jcdenton2012 Posted June 29, 2015 Share Posted June 29, 2015 Hello, I'm in the process of creating several new merchants, but need to ask a question. How do I make an NPC 'not move.' Allow me to be specific. I need these NPC merchants to stand in a single location, never moving, but also they can be spoken to. I'm hoping that this can be accomplished without creating some sort of unique static nif, in fact I think it has something to do with collision? Link to comment Share on other sites More sharing options...
Jokerine Posted June 29, 2015 Share Posted June 29, 2015 How about this? You can also give them an AI package set to "travel", put an XMarkerHeading where you want them to stand, and point the AI package to that marker. Link to comment Share on other sites More sharing options...
SKYZOO Posted June 29, 2015 Share Posted June 29, 2015 (edited) There are multiple ways to do this, I use more advanced ones when creating npc's than I am about to show you, but here is the fastest and easiest way and it takes 10 seconds...No joke and I can confirm it works as I've just tested the method. 1. Place an 'xmarkerheading' where you want your npc, with the arrow on it facing the direction you want.2. Place your npc next to it, double click the npc, under 'linked ref' click 'select from render window' and double click the xmarkerheading, hit ok and drag your npc into the marker facing the same direction as the arrow.3. Push save. Finished. Boom.(read the long text below for what you can do if you want a more dynamic vendor npc) You can test that it works by killing the npc and dragging the body far enough away from the spot you placed the xmarkerheading, resurrect him/her and he/she will return to the default location you chose. -------------------------------------------------------------------------------------------------------------------->>>If you're interested in a more dynamic merchant / npc, you have quite a few options. You can give them patrol packages to set location parameters, sleep packages with schedules implemented, and unique idle animations to cycle through that can only be accessed in GECK through the packages / idles tab. I generally give my merchants 3 packages, one is sleep from 10pm-7am, another is sandbox 7am-9am, and then a patrol from 9am-10pm. I try to use the sweeping the floor and repairing the wall idles, as well as drinking soda and beer to eating sweet rolls and iguana. You can also link a vendor's sleep package to a bed and mark the bed as owned by the vendor npc, so others won't use it, and it makes the npc feel more alive and immersed in the world.<<< Hope this helps a bit, and sorry for the long winded response :laugh: Edited June 29, 2015 by SKYZOO Link to comment Share on other sites More sharing options...
jcdenton2012 Posted June 30, 2015 Author Share Posted June 30, 2015 That, is actually very helpful. There is no way that you could know this ahead of time, but I needed to know this for... well... I'm making some Shop Tecs, so I needed to know these details to got those good old fashioned holograms to stand still. For the mod that I am creating there will be 5 stalls throughout the vault, and I may release the shop tecs as a resource for people to use in their own projects. Thanks again... oh... and I might have more to share in your pm tomorrow. It's early so off to bed, but I think you will enjoy learning what this is for. :3 Link to comment Share on other sites More sharing options...
SKYZOO Posted June 30, 2015 Share Posted June 30, 2015 (edited) I may have read your "You know what, let's reverse engineer the Shop Tech?" post, but alas, I have no idea what that details as google wasn't a helper that day. Also I had no idea this was the same project to be truthful, just out to help folks on the forums with the few things I know. Looking forward to anymore details though, sounds cool. Goodday. :thumbsup: Edited June 30, 2015 by SKYZOO Link to comment Share on other sites More sharing options...
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