Avastgard Posted July 22, 2015 Share Posted July 22, 2015 For some reason my Fire Breath shout is dealing an insane amount of damage. I have tried and searched everywhere to find out why this is happening, but I have just given up. Is there any console command I can use to set the magnitude of this shout (like setav or forceav commands)? Link to comment Share on other sites More sharing options...
GrimyBunyip Posted July 22, 2015 Share Posted July 22, 2015 there is no AV for shout magnitude. It most likely is coming from a perk. I assume you troubleshooted shoutscaling like I suggested? Did you try firebreath on a new game? Have you considered perusing your mods in tes5edit to look for spellmagnitude related perks? Link to comment Share on other sites More sharing options...
Avastgard Posted July 22, 2015 Author Share Posted July 22, 2015 I did try it on a new game, as I posted over at SkyTweak: Well, apparently there is nothing wrong. Here is what i did: 1) Started a new game with all my mods installed; 2) Spawned Ebony Warrior 3) Taught myself the First word of Fire Breath; 4) Shouted Ebony Warrior, dealing 27 damage (I'm using Floating Healthbars to know that accurately). I loaded my save again and repeated 1-3, but this time I: 4) Gave myself 1000 dragon souls; 5) Set Shout scalig to 100%; 6) Shouted Ebony Warrior, killing him instantly (his health bar didn't even show). 7) Hard saved the game the usual way, through the menu, and quit to desktop; 8 ) Unchecked Skytweak.esp on Mod Organizer; 9) Loaded the game and respawned Ebony warrior. Shouting at him caused the same 27 damage from before. I repeated the same steps above, only changing step 7 and saving using Skytweak's save option to avoid rollbacks. Got the same results once I loaded without Skytweak and shouted the Ebony Warrior. So I guess there is no "ghost" perk left behind. But could things have been different if the ghost was left behind by the old Shout Scaling option that used to change the magnitude? You, know, I'm wondering if what happened was something similar to what could happen if you upgraded from version 6.18 to 6.20 without resetting the experience sliders. I once did a quick check on TES5edit and found no records overwriting the firebreath shout itself, so I assume it's either a script of a perk. The only mods I have that I think could influence this are Thunderchild and Spellblade. Thunderchild does offer a general shout buff (mine is currently of 130%), but this does not explain how Fire Breath is insanely powerful - it was supposed to deal 70 damage with two words; 161 with the 130% buff from Thunderchild. Instead, on another test I made on my current save with the Ebony Warrior on Expert difficulty, one shout with two words nearly halved his HP. So I can conclude it was dealing around 1000 damage (and that's only 75% of its actual damage, since Expert reduces player damage output to 75%, not to mention the Ebony Warrior's innate 50% fire resistance). I guess I can rule out Thunderchild as being the culprit, because it is supposed to buff all shouts, but Fire Breath is significantly more powerful than Frost Breath (when they were supposed to deal the exact same damage). The only thing I can think of is Spellblade, but the author said that there are no blanket perks in his mod that would change this. The test I mentioned on the paragraph above was done with Spellblade installed and repeated with it uninstalled (simply deactivating it from the load order), with identical results. I guess I'll do a more thorough search on TES5Edit for perks, then. Link to comment Share on other sites More sharing options...
lofgren Posted July 22, 2015 Share Posted July 22, 2015 Sounds like something is increasing the effectiveness of fire spells. Are any of your other fire spells affected? Link to comment Share on other sites More sharing options...
Avastgard Posted July 22, 2015 Author Share Posted July 22, 2015 No, Fire Bolt and Flames (the only ones I have) are all dealing the same damage. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted July 22, 2015 Share Posted July 22, 2015 what mod are you suspecting? I can take a quick look. Alternatively, you could try opening a suspected mod in CK and checking the use-info on both fire breath and fire breath's magic effect's keywords. Link to comment Share on other sites More sharing options...
Avastgard Posted July 22, 2015 Author Share Posted July 22, 2015 (edited) It would be great if you could take a look for me. I'm afraid my TES5Edit skills are limited to the cutting-edge drag & drop. As for the CK, well, sometimes I can get it to load the plugins I want... Otherwise it just crashes before loading. These are the mods: Spellblade (it's a big mod, would probably take a while to check it) Thunderchild Thanks in advance! Edited July 22, 2015 by Avastgard Link to comment Share on other sites More sharing options...
GrimyBunyip Posted July 23, 2015 Share Posted July 23, 2015 Try Player.GetActorValue Variabl10 and let me know what you get. Link to comment Share on other sites More sharing options...
Avastgard Posted July 23, 2015 Author Share Posted July 23, 2015 (edited) It's 129.88. Is that bad? Here's some interesting info I found out about another mod I use and hadn't considered before: Dragon Soul Relinquishment DSR should be compatible with all mods. No shouts are being modified and shout power is scaled via custom perk. Other bonuses are applied by modifying related actor values. Only possible conflict is that this mod uses one of custom actor values on player to store data for shout power scaling perk. There are 10 of these actor values (Variable01-Variable10) and other mods might use one of these for their own purpose. DSR can use any of the 10 and it is chosen and maintained automatically. If some other mod tries to change currently used actor value DSR will detect it and automatically switch to another one that appears to be free, eliminating all future conflicts with that specific mod. Edited July 23, 2015 by Avastgard Link to comment Share on other sites More sharing options...
GrimyBunyip Posted July 23, 2015 Share Posted July 23, 2015 It's 129.88. Is that bad?So here's what happened. Thunderchild added a perk that makes your shouts become stronger and stronger the more "favor" you have. It created "favor" by hijacking the Variable10 actor value. If, in theory, any other mod decided it also wanted to change Variable10, by increasing it would increase the magnitude of your shouts. try player.setav variable10 0 and see if your fire breath is back to normal. Link to comment Share on other sites More sharing options...
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