21603 Posted January 28, 2007 Share Posted January 28, 2007 I know this topic is dead, but I was too late with this information. I managed to find the collision box you were looking for vaal1, but as you said you don't need it any longer. Anyway for those that might like it the .NIF file comes under Meshes\Effects\nd10cloudcollision.nif in the Knights.bsa. Here are some screens: http://img260.imageshack.us/img260/9270/co...ontest01uq6.jpg http://img148.imageshack.us/img148/7841/co...ontest02qh2.jpg And might I just say also that the view from where I placed the box was incredible. I've never seen Tamriel look so damn good! Link to comment Share on other sites More sharing options...
vaal1 Posted January 29, 2007 Author Share Posted January 29, 2007 I know this topic is dead, but I was too late with this information. I managed to find the collision box you were looking for vaal1, but as you said you don't need it any longer. Anyway for those that might like it the .NIF file comes under Meshes\Effects\nd10cloudcollision.nif in the Knights.bsa. Here are some screens: http://img260.imageshack.us/img260/9270/co...ontest01uq6.jpg http://img148.imageshack.us/img148/7841/co...ontest02qh2.jpg Well thanks for the tip anyway. I will probably use it for the cloud effect if the others cloud meshes don't look better but as I said before its pretty hard to work on them if you are using them as a floor. So if you spend just 4.3 seconds on nifScope at the end of the mod you can change any floor to invisible. And might I just say also that the view from where I placed the box was incredible. I've never seen Tamriel look so damn good! I know what you mean about the view the only problem I have is that stupid kind of "tornado shape" cloud under the KOTN collision box which happens to be just over my mods level >:( which of course I cant edit it because I cant open the KOTN esp.But to be honest I might use a copy of it for my mod too :D Link to comment Share on other sites More sharing options...
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