Mattiewagg Posted July 10, 2015 Share Posted July 10, 2015 Have you tried this: http://www.creationkit.com/SetWorldModelPath-_FormOoh, that's what I was looking for! Though it does change the model of al versions of that form so I don't know if hat is what is wanted. Link to comment Share on other sites More sharing options...
ThreeTen Posted July 11, 2015 Share Posted July 11, 2015 Have you tried this: http://www.creationkit.com/SetWorldModelPath-_FormOoh, that's what I was looking for! Though it does change the model of al versions of that form so I don't know if hat is what is wanted.Then I guess perhaps you just have lots of "empty" placeholder weapons, each one linked to a display container. Then when a person wants to display an item, you just use the SetModelPath() on these appropriate base weapon forms and make a QueueNiNodeUpdate() for them. Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 11, 2015 Share Posted July 11, 2015 Have you tried this: http://www.creationkit.com/SetWorldModelPath-_FormOoh, that's what I was looking for! Though it does change the model of al versions of that form so I don't know if hat is what is wanted.Then I guess perhaps you just have lots of "empty" placeholder weapons, each one linked to a display container. Then when a person wants to display an item, you just use the SetModelPath() on these appropriate base weapon forms and make a QueueNiNodeUpdate() for them. True. It's not a big issue, I"m sure it's useable for icecream's needs. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted July 12, 2015 Share Posted July 12, 2015 This is great! Mod authors just getting it done.Woot! Link to comment Share on other sites More sharing options...
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