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Ok. Im stumped.


quicksilverva

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ok. this is what it is:

 

 

 

found a mesh/texture combo of the H&K PSG1 in an unused folder on my desktop, so for kicks i was going to put it in game to lug around picking baddies off. So i created a new rifle in the game by changing ONLY the name, editorID and model of the vanilla sniper rifle, everything else i left alone. when i went to try it out, found out that ONLY the .308, FMJ works like its supposed to. the .308, HP and .308, AP don't do a damned thing (set for 308ammolist). the gun will kick and the .wav file (or whatever format they use) plays, but no projectile is displayed, or hole is made in the ground is made when aimed and shot at.

 

pulled out the vanilla sniper rifle, and all is well. switched back to the added rifle, same issue.

 

im assuming the PSG model i found came from Einherjrar's 19th and 20th Century Weapons pack from Fallout 3, since its the only mod that ive used in the past that had it.

 

are weapon meshes for Fallout 3 not compatible with New Vegas, or am i just missing somethin here????

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Moraelin:

 

i believe it does, since only the .308 FMJ round works (hole in ground when shot at)

 

 

Glenstorm:

 

shows up fine on my screen, but then again, im using a white background. lol. but since i cant see your screen, dont know what font color to change to

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ok. this is what it is:

 

found a mesh/texture combo of the H&K PSG1 in an unused folder on my desktop, so for kicks i was going to put it in game to lug around picking baddies off. So i created a new rifle in the game by changing ONLY the name, editorID and model of the vanilla sniper rifle, everything else i left alone. when i went to try it out, found out that ONLY the .308, FMJ works like its supposed to. the .308, HP and .308, AP don't do a damned thing (set for 308ammolist). the gun will kick and the .wav file (or whatever format they use) plays, but no projectile is displayed, or hole is made in the ground is made when aimed and shot at.

 

pulled out the vanilla sniper rifle, and all is well. switched back to the added rifle, same issue.

 

im assuming the PSG model i found came from Einherjrar's 19th and 20th Century Weapons pack from Fallout 3, since its the only mod that ive used in the past that had it.

 

are weapon meshes for Fallout 3 not compatible with New Vegas, or am i just missing somethin here????

By "don't work" what exactly do you mean? Can you change ammo types? Do any ammo types behave as they're supposed to?

 

Moraelin:

 

i believe it does, since only the .308 FMJ round works (hole in ground when shot at)

 

Glenstorm:

 

shows up fine on my screen, but then again, im using a white background. lol. but since i cant see your screen, dont know what font color to change to

Default color is dark gray with white text. I don't know what you're looking at.

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By "don't work" what exactly do you mean? Can you change ammo types? Do any ammo types behave as they're supposed to?

yes. the ammo types switches fine, FMJ -> AP -> HP, but when i try to fire either the AP or HP, its pretty much shooting blanks. only the FMJ actually "works". this was tested by aiming at the ground and shooting to see if a crater is made.

 

FMJ - yes

AP - no

HP - no

 

will post screens when i can

 

 

Default color is dark gray with white text. I don't know what you're looking at.

 

ah. ok. im set for white background, since it doesnt lag the computer im using to type this

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By "don't work" what exactly do you mean? Can you change ammo types? Do any ammo types behave as they're supposed to?

yes. the ammo types switches fine, FMJ -> AP -> HP, but when i try to fire either the AP or HP, its pretty much shooting blanks. only the FMJ actually "works". this was tested by aiming at the ground and shooting to see if a crater is made.

 

FMJ - yes

AP - no

HP - no

 

will post screens when i can

 

 

Default color is dark gray with white text. I don't know what you're looking at.

 

ah. ok. im set for white background, since it doesnt lag the computer im using to type this

Okay, try this:

Open up FOMM. Find your mod.

Right-click on it. You should see an option labeled "Open in TESSnip".

You'll get a window with a list of everything modified by your mod. See if you accidentally altered anything besides the sniper rifles.

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Okay, try this:

Open up FOMM. Find your mod.

Right-click on it. You should see an option labeled "Open in TESSnip".

You'll get a window with a list of everything modified by your mod. See if you accidentally altered anything besides the sniper rifles.

 

 

 

the only thing changed is the vanilla sniper rifle

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FMJ - yes

AP - no

HP - no

 

Are you running CaliberX or another mod that might affect ammo? Check your FMJ/AP/HP entries and see if any have integrated projectile data in their entry. I'm guessing that your FMJ is being given one by a mod you have installed and the others are keeping their default entry of nothing. One way to fix this, if it is the case is specify projectile data for the other ammo types or on the weapon entry itself. There's also the JSP ammo type in that caliber, which should also be included in the ID list.

Edited by Brigand231
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