slick88gt Posted April 26, 2016 Share Posted April 26, 2016 Anyone able to fix this yet? I've got the same problem but am unwilling to give up XPMSE, watching my character run around with two swords on his back is too much fun. Link to comment Share on other sites More sharing options...
zoyer2 Posted April 29, 2016 Share Posted April 29, 2016 (edited) same problem here :,(( I will try more today fella's to find a fixEdit: And yes seeing the character running around with 2 swords on the back is just way to spanky to be removed Edited April 29, 2016 by zoyer2 Link to comment Share on other sites More sharing options...
Bugnexus7 Posted April 29, 2016 Share Posted April 29, 2016 (edited) I believe I've found a work-around to solve this issue. Not having the technical knowledge to further investigate, I can only offer my theory on why this is happening. The only time I've experienced this problem is when an autosave is over-written--from the moment this first occurs, I begin having long save times for quicksaves. Normally, the vanilla game over-writes autosaves after a certain point to prevent them from accumulating in the Saves folder. This function can be toggled on/off in the settings window, but leaves the player in a situation where they have to manually open the interface and make a manual save--tedious at best. In short, the problem does not exist in the vanilla game, but occurs when a vanilla function takes place. Now, most people use SKSE when using mods, and SKSE creates it's own save files to store data from mods that use SKSE (.bak files). When the game is actually running, this data is stored in a temp file and is then converted by SKSE into a .bak file when a save occurs. I've discovered that this is the moment the problem actually manifests itself--during the process of converting that temp file into a .bak file, but only if the save is being over-written! If it is creating an entirely new save, ie a manual save, the problem does not occur. So, if SKSE is creating a .bak file for an autosave (overwritten, once several have been created), the user may encounter this issue (long quicksave times). The work-around is to prevent any autosaves from being created in the first place! Here is what I did to acheive this. I was already using the Autosave Manager Mod ( http://www.nexusmods.com/skyrim/mods/34842/? ) and actually thought it might be the culprit at one point. It was not the cause, but turned out to be the solution. I simply configured it to never overwrite saves.1) Install Autosave Manager2) Turn OFF all of the save functions in the vanilla settings panel. (ESC, settings, gameplay)3) On the "Save Events" tab of Autosave Manger's MCM menu, use ONLY Incremental saves (including the timed save function), except for the hotkeyed Manual Save--Keep that a Manual Save. (If you use ENB, make sure you switch the hotkey to something other than F4, as that is hard-coded by ENB to purge VRAM--I used F6). Do NOT use any autosaves for any event!4) On the "General Settings" Tab of Autosave Manager's MCM menu, check the box for "Incremental Save Event-Names". This will force the mod to add the name of the cell and a timestamp to the savefile name, ensuring that it will have to make a new save instead of over-writing a previous one.5) Delete your old quicksave files, being sure to delete the SKSE .bak file. At this point, the only save files that should ever be over-writen is the Quicksave (.ess and .bak). All the others should be uniquely-named files. Granted, this will require the user cleans out the save folder periodically as the files will now start to build up rather than be over-writen all the time. Your save folder will get bigger much faster, but the trade off is no long save times. If you've plenty of drive space, this hopefully isn't an issue. A true fix to this issue would have to come from the SKSE team, as the problem seems to be with SKSE save files, not vanilla. If anyone has this issue with vanilla Skyrim (NO SKSE installed) it would be a good idea to post here to help confirm if this is indeed an SKSE issue--as I said, I am not sure this is the case. Bug Edited April 29, 2016 by Bugnexus7 Link to comment Share on other sites More sharing options...
zoyer2 Posted April 30, 2016 Share Posted April 30, 2016 Heya today i went in to my house, got that mod so u can wait 31 days to clear out some scripts (dunno if that helped) But after that i stopped using quick save. i deleted many saves in my save folder in (My documents). I manually saved over my last quicksave and after that i just manually saved many times during my gameplay and now it quicksaves perfectly :) Link to comment Share on other sites More sharing options...
ThosRTanner Posted May 8, 2016 Share Posted May 8, 2016 I;ve found this seems to work, though I suspect I'm going to be a trifle upset when I get to 20 travel saves and it wraps. Link to comment Share on other sites More sharing options...
KittyDarkling Posted June 20, 2016 Share Posted June 20, 2016 I believe I've found a work-around to solve this issue.-snip-So, if SKSE is creating a .bak file for an autosave (overwritten, once several have been created), the user may encounter this issue (long quicksave times).-snip-I was already using the Autosave Manager Mod ( http://www.nexusmods.com/skyrim/mods/34842/? ) and actually thought it might be the culprit at one point. It was not the cause, but turned out to be the solution. I simply configured it to never overwrite saves.-snip-A true fix to this issue would have to come from the SKSE team, as the problem seems to be with SKSE save files, not vanilla. If anyone has this issue with vanilla Skyrim (NO SKSE installed) it would be a good idea to post here to help confirm if this is indeed an SKSE issue--as I said, I am not sure this is the case.-snip- Thank you so much!!! This work around outright saved Skyrim for me!! I was near ready to give up, so thank you so much :D Link to comment Share on other sites More sharing options...
Gelbathur Posted October 31, 2016 Share Posted October 31, 2016 Hi, first of, im not native to english, i understand everything but I may be a bit wierd with spelling and grammar, Ill try to be as clear as possible. It started with that it took over 10 seconds for me to quicksave. I had messed around with some mods so I reinstalled the game and the mods yesterday ( removed all old saves to and started from scratch.). And for the first time i tried to have a nice load order based on pinned threads on this forum.The game was fine except that it crashed 90% of the time when i loaded a save, but its not the worst thing ive encountered with all my mods. (I know, i got too many.) Then when I began to play today the old problems appeared again, it takes over 10 sec for me to quicksave, and even longer for the sleep-timer (?) to start, the game freezes and i sit and wait for around 20 to 30 secs for it to start. Then one old disabled mod began to ghost my game, i downloaded immersive citizens ai overhaul when it came out and for some reasons I didnt get along with it, but today some features from it appears in my new game, which means that some npcs are where they shouldnt and other stuff that i encountered while the mod was active. How can this be happening? Ive read that it was a myth that old mods survived reinstallations and "ghosted" around but its clearly happening to me now. What can cause that my game freezes when i try to quicksave? I can get along with the "ghost" and so on but the slow quicksave is driving me a little insane, if anyone can help me or at least had a similar problem please write, im open to almost anything (except for sacrificing goats in the moonlight :tongue: ) PS. I would have attached a file with my loadorder, but im not quite clear with how to do that..Hey, so I don't know if you still have this problem or even if you still play the game but anyway.I've managed to solve the problem i was having with saving which was basically the same you were having. Mine were taking forever because of "Bloated Saves". This basically happens when you have a mod or a ton of mods and then you decide to delete a lot of them. Thing is, many of the scripts the mods use are still being used regardless of the mod being installed or not. I solved it watching this guys tutorial: Be a little pacient because he is recording it live on twitch but, trust me, it is worth it. Link to comment Share on other sites More sharing options...
RandomVariableX Posted November 2, 2016 Share Posted November 2, 2016 [TL;DR Solution] Turn on Local save in MOD ORGANIZER by going Profile > Manage > Select Profile > Check the Local Savegames box. Then Click Transfer saves > Select your saves > Hit copy. So I was having save times that would freeze my game for up to 10 seconds at a time. At first I thought it was a consequence of script heavy mods, Dyndolod, or just the hand of gods punishing me for being addicted to skyrim yada yada... After reading through this thread, the explanation on file conversion for mod organizer made sense. The [solution] that solved my issue was turning on local saves for my profile in mod organizer. This has reduced my save times to around a second, back to how it was during vanilla for me. Hope this helps others sorry if necro thread. Link to comment Share on other sites More sharing options...
comodo99 Posted December 15, 2016 Share Posted December 15, 2016 I can confirm that RandomVariableX's solution indeed works. Link to comment Share on other sites More sharing options...
bionic86 Posted May 23, 2017 Share Posted May 23, 2017 [TL;DR Solution] Turn on Local save in MOD ORGANIZER by going Profile > Manage > Select Profile > Check the Local Savegames box. Then Click Transfer saves > Select your saves > Hit copy. So I was having save times that would freeze my game for up to 10 seconds at a time. At first I thought it was a consequence of script heavy mods, Dyndolod, or just the hand of gods punishing me for being addicted to skyrim yada yada... After reading through this thread, the explanation on file conversion for mod organizer made sense. The [solution] that solved my issue was turning on local saves for my profile in mod organizer. This has reduced my save times to around a second, back to how it was during vanilla for me. Hope this helps others sorry if necro thread. Yeah this worked for me as well. Will update post if anything change or this stops working. Sorry for the necro but this thread is one of the top results when searching for this problem. Link to comment Share on other sites More sharing options...
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