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Operation Anchorage crashing every minute or so (load order given)


roboroller

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Hey guys. So I decided to have a go at Operation Anchorage finally, and lo and behold, the damn thing keeps Crashing To Desktop constantly. I've tried a little bit of everything to get it to work, but it seems that nothing short of shutting off all of my mods seems to work. I also dropped everything in my inventory into a metal box before getting into the VR chamber. My load order is as follows

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Inventory Access.esm

IMCN.esm

CRAFT.esm

CALIBR.esm

Advanced Recon Tech.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

RH_IRONSIGHTS.esm

WMMP_Master.esp

FO3 Wanderers Edition - Alternate Travel.esp

RZW_Gramophone2.esm

BetterGamePerformance.esp

DarNifiedUIF3.esp

DynamicCrosshair.esp

StreetLights - Wasteland.esp

no blur on hit.esp

CASM.esp

REAL-ThirdViewMod.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_RemoveReticule.esp

RH_IronSights_PL_NewItems.esp

GalaxyNewsRadio100[M].esp

mutantradio.esp

CONELRAD 640-1240.esp

Existence2.0.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

Dree Perks.esp

Dree Perks Anchorage.esp

Dree Perks Pitts.esp

Dree Perks Broken Steel.esp

Dree Perks Point Lookout.esp

Dree Perks Mothership Zeta.esp

Dree Perks Requested by Fans .esp

VDSP-01.esp

goat_perks.esp

Regulators.esp

NightmareRealm.esp

Rude Awakening.esp

Rude Awakening - MMM.esp

FPS Grenade Hotkey.esp

FPS Grenade Hotkey - Zeta addon.esp

DCInteriors_DLC_Collectables.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced.esp

IDreamOfElectricSheep.esp

BraveDogmeat.esp

ScavengerHideoutGER.esp

The IMAGINATOR - FO3.esp

Toasty's Action Muzzleflash.esp

DogmeatEssentialToken.esp

WMMP_Install.esp

WMMP_AMA [swamp Folk].esp

WMMP_AMA [Mutants].esp

WMMP_AMA [Mutants][FWE5].esp

Advanced Recon Gear.esp

Advanced Recon Tech.esp

Powered Power Armor.esp

PPA - Operation Anchorage.esp

PPA - Broken Steel.esp

PPA - The Pitt.esp

PPA - Mothership Zeta.esp

PPA - FWE.esp

NAPA.esp

RealFragGrenade3.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Imp's More Complex Needs.esp

IMCN - 5 DLC Merged.esp

IMCN - FWE Compatibility and Ingestibles.esp

IMCN - MMM Meats, Bloods, and Eyeballs.esp

PPA - IMCN.esp

1PipboyPDA.esp

Realistic Death Physics.esp

Fellout-pipboylight.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - PL.esp

muzzle with no lightening.esp

QZ Traits.esp

RZW_EPPack01.esp

RZW_LPPack01.esp

Action Boy Armor.esp

BBBackpacks-v1-1.esp

dad_Head.esp

ScavengerHideoutENG.esp

Glow Sticks.esp

Crusader Paladin Armors.esp

RyusRadReduction.esp

FWE-COL-Brotherhood-compatibilitypatch.esp

FWE-COL-Outcast-compatibilitypatch.esp

FWE-COL-Enclave-compatibilitypatch.esp

FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp

FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp

MERGED.esp

 

 

It's a lot, I know, but I'm able to run everything pretty smoothly with fairly minimal crashed...until starting up Anchorage. This is super frustrating! I know these kinds of questions are super frequent, but I don't know what else to do.

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You have a few problems there.

 

1. You are doubling up on several components of MMM: Tougher Traders, Natural Selection and Zones Respawn were all integrated into the FOIP esp file for MMM-FWE. So all three of those individual esps need to be deactivated.

 

2. The RH Iron Sights plugin for Broken Steel is bugged. You need to kill that and keep an eye on its download page for when Rogue Hallow gets the fix out.

 

3. Your load order is also messed up in several ways and is in desperate need of sorting. I strongly recommend you install BOSS and run it. Then run FOMM to confirm the new load order.

 

4. I see numerous combinations in there that I would have thought were incompatible with each other. BOSS can also tell you about those when you run it.

 

I suggest you take care of those four things first, then make a new merged patch and test it out.

 

Edit: all that said, expect some crashing during the simulation in any case. Those FOIP mods in particular need some work on their DLC patches for Anchorage. But the crashing should not be anywhere near as frequent as you are seeing.

Edited by proconsu1
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You have a few problems there.

 

1. You are doubling up on several components of MMM: Tougher Traders, Natural Selection and Zones Respawn were all integrated into the FOIP esp file for MMM-FWE. So all three of those individual esps need to be deactivated.

 

2. The RH Iron Sights plugin for Broken Steel is bugged. You need to kill that and keep an eye on its download page for when Rogue Hallow gets the fix out.

 

3. Your load order is also messed up in several ways and is in desperate need of sorting. I strongly recommend you install BOSS and run it. Then run FOMM to confirm the new load order.

 

4. I see numerous combinations in there that I would have thought were incompatible with each other. BOSS can also tell you about those when you run it.

 

I suggest you take care of those four things first, then make a new merged patch and test it out.

 

Edit: all that said, expect some crashing during the simulation in any case. Those FOIP mods in particular need some work on their DLC patches for Anchorage. But the crashing should not be anywhere near as frequent as you are seeing.

 

That load order is after I did just the things that you suggest (running BOSS and using FOMM to confirm). If you can give me specifics about what's messed up, it would be much appreciated. I actually figured out what it was that was making Anchorage crash anyway. It's the FWE Overhaul plugin, I disabled that and now Anchorage is running smoothly, no problems. I'll take your advice though. I really appreciate you helping me out!

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Actually, on looking at it again more closely I have to say I was wrong about the load order. The only bits that truly were messed were the ones that should not have been activated at all, namely those redundant MMM plugins and the IronSights Broken Steel plugin. My bad.
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Actually, on looking at it again more closely I have to say I was wrong about the load order. The only bits that truly were messed were the ones that should not have been activated at all, namely those redundant MMM plugins and the IronSights Broken Steel plugin. My bad.

 

No prob. Thanks for your help! I would never have known about the thing with MMM, so hopefully that'll help everything run a bit smoother one way or the other.

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