant Mod - DC Interiors.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

Blackened RH + FWE + EVE.esp

UniqueWeaponsRetextured.esp

UniqueWeaponsRetexturedPITT.esp

UniqueWeaponsRetexturedPITT_FWE.esp

WMK Uniques for FWE_EVE Addon.esp

F3ProjectRealityMkI.esp

MergedPatch.esp

 

 

 

Mod list (reverse the order, sorry):

 

 

# This file was automatically generated by Mod Organizer.

+F3ProjectRealityMkI

+WEP WMK Uniques for FWE_EVE Addon

+WEP WMK Uniques for the Pitt FWE

+WEP WMK Uniques for the Pitt

+WEP WMK Uniques v1a

+WEP RH Irons Patch

+Weapon Enhancement Pack

+Blackened RH_Ironsights - FWE - EVE

+Blackened FWE - MMM - EVE - Project Beauty

+Marts Mutant Mod Merged

+Martigen's Mutant Mod

+RH_IronSights - WMK Bridge

+RH_IronSights - FO3RA Bridge

+RH_Ironsights Merged

+EVE - Energy Visuals Enhanced

+FOIP - Weapon Mod Kits and FWE 6-03

+Weapon Mod Kits

-Immersive HUD - Darnified FWE Patch

+DarnUI Support for FWE 6

+FWE - FO3 Wanderers Edition

-Hair Pack Retexture

-Hair Pack

-Beards of Fallout

+DC Delight for Type3

+Dimonized Type3 AIO

+Custom Race Endings Broken Steel OverRide

+Nuska Women of the Wasteland

+GNR Enhanced

+Fallout 3 Re-Animated

+DCInteriors Project

+A World Of Pain 4 FO3 Main File

+Fallout Street Lights

-AK-47 replacer

-Combat Shotgun Replacer

+FO3-WRP - Weapon Retexture Project

+Hi-Res Weapons v3

+Disable PipBoy Glove

+Hi-Res Historical Documents

+Metro Map Replacer

+Hi-Res Lunchbox Retexture

+3 Flavors of American Prewar Money Dirty

+Improved Glass Bullet Impact

+PipBoy 3000 HD Retexture

+Vandr HD Creatures

+krzymar HI-RES Moon

+Enhanced Night Sky

+HD Smoky Fire and Explosions for FO3

+Its a Dogs World - Dog Texture Overhaul

+Improved LOD Noise Texture

+Color Hi-Detailed Map and Icons

+Better PreWar and Burned Books

+Better HiRes Skill Books

+Better Booze Classic

+Retextured Clutter Collection

+Enhanced Blood Textures v2_22b

+Fallout Character Overhaul - Races

+Flora Overhaul Devestation

+Fallout 3 Redesigned

+UHQ Terrain Overhaul

+NMC's Texture Pack Maximum

+Better Cluter and Furniture Pack

+Midhrastic ENB for Fallout 3

+Megaton Lighting Overhaul

+Realistic Interior Lighting Merged

-Realistic Interior Lighting

+SmoothLight - Pip-Boy Light Enhancer

+Fellout Merged

+Fellout

+Fallout 3 - Enhanced Camera

-Immersive HUD - iHUD

+Adjustable HUD - aHUD

+DarNified UI F3 alpha

+CASM

+UIO - User Interface Organizer

+Fallout Stutter Remover

+Unofficial Fallout 3 Patch

+FO3Edit

*Unmanaged: Fallout3

 

 

Edited by eurolite
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I found the problem. It was the ENB afterall. It was one of the memory settings, ReduceSystemMemoryUsage. I set it to false and it fixed everything. I also set DisableDriverMemoryManager to false. I don't know if both need to be set to false, but I know that the former for sure is the main problem causer.

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You can probably set ReduceSystemMemoryUsage back to true...DisableDriverMemoryManager seems to be a workaround for ATi/AMD gfx cards.

No, I can't set it back to true. If I do it will just start the frame drops again. Disabling the memory manager on it's own and leaving system memory usage at the default, enabled, setting does not affect the issue. I was just saying that maybe if I disable the memory usage option without also disabling memory manager, I will still get frame drops. I doubt it, but I'm too lazy and there is no reason for me to test. I don't think memory manager on or off makes a huge difference if it's just a workaround for AMD cards anyway.

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Something is wrong then.

 

You have anything else that hooks into DX/d3d?

 

Update to latest FNV ENB Binary. ( think it's 0.272 )

 

You have 8GB Ram, totally adequate CPU, and gpu seems over kill.

 

Is that 980Ti a dual processor gfx? Could be an issue there? (I doubt Boris forks out $$$ just to test his code on SLI let alone dual processor gfx.)

 

And FNV sucks for load ordering. Especially if you go from Skyrim to FNV, then all kinds of things that used to work don't. Load Order and You. <---google that.

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