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Swapping Static meshes in game


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Ooh, that's what I was looking for!

 

Though it does change the model of al versions of that form so I don't know if hat is what is wanted.

Then I guess perhaps you just have lots of "empty" placeholder weapons, each one linked to a display container. Then when a person wants to display an item, you just use the SetModelPath() on these appropriate base weapon forms and make a QueueNiNodeUpdate() for them.

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Ooh, that's what I was looking for!

 

Though it does change the model of al versions of that form so I don't know if hat is what is wanted.

Then I guess perhaps you just have lots of "empty" placeholder weapons, each one linked to a display container. Then when a person wants to display an item, you just use the SetModelPath() on these appropriate base weapon forms and make a QueueNiNodeUpdate() for them.

 

True. It's not a big issue, I"m sure it's useable for icecream's needs.

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