tnu Posted July 21, 2015 Share Posted July 21, 2015 (edited) OK so I plan on do ing a character who will take refugse in vairous dungeons as he progresses. he'll clear the dungeon and live there for a while before he upgrades to a new place. what I want to know is if my stratagy for doing this will be safe. make a mod that does one thing. sets the encounter zone of the dungeon I'm using to No Reset Zone. than when I'm ready to mo ve out of that dungeon I deactivate that esp and change it to whatever other dungeon I decide ot move in to. will this work? Is this safe given the issues with deactivating mods in Skyrim? Edited July 21, 2015 by tnu Link to comment Share on other sites More sharing options...
Boombro Posted July 21, 2015 Share Posted July 21, 2015 (edited) Go to the spawn marker, set to no respawn and that it.If you stayed in a place, nothing will spawn however. Edited July 21, 2015 by Boombro Link to comment Share on other sites More sharing options...
tnu Posted July 21, 2015 Author Share Posted July 21, 2015 isn't oit easier to jsut set the encounter azone to not reset? that way it deals with the enemy spawns and the container respawns no? Link to comment Share on other sites More sharing options...
Boombro Posted July 21, 2015 Share Posted July 21, 2015 Enemy spawns, zone reset and containers, these are all different and don't trigger each other at all. They just work in sync. Â Zone reset is for items in the cell. Like on tables.Containers are....containers. It easy to to know if they respawn, just click edit and there is a check box, However, change one and you changed them all. Link to comment Share on other sites More sharing options...
tnu Posted July 21, 2015 Author Share Posted July 21, 2015 I thought Zone reset was tied to encounter zones n ot containers. Link to comment Share on other sites More sharing options...
Boombro Posted July 21, 2015 Share Posted July 21, 2015 Dammit, forgot about that. Sorry.Just set the zone to no reset, just like this http://www.creationkit.com/images/3/3b/Jb_EncounterZone01c.jpg look at the checkbox. under 0 Link to comment Share on other sites More sharing options...
tnu Posted July 21, 2015 Author Share Posted July 21, 2015 yeah I'm asking if doing that and than disabling hte mod that did that after I was done wiht it would cause bloat or other savegame issues. Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 21, 2015 Share Posted July 21, 2015 It shouldn't as your not using any scripts. Link to comment Share on other sites More sharing options...
tnu Posted July 22, 2015 Author Share Posted July 22, 2015 thank you. that's what I was hoping. Link to comment Share on other sites More sharing options...
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