21603 Posted January 7, 2007 Share Posted January 7, 2007 http://planetelderscrolls.gamespy.com/View...ail&id=1757 Does anyone use this mod and/or recommend it. It seems to do what Giants did for Morrowind. Link to comment Share on other sites More sharing options...
Povuholo Posted January 8, 2007 Share Posted January 8, 2007 Sort of. Giants only added creatures. This mod also adds all kinds of new features, of which some don't seem to have any connection to adding new monsters at all. What does the ability to grind gems have to do with monsters, besides the possibility that they drop gems? Still, it's a nice mod. Another nice creature mod is Lore Creature Expansion, which adds new creatures that exist in the Elder Scrolls Universe. For example Dwemer Spiders, Golden Saints and Werecrocs (Daggerfall). Link to comment Share on other sites More sharing options...
21603 Posted January 8, 2007 Author Share Posted January 8, 2007 Thanks for the reply. Are the animations working alright in both of these mods? The Guar is ridable like a horse, but what does it move like. Link to comment Share on other sites More sharing options...
Povuholo Posted January 8, 2007 Share Posted January 8, 2007 I don't know about MMM, but looking at the popularity of the mod I'm sure they are. Those of the Lore Creature mod are okay. you can see a video of the mounted guar. Other videos: , or look at a three minute preview . The stuff in the preview is in the current version. Link to comment Share on other sites More sharing options...
natcalsar Posted January 27, 2007 Share Posted January 27, 2007 I tried the mod once.I tried to climb on a horse, couldn't, so ran up to someone and talked to him. Then I appeared on the horse. I tried to get off of the horse, but couldn't, so went into 3rd person view. My character was taking up all of the screen so either the horse was really big, or I was really big. The mod messed up the sizes completely! Link to comment Share on other sites More sharing options...
Ramengelion Posted January 29, 2007 Share Posted January 29, 2007 As much as I love the mod, it severely conflicts with OOO, so I can't run it anymore. Link to comment Share on other sites More sharing options...
Rusla Posted January 29, 2007 Share Posted January 29, 2007 As much as I love the mod, it severely conflicts with OOO, so I can't run it anymore.What conflicts you noticed? I also have OOO and MMM installed, the author says about conflicts only in the faction system, but in my game i'm killing Raiders being level 1. I have suspicion that MMM may change OOO NPC's levels... anyone noticed that? Link to comment Share on other sites More sharing options...
Povuholo Posted January 29, 2007 Share Posted January 29, 2007 There are indeed conflicts between MMM and OOO. But there's a mod that combines these two mods, together with Francesco's mod. FranOooMmm! Link to comment Share on other sites More sharing options...
Abramul Posted January 29, 2007 Share Posted January 29, 2007 There are indeed conflicts between MMM and OOO. But there's a mod that combines these two mods, together with Francesco's mod. FranOooMmm!How is that pronounced? Link to comment Share on other sites More sharing options...
Povuholo Posted January 29, 2007 Share Posted January 29, 2007 How is that pronounced?I don't know, but the mod description says that it sounds like kaboom! Link to comment Share on other sites More sharing options...
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