StanIsTheLaw Posted March 7, 2011 Share Posted March 7, 2011 "Is there any way to control an NPC's height? You could try SetScale using a script. here is a sample scrip scriptname YYYYbegin onloadsetscale x.xendreplace YYY with the name you desire and x.x with the height and you are good to go SickleYield 3 October 2006 Or you can just set the NPC's scale in the Construction Set. It's in the main screen popup you get right after you double-click on an object in the CS. It's there for characters, too, it's just only there when you've already placed them somewhere in a cell. WarKirby and Omegano's mods both use this method (over on tessource - Peragus and MyCastle) to create giant NPCs. " I am a bit confused. I have run into this quoted comment at least twice, once at USP WIKI and in a readme about height of NPC. I cannot for the life of me see in the CS where once you double click on an NPC, there is any height option. The only way to control height is by creating a race AFAIK and editing the body data. Can anyone please help, can you edit the height of individual NPC's in the CS or not. Thanks in advance for any help. Link to comment Share on other sites More sharing options...
Eiries Posted March 7, 2011 Share Posted March 7, 2011 You'd drop the character into whatever cell want, then right-click>Edit the character from the cell's object list, usually located under the render screen. So you're not right-clicking the NPC list, nor the render itself, but the object list specific to that cell. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted March 7, 2011 Author Share Posted March 7, 2011 Thanks ever so much for your help. Unfortunately I have waisted a lot of time because of another pretty poor tutorial, there is no way I can get your advice out of the above tutorial :wallbash: Is there anywhere where there are tutorials with a bit more detail that are accurate please Link to comment Share on other sites More sharing options...
Eiries Posted March 7, 2011 Share Posted March 7, 2011 It seems double clicking the NPC in the Render Window will bring up the same menu I described in the earlier post. I've never used that method myself. The Render Window is the window that contains visual cell data, the room where you have placed your actor. Hence, "render." Either double-click the NPC in the render window, or right-click>edit the actor in the cell's object list. I have provided a screenshot for guidance, click it to fullview. http://i121.photobucket.com/albums/o223/Purple_Eiries/CS1.jpg Link to comment Share on other sites More sharing options...
Hickory Posted March 7, 2011 Share Posted March 7, 2011 Thanks ever so much for your help. Unfortunately I have waisted a lot of time because of another pretty poor tutorial, there is no way I can get your advice out of the above tutorial :wallbash: Is there anywhere where there are tutorials with a bit more detail that are accurate please Open up the Construction Set and find your NPC in the Actors\NPC list. Right click on the NPC and select 'Use Info'. A 'Use Report' window will pop up. If your character has been placed into the world there will be an entry in the bottom half of the Use Report dialog (Used in these Cells). Double click on that entry and your NPC will be loaded into the render window and centered upon. Double click on the character in the render window and you will see a 'Scale' box. That is how you scale your NPC. The box on the right of Scale is the amount in steps to be scaled, and defaults to 0.1. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted March 7, 2011 Author Share Posted March 7, 2011 Thanks guys, I worked it out after Eiries firsrt post, the point I was making is the tutorial was very inaccurate. Is there a better/more accurate set of tutorials around please? Link to comment Share on other sites More sharing options...
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