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Random CTD's and Texture Bugs


Kinsume

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Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm <--- remove this old FOOK2 file

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

EVE.esm <--- remove, EVE (v0.95?) is integrated in FOOK2 1.1 Beta 2, AFAIK there is not a compatibility patch for a newer EVE and FOOK2 1.1 Beta 2

EWE Energy Weapons Enhanced.esm <--- remove, EVE based

Fellout-pipboylight.esp

GalaxyNewsRadio100[M].esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp <--- remove this old FOOK2 file

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp <--- remove this old FOOK2 file

FOOK2 - Project Beauty.esp <--- the compatibility patches included in the current PB archive are for FOOK2 1.1 Beta 2, make sure you are using those

FOOK2 Main [Hotfix].esp

FOOK2 DIK [Hotfix].esp

EVE.esp <--- remove, EVE based

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp <--- doublecheck that you are using the FOIP patches for WMK 1.1.9 and FOOK2 1.1 Beta 2

EWE DLC Addon.esp <--- remove, EVE based

EWE Load Order Fix.esp <--- remove, EVE based

EWE Supermutant Energy Weapons.esp <--- remove, EVE based

EVE Operation Anchorage.esp <--- remove, EVE

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - FOOK2.esp <--- remove this old FOIP patch

Mart's Mutant Mod - FOOK2 - DIK.esp <--- remove this old FOIP patch

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Fellout-Full.esp <--- Fellout is integrated in FOOK2 1.1 Beta 2, but if you want darker nights leave this here

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp <--- the Fellout DLC plugins are completely integrated in FOOK2 1.1 Beta 2

FOOK - DIK - Project Beauty.esp <--- the compatibility patches included in the current PB archive are for FOOK2 1.1 Beta 2, make sure you are using those, you might want to move this one up above MMM though

MergedPatch.esp <--- redo your merged patch after making any changes

 

This guide can help keep you straight, FOOK2 v1.1 Beta 2 Installation & Load Order Guide.

 

These CPs will let you run MMM 6.x and FOOK2 1.1 Beta 2, MMM RC6.1, FOOK2 1.1B2 Compatibility Patches.

 

As for Malcolm and K-9, when you are making these changes (if you decide to), reinstall the FOOK2 1.1 Data Files and the FOOK2 v1.1 Beta 2 Cumulative Hotfix Data (9-10) archive. That should put the textures back if they were overwritten.

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That's exactly the type of reply I was looking for, thank you. So let me get this straight, since I uninstalled everything and am redownloading all of the mod parts. Got annoyed earlier. With FOOK2 v1.1 Beta2 and MMM RC61 I do not need fellout, EVE, or EwE because they are integrated into them already?

 

Edit : Also does this mean I can't use the Project Beauty mod? And also just to be sure I can use this texture pack, NMCs_Texture_Pack_for_FO3, and it won't mess anything up right?

Edited by Kinsume
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Use the Fellout-Full.esp only if you want darker nights load it somewhere after all of the FOOK2 plugins. Fellout is integrated in FOOK2 1.1 Beta 2, but not entirely since it is missing the darker nights. The Fellout DLC plugins are completely integrated.

 

There is an older version of EVE integrated in FOOK2 1.1 Beta 2, but EWE is not. You *might* can get EVE and EWE working with the newer FOOK2 with a lot of working making a custom patch. I do not recommend it unless you are looking for a challenge.

 

The compatibility patches included in the current PB archive are for FOOK2 1.1 Beta 2.

 

It is complicated getting FOOK2 1.1 Beta 2 up and running. The FOOK2 1.2 release will make it much easier but there is no release date for it at the moment. Be sure that you start a new game! You can not use a save from a FOOK2 1.0 RC game or any save made while FOOK2 1.0 RC plugins were active.

 

EDIT: NMC Texture Packs are fine, I use them myself.

Edited by blove
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Edit 4 : Well I managed to get rid of the errors for the MergedPatch file and got it added to the mod manager. Issue is it still sticks me at a black screen at the start of a new game... I don't get what I'm missing now...

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Project Beauty.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 Main [Hotfix].esp

FOOK2 DIK [Hotfix].esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - Mothership Zeta.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Project Beauty.esp

FOOK2 - Project Beauty.esp

FOOK - DIK - Project Beauty.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

MergedPatch.esp

 

Total active plugins: 43

Total plugins: 46

Edited by Kinsume
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Giving this a bump, sorry about the double post but I'm about ready to give up on this. It's been 11 hours since I started messing with the mods and trying to get a decent setup of them working on this game and it's still not working. This is unreal.

 

Edit : I got FOSE again, rememner having it with my last setup. Ran the game through that and now the white part with blood comes up and I can see the nurse and the dad's faces but they're blacked out. Then he says "Are you a boy or girl?" and no options come up to select from.

 

Edit 2 : WOW REALLY!? The game reset all my options to "Default" which the game put it on high settings. I went back in and manually maxed everything, game started up fine. WHERE IS THE LOGIC!?

Edited by Kinsume
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