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Demon Race: Eyes not working


ElricOfGrans

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I have recently installed Chingari and Ismelda's Demon Race. The race appears in the race menu, the textures work fine, the OBSE extras work fine, the hair options all appear... but for some reason, only the eyes do not work. Instead of a selection of demonic eyes, I get five vanilla eyes (Blue, Green, Brown, Dark Elf and Dremora). I install the race, the cosmetic pack, the claw pack, the horn pack, the tattoo pack and both installing and not installing the Elaborate Eyes pack. I do all this with OBMM, then sort with BOSS.

 

Firstly, my load order:

 

Active Mod Files:
00  Oblivion.esm
01  TR_OoT_Main.esm
02  Jog_X_Mod.esm
03  All Natural Base.esm  [Version 1.0]
04  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
05  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
06  Cobl Main.esm  [Version 1.72]
07  Qarls_Harvest.esm
08  Mart's Monster Mod.esm  [Version 3.7b3p3]
09  TamrielTravellers.esm  [Version 1.39c]
0A  Better Cities Resources.esm  [Version 4.8.4]
0B  Cobl Races TNR.esp  [Version 1.53]
0C  Cobl Races TNR SI.esp  [Version 1.53]
0D  Unofficial Oblivion Patch.esp  [Version 3.3.4]
0E  Oblivion Citadel Door Fix.esp
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]
11  SM Plugin Refurbish - SI.esp  [Version 1.30]
12  Better Cities .esp
13  All Natural.esp  [Version 1.1]
14  All Natural - SI.esp  [Version 1.0]
++  phinix-waterfix.esp
++  Real Lava 1.3.esp
++  Symphony of Violence.esp
15  AmbientTownSounds.esp
16  MIS Low Wind.esp
17  MIS New Sounds Optional Part.esp
18  Atmospheric Oblivion.esp
++  Drum_Fix.esp
19  Storms & Sound.esp
1A  All Natural - Real Lights.esp  [Version 1.1]
1B  LightsOut.esp
1C  WindowLightingSystem.esp
1D  AliveWaters.esp
1E  AliveWaters - Koi Addon.esp
1F  AliveWaters - Slaughterfish Addon.esp
20  Book Jackets Oblivion.esp
21  BEER_Inebriation.esp  [Version 1.21]
22  ChaseCameraMod.esp
23  ImprovedSigns.esp
++  Item interchange - Extraction.esp  [Version 0.76]
24  Qarls_Harvest.esp
++  RealWalk.esp
25  Enhanced Economy.esp  [Version 5.2.2]
26  Display Stats.esp  [Version 1.2]
27  Musical Immersion 1.0.esp
28  Purge Cell Buffers - Loading.esp  [Version 1.0.0]
29  Quest Log Manager.esp  [Version 1.3.2]
2A  Dynamic Map.esp  [Version 2.0]
2B  Map Marker Overhaul.esp  [Version 3.5.1]
2C  Map Marker Overhaul - SI additions.esp  [Version 3.5]
2D  Book Jackets DLC.esp
++  MaleBodyReplacerV4.esp
2E  PTArtifacts.esp
2F  Thieves Arsenal.esp
30  Extinguish the Lights.esp
31  TGND.esp
32  TGND_SI.esp
++  Francesco's Optional Vendor Tweaks.esp
33  Francesco's Optional Leveled Quests.esp
34  Francesco's Optional Leveled Arena.esp
35  Francesco's Optional Files 2.esp
36  Cobl Glue.esp  [Version 1.72]
37  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
38  Harvest[Containers].esp
39  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
3A  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]
3B  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
3C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
3D  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]
3E  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp  [Version 3.7b3p3]
3F  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
40  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
41  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
42  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
43  TamrielTravellers4MMM.esp  [Version 1.39c]
44  TamrielTravellersItemsCobl.esp  [Version 1.39c]
45  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  Atmospheric Oblivion - MMM Patch.esp
++  MMM-Cobl.esp  [Version 1.69]
46  Better Dark Brotherhood Sanctuary.esp
47  BHC_Expanded.esp  [Version 1.2]
48  Hentai Mania.esp
49  The Ayleid Steps.esp  [Version 3.4]
4A  thievery.esp
4B  thievery - EE patch.esp  [Version 4.2]
4C  TR_Stirk.esp
4D  Stirk_Compatibility_Patch.esp
4E  Knights.esp
4F  Knights - Book Jackets.esp
++  SM Plugin Refurbish - Knights.esp  [Version 1.06]
++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]
50  The Lost Spires.esp
51  road+bridges.esp  [Version 4.6]
52  Faregyl.esp  [Version 2.0]
53  PTMudwater.esp
54  xuldarkforest.esp  [Version 1.0.5]
55  LostSpires-DarkForest patch.esp
56  xulStendarrValley.esp  [Version 1.2.2]
57  xulTheHeath.esp
58  MMMMWL-TheHeath patch.esp
59  XulEntiusGorge.esp
5A  xulFallenleafEverglade.esp  [Version 1.3.1]
5B  LostSpires-Everglade patch.esp
5C  xulColovianHighlands_EV.esp  [Version 1.2.1]
5D  xulChorrolHinterland.esp  [Version 1.2.2]
5E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
5F  HentaiMania2.esp
60  xulBravilBarrowfields.esp  [Version 1.3.2]
61  xulLushWoodlands.esp  [Version 1.3.1]
62  xulAncientYews.esp  [Version 1.4.3]
63  xulAncientRedwoods.esp  [Version 1.6]
64  xulCloudtopMountains.esp  [Version 1.0.3]
65  xulArriusCreek.esp  [Version 1.1.3]
66  xulPatch_AY_AC.esp  [Version 1.1]
67  xulRollingHills_EV.esp  [Version 1.3.3]
68  MMMMWL-RollingHills patch.esp
69  xulPantherRiver.esp
6A  xulRiverEthe.esp  [Version 1.0.2]
6B  xulBrenaRiverRavine.esp  [Version 1.1]
6C  xulImperialIsle.esp  [Version 1.6.6]
6D  xulBlackwoodForest.esp  [Version 1.1.0]
6E  xulCheydinhalFalls.esp  [Version 1.0.1]
6F  xulAspenWood.esp  [Version 1.0.2]
70  xulSkingradOutskirts.esp  [Version 1.0.1]
71  xulSnowdale.esp  [Version 1.0.2]
72  xulCliffsOfAnvil.esp
73  NRB4+UL-II Patch.esp  [Version 5.0.1]
74  West Roads.esp
75  bartholm.esp
76  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
77  HUD Status Bars.esp  [Version 2.0.1]
78  DS Portable Sorters.esp  [Version 1.3]
79  Dungeon Actors Have Torches 1.6 CT.esp
7A  ImprovedSoulgems.esp  [Version 1.11]
7B  P1DkeyChain.esp  [Version 5.00]
7C  PersuasionOverhaul.esp
7D  Enhanced Vegetation [125%].esp
7E  Soulgem Magic.esp  [Version 1.0]
7F  Storms & Sound - Bartholm.esp
80  Storms & Sound - The Lost Spires.esp
81  Storms & Sound - Better Cities.esp
82  Toggleable Quantity Prompt.esp  [Version 3.2.0]
83  Quest Award Leveller.esp
++  Quest Award Leveller - Knights of the Nine.esp
84  Alternative Start by Robert Evrae.esp
85  RealisticFatigue.esp
86  RealisticHealth.esp
87  RealisticForceMedium.esp
88  RealisticMagicForceMedium.esp
89  GalerionUnarmoredAcrobatics.esp
8A  ConduitMagic.esp
8B  SupremeMagicka.esp  [Version 0.90b]
8C  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
8D  MidasSpells.esp
8E  RshAlchemy.esp
8F  Lightweight Potions.esp  [Version 1.1]
90  StealthOverhaul.esp
91  ZumbsLockpickingMod - OBSE.esp
92  ZumbsLockpickingMod - Hide Difficulty Addon.esp
93  RenGuardOverhaul.esp
94  SM Hand Combat.esp  [Version 1.0]
95  RealisticLeveling.esp
**  Let There Be Darkness - Cyrodiil + SI.esp
**  Let There Be Darkness - Knights.esp
**  Let There Be Darkness - Lost Spires.esp
**  Let There Be Darkness - UL Colovian Highlands.esp
**  Let There Be Darkness - UL Lost Coast.esp
**  Let There Be Darkness - UL Brena.esp
**  Let There Be Darkness - UL Blackwood Forest.esp
++  Item interchange - Placement.esp  [Version 0.76]
96  Ethereal - Eyes.esp
97  DemonRace.esp  [Version 2.9.16]
98  Cobl Races.esp  [Version 1.52]
++  Khajiit Fix.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
99  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
9A  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
++  Cobl Races - Balanced.esp  [Version 1.52]
9B  Better Cities Full.esp  [Version 4.8.4]
9C  Better Cities - VWD of the IC.esp  [Version 4.7.0]
9D  Better Imperial City.esp  [Version 4.8.4]
9E  Better Cities Full FPS Patch.esp  [Version 4.8.4]
9F  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]
A0  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]
A1  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]
A2  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.8.1]
A3  Better Cities - Thievery.esp  [Version 4.8.0]
A4  Better Imperial City FPS Patch.esp  [Version 4.8.1]
A5  Better Cities - The Lost Spires.esp  [Version 4.7.0]
A6  Better Cities - COBL.esp  [Version 2.1]
A7  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]
A8  MM_NoMoreAnnoyingMessages.esp  [Version 1.2]
A9  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
AA  bgMagicLightningbolt.esp
AB  MiniMap.esp
**  NRB4 Standard Road Record.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.1]
AC  LandMagicPatch.esp
AD  Bashed Patch, 0.esp

 

 

I use automatic tagging for Wrye Bash, and get the following for the Demon Race:

Eyes

Hair

NpcFaces

R.Relations

 

This sees me import data into the NPC Faces and Races sections.

 

I have tried NOT importing these sections, and not importing ANYTHING into the Races section to no avail. I have tried moving Demon Race down to immediately before the Bashed Patch to no avail. I found that moving it to AFTER the Bashed Patch allows the eyes to appear correctly in the race menu, but I immediately observed odd behaviour with many other mods (probably not unexpected). Out of interest, I created a character like this, put the esp back where it should be, rebuilt the Bashed Patch and loaded the character. Doing this caused the eyes to glitch out. I have tried doing a complete reinstall of Oblivion and my mods, which did not resolve this. The issue happens with both genders, which is probably the expected behaviour.

 

EDIT: wrong word.

Edited by ElricOfGrans
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The Bashed Patch is a great help, but not perfect. All it does is make sure there are no conflicts, but overrides still happen. By actually merging the race into the Bashed Patch it probably overrides the eyes and hair data for the race and takes what is common for other races (although technically that should not happen).

 

My solution would be to not merge it into the Bashed Patch at all, since the Demon Race does not conflict with any other race (and provides their own set of eyes and hairs). Race Relations is unnecessary because Demom Race doesn't even have any defined. There also are no NPCs in this mod, so NpcFaces is superfluous as well.

 

Simply leave it out of the Patch, regenerate the BP and that should help.

 

If you want to use other eyes and hairs from, your ethereal eyes/Cobl mods you need to first make sure that EE uses the same eye mesh as Demon Races (i am guessing Demon Races uses Nequam, but it provides their own mesh too).

I always use Tes4Edit to make my merges (Bash patch for the tedious stuff like leveled item lists and cobl item distribution), because it allows me to immediately see what i should and should not merge. Then you can add all the hairs and eyes you want...

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I have to ask, but did you download and install the cosmetic pack that comes with the race?

 

Never mind: I re-read your original post. Sorry.

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I believe I may have found something. As I was trying out various ideas, I reread the Wrye Bash manual and came across this:

When adding a custom race, use either only vanilla eyes, or only custom eyes. I.e. do not mix custom eyes and vanilla eyes. If you mix vanill eyes and custom eyes, and if the race is playable, then bash will filter down to just the vanilla eyes.

When I have Demon Race before the Bashed Patch, I only get five vanilla eyes; when it is after, I get those eyes and several custom ones. It sounds likely this is the culprit. To test, I have disabled the Race Records step in the Bashed Patch and was able to keep the race where BOSS put it and still see the full list of eye options for it. On a quick check, I did not observe anything wrong with other races in CharGen, though I obviously could not check every NPC quickly.

 

Should it be safe to play without this step, or should I look for a better solution?

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@ElricOfGrans: if you follow these steps below, we may be able to find the conflicts and help you more.

 

1) Download TES4Edit

http://tesnexus.com/downloads/file.php?id=11536

 

2) Open it and load every mod in your active list. Select everything.

3) After everything is loaded, right click on a file (it does not matter which) from the tree list and select "Apply filter"

4) Check "by conflict status overall" and check every voice in the subframe.

5) Check "by conflict status for this particular record" and check every voice in the subframe

6) Check "Conflict status inherited by parent"

7) Everything else should be unchecked.

 

Now, as soon as you click apply the entire list will start to filter. This will require some time, so have patience and wait.

When the entire filtering process is finished, you will have the tree list full of nice colors :)

Now, select the DemonRace.esp from the list and expand it. You will see red entries (you may find both red background and red text color ).

These are the conflicting voices. By clicking on each of them you will be able to see which other mods are conflicting with it. With TES4Edit you may be able to edit the conflicts, creating a sort of "personal bashed patch".

It takes a little bit of practice, but then it becomes an invaluable tool. I use a little private patch, loaded last in order, for things which Bashed is not able to merge properly.

Let us know which mods are overwriting!

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I have just tried running TES4Edit with the settings as described. I checked *almost* everything, but I left out some `merge only' files (eg Cobl Item Iterchange) which would not work if checked.

 

There was nothing red listed under Demon Race.esp. Almost all sections were black text on a white background. One item was yellow text on a pink(?) background: Light section, `SpellILightSpellMedium', conflicting with All Natural - Real Lights and Midas Spells (and Oblivion itself, so I guess it is a default variable or something). I would be willing to bet this is unrelated.

 

A useful lesson none the less, which I can definitely apply in future. Thank you for teaching me!

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  • 2 weeks later...

Go to your Oblivion Data folder. Then open "Meshes", then "Characters".

Do you see a "Demon Eyes" folder in there?

Looking at the .esp internals I see every demon eye should be in that folder. For example, a path is:

"Characters\Demon Eyes\SlitEyes\rvghs1_02.dds"

Now, you should make sure when you extract the demon eyes pack, that the .dds files are in the right folder.

"Characters\Demon Eyes\SlitEyes\" in the case of rvghs1_02.dds

 

Can you confirm the .dds files are installed in the right folder? "Characters\Demon Eyes\" for standard eyes and "Characters\Demon Eyes\SlitEyes\" for addon eye pack, I think.

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