archimagekhan Posted June 29, 2015 Share Posted June 29, 2015 Hello, as the title suggest, I'm looking for a mod that allows quest items to be removed from the inventory... I think I've seen one, but I can't find it now... Thanks! Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 29, 2015 Share Posted June 29, 2015 You can use a console command for it. Type into the console: help "name of item to remove here" Find the ID (number letter combination) of the item in the list that shows up, then type: player.removeitem IDHERE 1 Replacing IDHERE with the ID you got. Link to comment Share on other sites More sharing options...
archimagekhan Posted June 29, 2015 Author Share Posted June 29, 2015 Thank you for your answer! In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o. Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 29, 2015 Share Posted June 29, 2015 On 6/29/2015 at 9:50 PM, archimagekhan said: Thank you for your answer! In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o. If you're creating a house, you can use the scripting command RemoveItem when you activate a display. RemoveItem via script or via console always works no matter the item. However, the mod in question you're looking for doesn't exist, it seems. :( It's because there's no way to detect if something is a quest item with Papyrus or via SKSE. Link to comment Share on other sites More sharing options...
archimagekhan Posted June 29, 2015 Author Share Posted June 29, 2015 Yes, I'm indeed thinking of solving the problem via my own script instead of recommending another mod... But I was almost shure I saw this mod here on nexus... I must have misunderstood the description of the mod...anyway, I'll try to fix this by my own. Thank you for your answers :) Link to comment Share on other sites More sharing options...
lofgren Posted June 30, 2015 Share Posted June 30, 2015 You can't test if something is a quest object but you can test if it is persistent, in which case it is very likely because it is stored in an alias. The alias may or may not be a quest object but there is certainly a fair chance that it is. Link to comment Share on other sites More sharing options...
cdcooley Posted June 30, 2015 Share Posted June 30, 2015 On 6/29/2015 at 10:14 PM, Mattiewagg said: However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.Not quite true. My Storage Helpers allows you to stash any quest item into its wearable and named containers. It does it with a combination of some Papyrus functions and a SWF file injected into the container menu. The injected SWF file was the only way I could detect arbitrary quest items (and even then they only get recognized as quest items when the game fails to transfer them into the container). Fortunately it sounds like this is really a request for something much easier than moving arbitrary quest items. There are plenty of house mods that have displays for specific quest items like the Black Books and Elder Scrolls. Taking a look at the display setup for a few of those houses would be a good place to start. Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 30, 2015 Share Posted June 30, 2015 On 6/30/2015 at 6:00 PM, cdcooley said: On 6/29/2015 at 10:14 PM, Mattiewagg said: However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE.Not quite true. My Storage Helpers allows you to stash any quest item into its wearable and named containers. It does it with a combination of some Papyrus functions and a SWF file injected into the container menu. The injected SWF file was the only way I could detect arbitrary quest items (and even then they only get recognized as quest items when the game fails to transfer them into the container). Fortunately it sounds like this is really a request for something much easier than moving arbitrary quest items. There are plenty of house mods that have displays for specific quest items like the Black Books and Elder Scrolls. Taking a look at the display setup for a few of those houses would be a good place to start. Huh. Cool. :) Link to comment Share on other sites More sharing options...
magliadoro Posted August 24, 2015 Share Posted August 24, 2015 On 6/29/2015 at 10:14 PM, Mattiewagg said: On 6/29/2015 at 9:50 PM, archimagekhan said: Thank you for your answer! In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o. If you're creating a house, you can use the scripting command RemoveItem when you activate a display. RemoveItem via script or via console always works no matter the item. However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE. It's existed for years. http://www.tesvskyrim.com/skyrim-content-18-no-quest-items Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 24, 2015 Share Posted August 24, 2015 On 8/24/2015 at 8:27 AM, magliadoro said: On 6/29/2015 at 10:14 PM, Mattiewagg said: On 6/29/2015 at 9:50 PM, archimagekhan said: Thank you for your answer! In fact I'm looking for this mod because I'm creating a house in which I'd like to have a display for the black books and the elder scrolls, a.o. If you're creating a house, you can use the scripting command RemoveItem when you activate a display. RemoveItem via script or via console always works no matter the item. However, the mod in question you're looking for doesn't exist, it seems. :sad: It's because there's no way to detect if something is a quest item with Papyrus or via SKSE. It's existed for years. http://www.tesvskyrim.com/skyrim-content-18-no-quest-items Yes, they manually removed it though. Also, they should really post it in a few other places, would never have found it and it didn't show up in any search results. :O Link to comment Share on other sites More sharing options...
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