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Crash just after loading Savegame


TheSilverRoman

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According to the BOSS software, it is up to date. If you have a idea of how I can get the newest version manually, that would be great.

Here is the BOSS log, that also says "Dairânath Avari" is not recognized.

 

Better Oblivion Sorting Software Log

 

© Random007 & the BOSS development team, 2009-2010. Some rights reserved.

CC Attribution-Noncommercial-No Derivative Works 3.0

v1.6.5 (December 1, 2010)

 

 

Masterlist Update

 

masterlist.txt is already at the latest version. Update skipped.

 

 

Special Mod Detection

 

FCOM detected.

OOO detected.

Better Cities detected.

 

 

Recognised And Re-ordered Mod Files

 

Oblivion.esm

Note: Masterlist Revision: 2358

All Natural Base.esm [Version 1.2]

 

Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

Bash Tag suggestion(s): {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

 

Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5]

Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm [Version 3.7b3p3]

Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_Convergence.esm [Version 0.9.9MB3]

Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}

Better Cities Resources.esm [Version 4.9.0]

 

Unofficial Oblivion Patch.esp [Version 3.3.4]

Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537

Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710

Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove [C.Water] tag(s) (only exist in older version).

UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings".

Oblivion Citadel Door Fix.esp

 

DLCShiveringIsles.esp

Note: For russian version GOTY please move this esp before Unofficial Oblivion Patch.esp (for UOP quest fixes)

Unofficial Shivering Isles Patch.esp [Version 1.4.1]

Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

Note: Newest MOBS and non-MOBS versions have the same name.

Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch.

Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

Better Cities .esp [Version 4.7.0]

Note: Dummy file to load Better Cities .BSA

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

FCOM_Francescos.esp [Version 0.9.9]

Requires: Francesco's Leveled Creatures-Items 4.5b.

FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

Requires: Francesco's Leveled Creatures-Items 4.5b.

Requires: Francesco's supplementary addon package.

FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

Requires: Francesco's Leveled Creatures-Items 4.5b.

LoadingScreens.esp [Version 1.0]

Bash Tag suggestion(s): {{BASH:Graphics}}

All Natural.esp [Version 1.2]

Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch.

Bash Tag suggestion(s): {{BASH:C.Climate}}

All Natural - SI.esp [Version 1.2]

Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch.

Bash Tag suggestion(s): {{BASH:C.Climate}}

All Natural - Real Lights.esp [Version 1.2]

Bash Tag suggestion(s): {{BASH:Graphics,Scripts}}

Note: Do not use with original Real Lights mod.

Quest Log Manager.esp [Version 1.2]

 

Streamline 3.1.esp

 

DLCHorseArmor.esp

Bash Tag suggestion(s): {{BASH:Scripts}}

DLCOrrery.esp

Bash Tag suggestion(s): {{BASH:Actors.AIPackages}}

DLCVileLair.esp

 

DLCMehrunesRazor.esp

 

DLCSpellTomes.esp

Bash Tag suggestion(s): {{BASH:Relev}}

MaleBodyReplacerV4.esp

Bash Tag suggestion(s): {{BASH:Body-M}}

HGEC_special_armor_repl.esp

Bash Tag suggestion(s): {{BASH:Graphics,NoMerge}}

LKF_EY_Vampirehunter.esp

 

DLCThievesDen.esp

Bash Tag suggestion(s): {{BASH:C.Name,C.Light,Actors.ACBS,Actors.AIPackages,Actors.Stats}}

Bob's Armory Oblivion.esp [Version 1.1]

Requires: 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp [Version 0.9.9]

Requires: 'Bob's Armory Oblivion.esp'.

Bash Tag suggestion(s): {{BASH:Relev,Delev}}

Oblivion WarCry EV.esp [Version 1.08a]

Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}

Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp [Version 0.9.9MB3]

Bash Tag suggestion(s): {{BASH:Delev,Relev,Stats}}

Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5]

Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}

Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

Note: Can increase the chances of a CTD in a heavily modded game.

FCOM_Convergence.esp [Version 0.9.9Mb3]

Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

 

FCOM_RealSwords.esp [Version 0.9.9]

Bash Tag suggestion(s): {{BASH:Delev,Relev}}

FCOM_DurabilityAndDamage.esp [Version 0.9.9]

 

FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]

Bash Tag suggestion(s): {{BASH:Delev,Relev}}

Note: Use only one: Reduced, SlightlyReduced or Stronger.

Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

Note: Not recommended, has bugs

FCOM_SaferRoads.esp [Version 0.9.9]

Bash Tag suggestion(s): {{BASH:Delev,Relev}}

FCOM_LessRats.esp [Version 0.9.9]

 

Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

Bash Tag suggestion(s): {{BASH:Invent,Scripts,Stats}}

Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

 

Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Graphics,Scripts}}

Incompatible with: Slof's Horses or Slof's Extra Horses or use Wrye Bash Bashed Patch

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]

Requires: MMM and MMM Gems & Gem Dust

Bash Tag suggestion(s): {{BASH:Delev}}

FCOM_DiverseGuardUnity.esp [Version 0.9.9]

Bash Tag suggestion(s): {{BASH:Actors.CombatStyle,Actors.Spells,Invent,Scripts}}

FCOM_BobsGuardUnity.esp [Version 0.9.9]

Requires: 'Bob's Armory Oblivion.esp'.

FCOM_HungersUnitySI.esp [Version 0.9.9]

Bash Tag suggestion(s): {{BASH:Factions,Graphics,Invent,Relev}}

Requires: Shivering Isles expansion.

FCOM_FriendlierFactions.esp [Version 0.9.9]

Bash Tag suggestion(s): {{BASH:NoMerge,Relations}}

FCOM_MoreRandomSpawns.esp [Version 0.9.9]

 

FCOM_MoreRandomItems.esp [Version 0.9.9]

 

Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

BrotherhoodRenewed.esp [Version 1.0.11]

Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}}

GoldenCrest.esp

 

LordKain_Adash_World.esp

Note: German mod.

Malevolent.esp [Version 1.0]

 

SenTineL's Legendary Weapons And Armors.esp [Version 4.2]

 

Side's Sailing Ships.esp [Version 0.93.5 BETA]

 

Slimy Mudhole.esp

 

DLCFrostcrag.esp

Bash Tag suggestion(s): {{BASH:C.Name,C.Owner,Factions}}

Knights.esp

Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}}

TOTF.esp [Version 1.22]

 

RTT.esp [Version 3.0]

 

The Lost Spires.esp

 

FCOM_Knights.esp [Version 0.9.9Mb3]

Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}

Requires: DLC 'Knights.esp'.

ElsweyrAnequina.esp

Note: Border region restrictions must be turned off: use Wrye Bash tweak, hand edit .ini file or use no-border mod (not recommended).

xuldarkforest.esp [Version 1.0.5]

 

LostSpires-DarkForest patch.esp

 

xulStendarrValley.esp [Version 1.2.2]

 

xulTheHeath.esp

 

MMMMWL-TheHeath patch.esp

 

XulEntiusGorge.esp

 

xulFallenleafEverglade.esp [Version 1.3.1]

 

LostSpires-Everglade patch.esp [Version 1.2]

 

Anequina-Fallenleaf-Patch.esp

 

xulColovianHighlands_EV.esp [Version 1.2.1]

 

xulChorrolHinterland.esp [Version 1.2.2]

 

xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]

Note: Make sure version is 1.6.3 or later.

xulBravilBarrowfields.esp [Version 1.3.2]

 

xulLushWoodlands.esp [Version 1.3]

 

xulAncientYews.esp [Version 1.4.2]

 

xulAncientRedwoods.esp [Version 1.6]

 

xulCloudtopMountains.esp [Version 1.0.3]

 

xulArriusCreek.esp [Version 1.1.3]

Bash Tag suggestion(s): {{BASH:C.Water}}

xulPatch_AY_AC.esp [Version 1.1]

 

xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]

Note: Only use one UL Rolling Hills esp

MMMMWL-RollingHills patch.esp

 

xulPantherRiver.esp [Version 1.1.1]

 

xulRiverEthe.esp [Version 1.0.2]

 

xulBrenaRiverRavine.esp [Version 1.0.2]

 

xulImperialIsle.esp [Version 1.6.5]

 

xulBlackwoodForest.esp

 

xulCheydinhalFalls.esp [Version 1.0.1]

 

TearsOfTheFiend-CheydinhalFalls patch.esp

 

xulAspenWood.esp [Version 1.0.1]

 

xulSkingradOutskirts.esp

 

LustyArgonianMaidContinued.esp

 

Vtoy.esp [Version 2]

 

Alternative Start by Robert Evrae.esp

Bash Tag suggestion(s): {{BASH:Relations,Invent}}

MidasSpells.esp

Bash Tag suggestion(s): {{BASH:Invent}}

Oblivion XP.esp [Version 18]

 

Ancient Elven Sorceress - EV.esp

Bash Tag suggestion(s): {{BASH:NpcFaces,Hair,Eyes,R.Relations}}

1em_Vilja.esp [Version 3.1]

 

1em_Vilja MMM FCOM Fix.esp [Version 3.0.1]

Bash Tag suggestion(s): {{BASH:Factions,Relations,NoMerge}}

Note: Use this or "1em_Vilja OOO FCOM Fix.esp", but not both; The MMM Version offers more protection from certain Npc and Creatures.

Requires: Requires MMM ( and is good for MMM / MMMforFrans / etc. )

bgBalancingEVCore.esp [Version 10.52EV-D]

Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.

Note: Do not use with COBL Races.

Bash Tag suggestion(s): {{BASH:Eyes,Hair,R.Relations,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}

Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

Bash Tag suggestion(s): {{BASH:Body-M,Body-F,R.Relations}}

bgMagicEV.esp [Version 1.7EV]

Bash Tag suggestion(s): {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names.

Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats.

bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

Bash Tag suggestion(s): {{BASH:Relev}}

bgMagicItemSigil.esp [Version 1.68EV]

 

bgMagicEVStartspells.esp [Version 1.68EV]

 

bgMagicBonus.esp [Version 1.7EV]

 

bgMagicEVAddEnVar.esp [Version 1.68EV]

Bash Tag suggestion(s): {{BASH:Relev}}

bgMagicEVPaperChase.esp [Version 1.68EV]

 

bgMagicAlchemy.esp [Version 1.57]

 

bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]

 

bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]

 

bgBalancingEVOptionalMoreEyes.esp [Version 10]

 

bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]

Bash Tag suggestion(s): {{BASH:Actors.Stats,Actors.ACBS,NpcFaces}}

bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]

Requires: LAME and Shivering Isles.

bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]

 

bgIntegrationEV.esp [Version 0.993]

Requires: LAME, Shivering Isles and Race Balancing Project.

Better Cities Full.esp [Version 4.9.0]

 

Better Cities - VWD of the IC.esp [Version 4.7.0]

 

Better Imperial City.esp [Version 4.9.0]

 

Better Cities Full FPS Patch.esp [Version 4.9.0]

 

Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]

 

Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0]

Bash Tag suggestion(s): {{BASH:C.Water}}

Better Cities - Tears of the Fiend.esp [Version 4.7.0]

 

Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0]

Bash Tag suggestion(s): {{BASH:C.Water}}

Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0]

Bash Tag suggestion(s): {{BASH:C.Water}}

Better Imperial City FPS Patch.esp [Version 4.8.1]

Note: Only use if using Better Imperial City.esp

Better Cities - The Lost Spires.esp [Version 4.9.0]

 

Better Cities - No LEYAWIIN Flooding.esp [Version 4.9.0]

 

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

Note: Respawn and Timescale mod

Note: Use only one Respawn or Timescale mod

bgMagicEVShader.esp [Version 1.7EV]

Bash Tag suggestion(s): {{BASH:NoMerge,Graphics}}

bgMagicShaderLifeDetect.esp [Version 1.68]

 

bgMagicLightningbolt.esp

 

qazFingerSnap.esp

 

FCOM_Archery.esp [Version 0.9.9]

Bash Tag suggestion(s): {{BASH:NoMerge,Stats}}

StokerWolff.esp [Version 1.2]

 

Bashed Patch, 0.esp [Version 3/6/2011 10:46:39 AM]

 

 

 

 

Unrecogised Mod Files

 

Reorder these by hand using your favourite mod ordering utility.

 

Unknown mod file: SLWA_Anequina_Patch.esp

 

Unknown mod file: Dair�nath Avari - male Companion.esp

 

 

 

Done.

 

 

I'll double check the SLWA_Anequina_Patch.esp, I thought I had put it in its place already.

 

100%, I am not sure. I did leave it loading for a while with no result while I made myself a sandwich. Also, the music stops playing, however, I will try that again.

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It looks like BOSS is not recognising the Unicode character in that Avari mod name, which means that your masterlist probably IS up to date. I would manually place it between these two:

BrotherhoodRenewed.esp

GoldenCrest.esp

 

Hmmm! I wonder if Wrye Bash is having the same kind of issue with Unicode characters? Try disabling that mod and rebuild your patch for testing purposes.

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Well, then it's time to rule out your saved game. Start a new game for troubleshooting purposes and play through until you get out of the IC sewers and then save in a new slot. Quit the game to the desktop (not the main menu), then restart the game and load that new save. Do you still get the same issue?
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That seems to work. No freezing there.

My only concerns there would be that first of I'd prefer to continue to play my previously created character, as well as that I didn't have these problems when I began playing that character. I fear starting another one would just end in that problem I have now

 

edit: I left the game loading my old saves again, which freeze. After a while the program just crashes.

Edited by The Silver
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Unfortunately, that is the nature of a heavily modded Oblivion. As your game progresses, so does the size and data in your save file. With some setups this can lead to game save bloating. You can check for this in Wrye Bash, but make a backup of your save game before you apply this fix, as it is not 100% foolproof.
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  • 2 weeks later...

Can you load a savegame at all and have it work, ever? Or does it only crash if you try to load a savegame after you've been playing (which I presume you do by loading a savegame after having not played the game since the previous day) and experienced a CTD?

 

It seems really weird to me that a savegame will load when you turn on your computer in the morning, but if you play awhile and CTD, then the same savegame suddenly won't load anymore without crashing. That sounds like you're getting corrupted saves somehow. Once you get the CTD and then find you can't load a save, are you ever able to load that save again, or does the save just not work ever from that point on?

 

Are your saves automatic saves from a mod, quicksaves, or manual saves where you hit Esc and pick the save menu? Or console saves with names?

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i can't add too much since a lot of your mods I am unfamiliar with. However, I have noticed atleast one mod that you should not be using and one other that I would recommend that you stop using.

 

First, the mod that you should NOT be using is Francesco's 10 days respawn time - 1-20 day lenght rescale.esp I believe the FCOM install instructions even point out that you should not be using any of those mods. Wryebash can do this for you through the Bashed patch.

 

Second, I cannot guarantee it is the source of your problem, but I recommend that you stop using Streamline. It's optimizations are not very effective in the first place, you can get much better performance on your own just by settings the graphics to what your system runs best on manually. It is also very unstable and will cause your game to crash quite a lot more than it would if you were not using it. I used it for a very long time myself, I know it's advertised features and things like streamsave are hard to give up, but you will notice far less crashes in the end. Spend any time searching these forums for threads about streamline and you will notice others saying similar things.

Edited by stars2heaven
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