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A mod to remove quest item from inventory?


archimagekhan

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You can use a console command for it. Type into the console:

 

help "name of item to remove here"

 

Find the ID (number letter combination) of the item in the list that shows up, then type:

 

player.removeitem IDHERE 1

 

Replacing IDHERE with the ID you got.

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  On 6/29/2015 at 9:50 PM, archimagekhan said:

Thank you for your answer!

 

In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o.

If you're creating a house, you can use the scripting command RemoveItem when you activate a display. RemoveItem via script or via console always works no matter the item.

 

However, the mod in question you're looking for doesn't exist, it seems. :( It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.

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Yes, I'm indeed thinking of solving the problem via my own script instead of recommending another mod... But I was almost shure I saw this mod here on nexus... I must have misunderstood the description of the mod...anyway, I'll try to fix this by my own.

 

Thank you for your answers :)

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You can't test if something is a quest object but you can test if it is persistent, in which case it is very likely because it is stored in an alias. The alias may or may not be a quest object but there is certainly a fair chance that it is.
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  On 6/29/2015 at 10:14 PM, Mattiewagg said:

 

However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.

Not quite true. My Storage Helpers allows you to stash any quest item into its wearable and named containers. It does it with a combination of some Papyrus functions and a SWF file injected into the container menu. The injected SWF file was the only way I could detect arbitrary quest items (and even then they only get recognized as quest items when the game fails to transfer them into the container).

 

Fortunately it sounds like this is really a request for something much easier than moving arbitrary quest items. There are plenty of house mods that have displays for specific quest items like the Black Books and Elder Scrolls. Taking a look at the display setup for a few of those houses would be a good place to start.

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  On 6/30/2015 at 6:00 PM, cdcooley said:

 

  On 6/29/2015 at 10:14 PM, Mattiewagg said:

 

However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.

Not quite true. My Storage Helpers allows you to stash any quest item into its wearable and named containers. It does it with a combination of some Papyrus functions and a SWF file injected into the container menu. The injected SWF file was the only way I could detect arbitrary quest items (and even then they only get recognized as quest items when the game fails to transfer them into the container).

 

Fortunately it sounds like this is really a request for something much easier than moving arbitrary quest items. There are plenty of house mods that have displays for specific quest items like the Black Books and Elder Scrolls. Taking a look at the display setup for a few of those houses would be a good place to start.

 

Huh. Cool. :)

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  • 1 month later...
  On 6/29/2015 at 10:14 PM, Mattiewagg said:

 

  On 6/29/2015 at 9:50 PM, archimagekhan said:

Thank you for your answer!

 

In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o.

If you're creating a house, you can use the scripting command RemoveItem when you activate a display. RemoveItem via script or via console always works no matter the item.

 

However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.

 

It's existed for years.

 

http://www.tesvskyrim.com/skyrim-content-18-no-quest-items

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  On 8/24/2015 at 8:27 AM, magliadoro said:

 

  On 6/29/2015 at 10:14 PM, Mattiewagg said:

 

  On 6/29/2015 at 9:50 PM, archimagekhan said:

Thank you for your answer!

 

In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o.

If you're creating a house, you can use the scripting command RemoveItem when you activate a display. RemoveItem via script or via console always works no matter the item.

 

However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.

 

It's existed for years.

 

http://www.tesvskyrim.com/skyrim-content-18-no-quest-items

 

Yes, they manually removed it though.

 

Also, they should really post it in a few other places, would never have found it and it didn't show up in any search results. :O

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