Colleenfrances Posted July 7, 2015 Share Posted July 7, 2015 (edited) I have a working hairpack and I decided to make my own custom race for my courier. I duplicated the caucasian race and changed everything to my liking. Adding custom hairs to customs races isn't hard, just simple add the hairs into the race facegen data thingie. But I got a problem, they won't work together. The hairpack alone works fine, and the custom race alone works fine. But they won't work together. The hairs all disappear. When I check back in the Geck they aren't on the races. In the Geck I checked off the hairpack and the custom race and made the custom race the active file. I even tried adding the hairpack as a master with FNVEdit. Making a merged patch didn't help either. No luck. Any idea what I'm doing wrong? Thanks! Edited July 7, 2015 by Colleenfrances Link to comment Share on other sites More sharing options...
madmongo Posted July 7, 2015 Share Posted July 7, 2015 (edited) There are a couple of problems with the way that you are doing this. First, you can't use resources from another esp into an esp. That doesn't work. You can only use resources from an esm in your esp. You can make your hair pack mod an esm, and then create your new mod using that esm, and then you can copy the hairs from that into your custom race. You can't just go back after the fact and change the esp into an esm and have it work though. The second problem you have is that the GECK rather stupidly marks any race as changed when you duplicate it, even though you haven't changed the race you are duplicating from. Since you made a copy of the caucasian race, the GECK marks the caucasian race as changed by your mod, even though you didn't change anything in the caucasian race. This will cause your mod to overwrite any other changes o the caucasian race made by other mods. The way you fix that is you check your mod as the active file but don't load it yet. Instead, click on details, and on the details list scroll down to the caucasian race entry. Select that and press the Delete key. This will mark that record so that the GECK will not load it. Close the details list and then load your mod (now it won't load your modified caucasian race entry). Once your mod is loaded, just save it, and now the caucasian modification should be gone. Stupid GECK. Edited July 7, 2015 by madmongo Link to comment Share on other sites More sharing options...
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