hellkat9940 Posted February 15, 2011 Share Posted February 15, 2011 I played New Vegas a bit right after it came out, then got busy for awhile and I'm only just now coming back to it. So I cleared out my mods folder and started anew with the nVamp thingy and it's accompanying mods, as well as a few others. Only problems is that one of them seems to have turned off the thingy that appends (Empty) after it's been looted. Either that or something to do with the HUD has done it. I'm not sure which one would be the problem, and it's going to be an absolute pain to turn off a few mods at a time, load up New Vegas, point at a container, and see if that set was the culprit. So I figured I'd post my mod list here and the problem here and see if anyone knew anything about such an error. Said modlist:[X] FalloutNV.esm[X] MercenaryPack.esm[X] Lings.esm[X] New Vegas Redesigned.esm[X] Tales from the Burning Sands.esm[X] AWorldOfPain(Preview).esm[X] EZ_CompanionNVSE.esm[X] EZ_CompanionNVSE_Killable_Normal.esm[X] More Perks.esm[X] More Perks for Companions.esm[X] More Traits.esm[X] More Challenges.esm[X] Project Nevada - Core.esm[X] Caliber.esm[X] CFWNV.esm[X] Weapon Mod Expansion.esm[X] FOOK - New Vegas.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] nVamp - Core.esm[X] nVamp - Vaernus's Voracious Vermin.esm[X] Brahmin Bess.esm[X] Community Bugfix Compilation Patch.esp[X] NewVegasBounties.esp[X] Serial Killer.esp[X] FOOK - New Vegas.esp[X] Caesars_Legion_Overhaul.esp[X] More Perks for Companions Update.esp[X] More Traits Update.esp[X] More Perks Update.esp[X] XFO - 4a - Perks - Paths.esp[X] XFO - 5a - SPECIAL & Stats Rebalance.esp[X] XFO - 5b - Skills - SP Formula Rebalance.esp[X] XFO - 5c - Skills - Better Med Surv Repair.esp[X] XFO - 5ea - Skills - Barter - Mild.esp[X] XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp[X] XFO - 8a - Cripple & Body Part Revamp.esp[X] XFO - 8c - Karma Rebalance.esp[X] XFO - 8b - Speed Increases.esp[X] XFO - 9a - Enemies - AI revamp.esp[X] Project Nevada - Cyberware.esp[X] Nevada Skies - URWLified.esp[X] StripNightLum.esp[ ] LUMENARIUM - Working Sunglasses ONLY.esp[ ] LUMENARIUM - Bright Clear Days.esp[ ] ELECTRO-CITY - Darker Nights.esp[X] Mod Loot - 2. Reasonably Rare.esp[ ] ELECTRO-CITY - Imaginator.esp[ ] DYNAVISION 2 - Dynamic Lens Effect.esp[X] Superior Firepower - Kinetic Ammo.esp[X] Superior Firepower - Energy Ammo.esp[X] Superior Firepower - New Weaponry.esp[X] Superior Firepower (BETA) - Explosive Weaponry.esp[X] nVamp - Tales from the Burning Sands.esp[X] Weapon Mod Expansion.esp[X] nVamp - A World of Pain.esp[X] nVamp - Caliber.esp[X] nVamp - Classic Fallout Weapons.esp[X] nVamp - New Vegas Bounties.esp[X] nVamp - Caesars Legion Overhaul.esp[X] nVamp - More Perks.esp[X] nVamp - XFO.esp[ ] nVamp - Effects and Graphics.esp[X] nVamp - Superior Firepower.esp[X] nVamp - Weapon Mod Expansion.esp[X] nVamp - Weapon Mods Expanded.esp[X] nVamp - Combat Enhancement.esp[X] nVamp - Game Fixes.esp[X] nVamp - Core.esp[X] nVamp - Vaernus's Voracious Vermin.esp[X] Bashed Patch, 0.esp[X] keepcompanionperks.esp[X] GoodspringsPlayerHome.esp[X] XFO - 4ba - Perks - Perk Every Level.esp[ ] XFO - 4bb - Perks - Two Perks Per Level.esp[X] Mod Loot - 2. Reasonably Rare (WME).esp[X] Kobu's Free Wild Wasteland Trait.esp[X] CarryMult.esp[X] UnlimitedCompanions.esp[X] AllCompanionsEssential 2.0.esp[X] Max Followers 12.esp[X] WilderWasteland_SAC.esp[X] FOOK - Lings.esp[ ] PortableCampsite.esp[ ] New Vegas Map Markers.esp[ ] fasterwildwasteland.esp[ ] NewStripMapMarkers.esp[ ] CFWNV-FOOK.esp[ ] Sprint Mod.esp[ ] Caesars Freeside Shop.esp[ ] headgearfix.esp[ ] VeronicaFix.esp Link to comment Share on other sites More sharing options...
djmystro Posted February 16, 2011 Share Posted February 16, 2011 (edited) I noticed when modding FO3 ages ago when I put a leveled item such as a 50% chance pistol spawn into one of the boxes marked 'empty' then it removed the empty tag from all boxes, even those with no pistol in. I can't say which mod has done this, I have not had chance to use many yet. Nor can I confirm this is what has happened but I have seen it before. EDIT: Missed the part about after looting. Sorry, no ideas there... Edited February 16, 2011 by djmystro Link to comment Share on other sites More sharing options...
hellkat9940 Posted February 16, 2011 Author Share Posted February 16, 2011 (edited) Oddly enough it does it on corpses too. When looting the little mantis things in the Goodsprings Schoolhouse they made sound and gave off a visual cue of blood. I don't recall that happening before either. Edited February 16, 2011 by hellkat9940 Link to comment Share on other sites More sharing options...
luthienanarion Posted February 16, 2011 Share Posted February 16, 2011 Check the HUD options for Project Nevada. There's an extra thing to click in the bottom-right corner of the in-game menu. Link to comment Share on other sites More sharing options...
hellkat9940 Posted February 16, 2011 Author Share Posted February 16, 2011 Check the HUD options for Project Nevada. There's an extra thing to click in the bottom-right corner of the in-game menu. I took a peek in there, but couldn't find anything in my cursory examination. Is there anything in particular I should be looking for? Link to comment Share on other sites More sharing options...
Nemesis688 Posted February 16, 2011 Share Posted February 16, 2011 I'm having the same problem. I rather liked having the empty displayed and the little notification of my karma dropping. I think it has to do with nVamp - xfo. Since there are parts in the xfo pack that remove the messages. Those parts aren't installed but that's my best guess. Link to comment Share on other sites More sharing options...
hellkat9940 Posted February 16, 2011 Author Share Posted February 16, 2011 I'm having the same problem. I rather liked having the empty displayed and the little notification of my karma dropping. I think it has to do with nVamp - xfo. Since there are parts in the xfo pack that remove the messages. Those parts aren't installed but that's my best guess. Yes! That did it! Simply unchecking nVamp - XFO fixed the Empty problem. Thank you so much! Link to comment Share on other sites More sharing options...
quicksilverva Posted February 21, 2011 Share Posted February 21, 2011 nVamp should be dropping the hide "Empty" feature since FOOK already takes care of this Link to comment Share on other sites More sharing options...
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