proconsu1 Posted March 7, 2011 Share Posted March 7, 2011 And how is it behaving now? Link to comment Share on other sites More sharing options...
blove Posted March 8, 2011 Share Posted March 8, 2011 Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esm <--- remove this old FOOK2 fileFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmEVE.esm <--- remove, EVE (v0.95?) is integrated in FOOK2 1.1 Beta 2, AFAIK there is not a compatibility patch for a newer EVE and FOOK2 1.1 Beta 2EWE Energy Weapons Enhanced.esm <--- remove, EVE basedFellout-pipboylight.espGalaxyNewsRadio100[M].espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.esp <--- remove this old FOOK2 fileFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.esp <--- remove this old FOOK2 fileFOOK2 - Project Beauty.esp <--- the compatibility patches included in the current PB archive are for FOOK2 1.1 Beta 2, make sure you are using thoseFOOK2 Main [Hotfix].espFOOK2 DIK [Hotfix].espEVE.esp <--- remove, EVE basedWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.esp <--- doublecheck that you are using the FOIP patches for WMK 1.1.9 and FOOK2 1.1 Beta 2EWE DLC Addon.esp <--- remove, EVE basedEWE Load Order Fix.esp <--- remove, EVE basedEWE Supermutant Energy Weapons.esp <--- remove, EVE basedEVE Operation Anchorage.esp <--- remove, EVEMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FOOK2.esp <--- remove this old FOIP patchMart's Mutant Mod - FOOK2 - DIK.esp <--- remove this old FOIP patchEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.esp <--- Fellout is integrated in FOOK2 1.1 Beta 2, but if you want darker nights leave this hereFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.esp <--- the Fellout DLC plugins are completely integrated in FOOK2 1.1 Beta 2FOOK - DIK - Project Beauty.esp <--- the compatibility patches included in the current PB archive are for FOOK2 1.1 Beta 2, make sure you are using those, you might want to move this one up above MMM thoughMergedPatch.esp <--- redo your merged patch after making any changes This guide can help keep you straight, FOOK2 v1.1 Beta 2 Installation & Load Order Guide. These CPs will let you run MMM 6.x and FOOK2 1.1 Beta 2, MMM RC6.1, FOOK2 1.1B2 Compatibility Patches. As for Malcolm and K-9, when you are making these changes (if you decide to), reinstall the FOOK2 1.1 Data Files and the FOOK2 v1.1 Beta 2 Cumulative Hotfix Data (9-10) archive. That should put the textures back if they were overwritten. Link to comment Share on other sites More sharing options...
Kinsume Posted March 8, 2011 Author Share Posted March 8, 2011 (edited) That's exactly the type of reply I was looking for, thank you. So let me get this straight, since I uninstalled everything and am redownloading all of the mod parts. Got annoyed earlier. With FOOK2 v1.1 Beta2 and MMM RC61 I do not need fellout, EVE, or EwE because they are integrated into them already? Edit : Also does this mean I can't use the Project Beauty mod? And also just to be sure I can use this texture pack, NMCs_Texture_Pack_for_FO3, and it won't mess anything up right? Edited March 8, 2011 by Kinsume Link to comment Share on other sites More sharing options...
blove Posted March 8, 2011 Share Posted March 8, 2011 (edited) Use the Fellout-Full.esp only if you want darker nights load it somewhere after all of the FOOK2 plugins. Fellout is integrated in FOOK2 1.1 Beta 2, but not entirely since it is missing the darker nights. The Fellout DLC plugins are completely integrated. There is an older version of EVE integrated in FOOK2 1.1 Beta 2, but EWE is not. You *might* can get EVE and EWE working with the newer FOOK2 with a lot of working making a custom patch. I do not recommend it unless you are looking for a challenge. The compatibility patches included in the current PB archive are for FOOK2 1.1 Beta 2. It is complicated getting FOOK2 1.1 Beta 2 up and running. The FOOK2 1.2 release will make it much easier but there is no release date for it at the moment. Be sure that you start a new game! You can not use a save from a FOOK2 1.0 RC game or any save made while FOOK2 1.0 RC plugins were active. EDIT: NMC Texture Packs are fine, I use them myself. Edited March 8, 2011 by blove Link to comment Share on other sites More sharing options...
Kinsume Posted March 8, 2011 Author Share Posted March 8, 2011 (edited) Edit 4 : Well I managed to get rid of the errors for the MergedPatch file and got it added to the mod manager. Issue is it still sticks me at a black screen at the start of a new game... I don't get what I'm missing now... Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmProject Beauty.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 Main [Hotfix].espFOOK2 DIK [Hotfix].espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - Mothership Zeta.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Project Beauty.espFOOK2 - Project Beauty.espFOOK - DIK - Project Beauty.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espMergedPatch.esp Total active plugins: 43Total plugins: 46 Edited March 8, 2011 by Kinsume Link to comment Share on other sites More sharing options...
Kinsume Posted March 8, 2011 Author Share Posted March 8, 2011 (edited) Giving this a bump, sorry about the double post but I'm about ready to give up on this. It's been 11 hours since I started messing with the mods and trying to get a decent setup of them working on this game and it's still not working. This is unreal. Edit : I got FOSE again, rememner having it with my last setup. Ran the game through that and now the white part with blood comes up and I can see the nurse and the dad's faces but they're blacked out. Then he says "Are you a boy or girl?" and no options come up to select from. Edit 2 : WOW REALLY!? The game reset all my options to "Default" which the game put it on high settings. I went back in and manually maxed everything, game started up fine. WHERE IS THE LOGIC!? Edited March 8, 2011 by Kinsume Link to comment Share on other sites More sharing options...
proconsu1 Posted March 8, 2011 Share Posted March 8, 2011 WHERE IS THE LOGIC!? Logic? In a Windows environment? What planet are you from again? :blink: Link to comment Share on other sites More sharing options...
blove Posted March 8, 2011 Share Posted March 8, 2011 FOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - Mothership Zeta.esp Those two plugins have got to go. Just saying... Link to comment Share on other sites More sharing options...
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