DrunkenTraveler Posted March 6, 2011 Share Posted March 6, 2011 (edited) Hello! I just bought the game and I'm still trying to learn this modding community and what things like FOMM, FOMOD, FOOK and stuff mean... =p So, I bought the Year of the game edition and installed the game and all 5 add-on packs. Played a while and then tried Mart's mutants mod succesfully. Now I tried to try FOOK2 with it but after messing the installation somehow the game won't start anymore. It just crashes after the first 1 or 2 loading slides. archinvalidaattor, FOMM and MMM worked. But adding FOOK2 1.1 beta2 or something and FOSE I can't even start the Fallou3 without any mods. My load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmDarNifiedUIF3.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 Main [Hotfix].espFOOK2 DIK [Hotfix].espsunglassescollection.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.esp Total active plugins: 29Total plugins: 31 Fallout3 - 1.7.03Fomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 I really hope someone could help, just ask and I'll give more info. I just don't know everything that's important since I'm such a noob afterall. Edit:added fallout.exe versio number Edited March 6, 2011 by DrunkenTraveler Link to comment Share on other sites More sharing options...
proconsu1 Posted March 6, 2011 Share Posted March 6, 2011 Take a look at this recent posting. It doesn't deal with your particular issue, but my first post in this thread was an answer (at length!) to your questions about what tools to use and how to set up your mods to minimize the chances of trouble. Check it out then post back here with more questions, cuz you'll definitely have some. Link to comment Share on other sites More sharing options...
DrunkenTraveler Posted March 6, 2011 Author Share Posted March 6, 2011 Thanks! That novel was filled with precious and clearly written info although I didn't find the characters likeable. :tongue: I should have read that few days ago... I realised that I had the wrong FOMOD for the Darn UI! Instructions told me to get the dui_f3a11.zip file or _newer_, so I looked around and found dui_f3a92.zip without realising that they were actually 0.11.0 and 0.9.2... Now I got the game to load, but couldn't continue my old savegame. Starting a new game succeeded. I'll look into it more and come back with more/other problems. :laugh: Link to comment Share on other sites More sharing options...
blove Posted March 6, 2011 Share Posted March 6, 2011 Be sure to follow the instructions in the FOOK2 Cumulative Hotfix data (9-10) archive on getting DarnUI to work with FOOK2 1.1 Beta 2. Link to comment Share on other sites More sharing options...
DrunkenTraveler Posted March 6, 2011 Author Share Posted March 6, 2011 Yeah, it says "Make sure you've got the latest DUI FOMOD [(http://ui.darnified.net/wip/F3/dui_f3a11.zip (a11 or newer)]". So doesn't a92 come after a11? :yes: Well apparently not this time. =D Luckily I've realised this and fixed it. Link to comment Share on other sites More sharing options...
DrunkenTraveler Posted March 7, 2011 Author Share Posted March 7, 2011 (edited) I don't see hallucinations in the Vault 106. Is there a known bug in the game or mods or could it be my character that's too dull to see hallucinations. Like if she's got good enough perception she'd realise them as imaginary stuff? Should this be in a new thread? EDIT: Nevermind, apparently this is what happened to me: "If you pull back very quickly when the drug first begins to affect you, the purple tint may disappear and there will be no drug effects, negating a good deal of the action on the level. If you move forward again, the purple does not return"http://fallout.wikia.com/wiki/Vault_106 Edited March 7, 2011 by DrunkenTraveler Link to comment Share on other sites More sharing options...
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