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Mad Science!


Ruadhan2300

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This is a mod which I'm working on.

 

Ever look at some of the tech in Fallout and wonder what real-world weapons and technologies might be possible?

for example, they have forcefields, laser weapons, plasma weapons, Directed Tesla weapons, anti-gravity (or something equivelant), enormous capacity power supplies....practical Robotics and Artificial Intelligence.

what kind of stuff would you build with that kind of tech? surely you wouldn't stop with just the stuff they did in the game right?

 

My planned mod basically opens up the options a little, The Courier has possibly not been sleeping enough, or that shot in the head has knocked something loose. one way or another, The Courier's eyes have been opened anew to the possibilities of the technology around him/her.

the Plan is to allow the Courier to piece together various devices from technology scavenged in the mojave. these devices require the courier to encounter situations, devices or concepts which inspire them to find a workbench and some spare parts and get tinkering. hopefully this will inspire some extra Roleplay in the game.

 

obviously I'm only one guy, I could really use some suggestions for things a mad scientist with access to the tech in Fallout might make....or situations which would inspire them to do it.

http://images.wikia.com/fallout/images/1/1a/Chemist.png

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This is a mod which I'm working on.

 

Ever look at some of the tech in Fallout and wonder what real-world weapons and technologies might be possible?

for example, they have forcefields, laser weapons, plasma weapons, Directed Tesla weapons, anti-gravity (or something equivelant), enormous capacity power supplies....practical Robotics and Artificial Intelligence.

what kind of stuff would you build with that kind of tech? surely you wouldn't stop with just the stuff they did in the game right?

 

My planned mod basically opens up the options a little, The Courier has possibly not been sleeping enough, or that shot in the head has knocked something loose. one way or another, The Courier's eyes have been opened anew to the possibilities of the technology around him/her.

the Plan is to allow the Courier to piece together various devices from technology scavenged in the mojave. these devices require the courier to encounter situations, devices or concepts which inspire them to find a workbench and some spare parts and get tinkering. hopefully this will inspire some extra Roleplay in the game.

 

obviously I'm only one guy, I could really use some suggestions for things a mad scientist with access to the tech in Fallout might make....or situations which would inspire them to do it.

http://images.wikia.com/fallout/images/1/1a/Chemist.png

 

Sounds cool, and sounds like a chance to add some original fallout humor into the game :thumbsup:

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just a quick progress update...I'm building a questline which basically consists of the player encountering various technologies. once the Courier has encountered a few particularly dramatic pieces of tech (such as Helios), a perk is given which unlocks the main functionality of the mod.

most critically, it allows you to generate schematics for devices. these schematics are provided under varying circumstances. sometimes you might need to sleep while having certain items in your inventory. others might be outright created on the spot when you discover some piece of tech.

for example, my plan is to have the schematic for stealth-boys unlock when you encounter the chewed up stealthboys up near Jacobstown. the idea being that seeing how one fails has inspired you to figure out how they work.

for a few more examples...

encountering the unique variant energy weapons might unlock the ability to modify the vanilla versions to match them. (practical ability for unique item duplication :P)

 

study of a securitron and the remote activation of a robot from its control/charging dock would provide schematics for a radio IFF transmitter. this would act similarly to the Animal Friend perk. further modification to the device would cause you to be fully added to the robot's factions. (with some work, this would be a viable alternative to the sneaking through repconn, just waltz in and ignore the robots)

 

an analog of the chinese Stealth Armor could be created using recon armor, scrap electronics, surgical tubing and a pair of stealthboys (just for an example, probably won't use that exact combo)

 

A powerful heatray style weapon could be built after studying the Helios Facility. this would be a Big Guns scale weapon

 

the possibilities abound :P

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My post here pretty much sums up what I like about these ideas.

 

Some ideas:

Study of solar panels plus study of solar weaponry could result in an armor made from solar panel technology. and when you are in the sun activating your pip boy light will create a burning aura all around the courier slowly burning anything near them. The armor would have a very weak durability and the power of it's effect would depend on how well repaired it is.

(I was going to say Helios one+ laser pistol = solar scorcher, but you already mentioned a heat ray gun, so I thought up this instead)

 

Loyal's sonic emitter from the Ant quest + dissection of a lakelurk opens up Sonic weaponry. they'd be very effective against insects, maybe a mesmetron effect on humans, and a short term frenzy on bots.

 

Using the souvenir rockets as a delivery system for several types of chemical agents. (napalm, viruses, diseases, radiation, medical supplies, etc.)

 

Lilly's unorthodox use for a vertibird blade could incite you to think of some other unorthodox uses for other items

 

A psychological science item would be cool.... and you'd think of it after observing countless interactions with people and situations ( I'm thinking stuff like vault 11, return to sender, talking with No Bark, the repcon rocket quest, the nightkin cure quest, Rex's reaction to his new brain, etc.

 

Study of fire ants and fire geckos in order to come up with advanced pyro weapons

 

Something to do with the fortune teller kid at trading post 188

 

Maybe with a high enough science skill you can get something useful out of what the Follower's bug got.

Edited by JCP768
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I think that's a good idea, but I think it would make a better villain than player. A NPC like that would certainly make an interesting obstacle/opponent. Maybe when you finish the player quest version you can make quest to best a mad scientist NPC using the ideas/resources you'v developed for the player.
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Love the idea, I wrote something similar a few monthes ago so I'm glad to see this idea again.

 

To help give you some support here are a "few" resources for you to use, and threads you can get some cool ideas from!

 

Mad Scientist

"Your insane!" This is a common greating you recieve, while others call you mad and insane, you see nothing wrong with spraying your enemies with deathclaw mating pheromones and then pushing them into Sloans quarry as the male deathclaws come running..... :devil: "Mating time!!"

 

That's part of a large piece I wrote with tons of selectable backstories for players to take and recieve bonus' from.

I believe there is a full list on this thread.

 

---------------------Cool Resources---------------------

 

New Vegas Resources

Bobs Armory NV Resource - Modders Resource - Lots of kooky goggles, glasses and hats, perfect for that insane genius.

Television Comes To New Vegas - Modders Resource

Random Items STmoddersResources - Modders Resource

Laboratory Bunsen Burner - Modders Resource

Classics Vault-Tec Publications - Modders Resource

50s Style TV Camera - Modders Resource

Static Alphabet Letters - Modders Resource

Vegas Gene Tonics (Like Bioshock) - Modders Resource

Chemistry Set Crafting - Modders Resource

Reloading Clutter - Modders Resource

Random Items STmoddersResources - Modders Resource

Gold Skull of Bling - Modders Resource

 

CIB and Creature and Modders Resources - Modders Resource -- One of the best and most requested Resources

Failed FEV Subject Tweaked - Modders Resource

Skarmonys Creature Textures - Modders Resources

 

Speedy's Pack (Several new building sets, and over 100 new models and textures) - Modders Resource

New Player Custom Start Resource - Modders Resource

Clean Lab Resource - Modders Resource

Make Your Own Sign - Modders Resource

Fort Bauldur Horror Interior - Modders Resource

Blood Decals - Modders Resource

 

Ruined Vault Tileset - Modders Resource

Ruined Vault Electronics - Modders Resource

Make Your Own Vault Doors - Modders Resource

Perk Pictures (There are more in an earlier post) -- Modders Resource

 

 

Fallout 3 Resources

12 Bolt Diving Helmet -- Modders Resource

Voodoo Doll - Modders Resource

Final Fantasy 7 (FFVII) Materia Resource -- Modders Resource

Star Trek Props -- Modders Resource

Use Stimpacks On Others Model -- Modders Resource

Tyrandid - Modders Resource (Could be New genetic experiment from Enclave Researchers..)

National Cathedral -- Modders Resource

Dr Cleens Teleporter -- Modders Resource

Star Trek Ship Interiors -- Modders Resource

Ghosts In Fallout -- Modders Resource

 

Those are only a few resources I've gathered, there are much, much, much more on my "Modders Resources And New Models" Thread.

 

---------------------Threads to get Ideas from---------------------

 

Mad Scientists must have crazy machines like clockwork robot deathclaws or guns, so try looking around in the "Steampunk Thread"

 

Daily Jobs Thread - I took control of this thread at page 3 and summarized anything good that was posted before me, so only read from page 3 onward for all the good ideas and suggestions.

 

Quest Mod Ideas - Please don't post on this thread, but its my personally organized thread I've made of very good and (so far) unmade quests and ideas.

 

Just for fun, try giving a quick read of the "How to be a successful Evil Overlord List"

 

The "What Would Be Your Vault's Experiment?" Thread has lots of creepy and fun ideas on new vault scenarios but maybe you can make them fit your scientist.

 

The B-1000 is just a funny idea.

 

Claptrap From Borderlands would make a great minion for a madman.

 

Within those threads are links to others like them so I'll leave the list at that.

 

Anyways Best of Luck

Edited by simplywayne90
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  • 5 months later...

in light of a few fun ideas I've had, I'm re-awakening this project. I've started over from scratch, implementing a perk (which currently doesn't do anything, its being uncooperative) and two new weapons and an ammo type.

the new weapons are:

 

The Nuka Rifle - a high explosive energy weapon which blasts it target with an effervescent cloud of radioactive soda (mixed with flamer fuel for that added kick) very fun, essentially a grenade launcher with a much flatter trajectory and the blast effect of a F3 Nuka Grenade (content still included in NV, but you can't -make- nuka grenades afaik)

http://newvegasnexus.com/imageshare/images/1454396-1313929839.jpg

 

 

Heavy Gauss Cannon - anyone who knows much about real-life coilguns knows that a gauss gun is best paired with some of the mechanisms of a gatling gun. a true gauss/coil gun will fire as fast as you can feed in bullets. its railguns that are one-shot wonders :P

to that end, we have a extreme RoF weapon which fires custom-tooled-cartridges at frankly mad velocities.

expect your targets to die quickly under a hail of solid-lead-slugs.

 

both new weapons have custom meshes and projectiles. both are very fun to use :)

 

 

I'm looking for ideas for gadgets, armors and weapons which fit the Mad Science! theme. we're talking stuff which is crazy, awesome and not necessarily balanced for gameplay :P

current ideas:

craftable stealth-array - worn with other clothes, its the external components of the chinese stealth armor (with the hoses and electronics boxes) arranged so that it fits over most armours reasonably well. crafted using scrap electronics, sensor modules, multiple stealth-boys and a fission battery. (provisionally anyway)

 

Healing-field generator - temporary name, does what it says on the tin, it heals you fairly quickly (better than those pieces of crap from OWB, and less camp looking too) not many ideas on how to "inspire" the player character to make it, perhaps seeing how crap the OWB equivelant is will do the job :P

 

Repair field generator - also temporary name, repairs any weapons you have equipped at a slow pace. not sure how to do the same for armor, but if possible, both would be good.

 

portable holographic projector - spawns and governs one of the holographic security guards from Dead Money. limited range.

 

 

#########

Concepts I've been playing with:

Airbursting projectiles - essentially, use the proximity feature of a projectile, with a slow velocity shot. too high velocity and it doesn't seem to register, but it has potential for hitting targets behind cover.

 

chain-reactions - basically, an explosion which triggers another identical explosion in anything it hits. meaning that a group of targets would chain reaction throughout the area if there were enough targets around.

 

Homing explosive NPCs - spawn an npc, say for example, an eyebot (miniature of course) with a explosive death sequence. use AI packages to make it travel to the nearest enemy's position, and explode when in range. inspired by the spider-mines in Operation Anchorage.

 

########

 

I need more input, my ideas are (as you can see) thin on the ground. I'm sure there's more possibilities here.

the basic concept is this: if you had access to the technology base of the Fallout world, what possible applications for that tech are there that haven't been done ingame?

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Hah, talk about wacky! Great idea Ruadhan.

 

Here's a dose from my brain, if you are still thin with ideas (though i'll say your ideas sound great).

 

What about robot "faction" disguises (a robobrain or protectron suit to get you past or close to other robots, for that shutdown perk, but maybe some robots can detect you) that you can create out of a robot corpse and some other component (perk, item etc)

 

Some kind of insecticide spray gun (if fire could somehow be re colored, you could use a flame thrower) would be great for those damn cazadors, it could deal only damage to insects, or small amounts to non insects. Though I don't know where the inspiration would come from.. Are there any overdose victims in the game that could be dissected?

 

I don't use VATS personally, but I always found the mysterious stranger perks hilarious, what if you could combine that with Wayne's deathclaw pheromone idea? I.E. using a pheromone weapon on an enemy in vats deals no damage, but gives a % chance of a horny male deathclaw showing up for an "attack", this could be linked to quarry junction somehow.

 

I liked JCPs idea with the rocket souvenir injection system, what about dino toy mines that "draw" human enemies toward them (somehow make it loot for NPCs to notice and pick up) or they could play a sound too.. if that's possible (like a radio on a sound loop).. That sounds like a "dream" based invention to me.

 

Chemical rounds for guns would be awesome, maybe a few different ones too, they could deal less damage, but have on hit effects, such as cripple chest or both legs (poison), or a sedative bullet that instantly "knocks out" any human it strikes (maybe it only works if it penetrates DT ) or even weird ones like poisons that make people disintegrate after 5 seconds or "smart" sniper rounds that automatically hit the chest or head, or perhaps just have really high critical hit rates.

 

Using the solar technology you could accomplish quite a few things, like upgrading recharger pistols and rifles, as well as solar powered power armors (if you like the powered power armor idea), even down to things like food sanitizers and water cleaners, that were all quite useless at night or when inside, but fully functional during the day when outside.

 

It would be awesome if you could implement an "experimentation" method of discovering recipes, etc (I.E. you have to attempt to combine random objects to get what you want, sometimes with adverse effects if you get the recipe wrong or your science skill is too low.

 

I could go on...

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