somebody4 Posted July 4, 2015 Posted July 4, 2015 (edited) Given an item that can be tempered, is there a way to get form of the corresponding tempering formula in runtime?Thanks Edited July 5, 2015 by somebody4
Mattiewagg Posted July 4, 2015 Posted July 4, 2015 Not that I'm aware of. You could have a recipe with a ton of different conditions on things, IIRC, by that would not be dynamic by far.
somebody4 Posted July 5, 2015 Author Posted July 5, 2015 (edited) But I guess there is a pool of recipes for forging and tempering during runtime?Just need to iterate through the pool, if I can gain access to that..... Or even listen to the forging and tempering menu, and check on the currently selected recipe, sounds like very hard to do it though..... Edited July 5, 2015 by somebody4
Mattiewagg Posted July 5, 2015 Posted July 5, 2015 There's not a function to change an ingredient in a recipe, as far as I am aware. Edit: f*#@ me, I'm wrong. Sorry. I don't work with constructible objects too much. You can do it at runtime: http://www.creationkit.com/ConstructibleObject_Script With SKSE. http://www.creationkit.com/SetNthIngredient_-_ConstructibleObject
somebody4 Posted July 6, 2015 Author Posted July 6, 2015 Yea hahaBut I cant find a way to get the recipe(s) given an item :S
Mattiewagg Posted July 8, 2015 Posted July 8, 2015 Yea hahaBut I cant find a way to get the recipe(s) given an item :S I should let someone who knows recipes better answer you. I've never even touched them so I'm going blind here.
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