devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) OK the next posts are copies from teh private board. I don't see any obvious way to view oldest entries first so the replies are in reverse chronological order. Edited July 29, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Other authors permissions; Oh also I``v started asking other authors for western assets. Mostly I``m requesting guns & attire. I``ll post what I get permission to use in this msg and if you could msg me any permissions you get I will add it to this post, so we don``t duplicate efforts. So if you notice any cool western clothes or rifles/revolvers/knives etc ask the author if we can use them. We``ll need some western wear for the androids & tribals and weapons for the museum. Stress that we will be very conscientious about providing credit. Also ask if they can be retextured, because then we can slap a sunset logo on them and sell them in the giftshop. I``ll also do some re-textures on some weapons, but I don``t know how to model them. I especially need a good gunslingers belt and holster for the sunset protectrons. granted permission;Moraelin spear and other resourcesRiven1978``s Kai Sharps Riflewatto44``s Satchelsginger9``s gunslinger outfitmz07 full leather jacket http://fallout3nexus...le.php?id=10206Dogtown1 Flintlock Rifle http://newvegasnexus...le.php?id=41019Speedy Resources http://www.newvegasnexus.com/downloads/file.php?id=39551 a lot of stuff in this one.Modelers Contributations Here http://www.thenexusforums.com/index.php?/topic/269118-modelers-contributations-here/Urge Pop Culture Shirts NV http://newvegasnexus.com/downloads/file.php?id=35700Wolf textures http://newvegasnexus.com/downloads/file.php?id=41193Cleaner Wasteland Beds http://newvegasnexus.com/downloads/file.php?id=36843 (for the hotel)Sniper Gauss http://www.newvegasnexus.com/downloads/file.php?id=3 (for the mini-vualt/bomb shelter. in the weapons cache)10RatsTheEpicBattle rebar club; http://fallout3nexus.com/downloads/file.php?id=15904Latexschlampe Brahmin Variant for brahmalosclintmich piano resourceZumbs Wearable Cigarettes Cheroots.d_ivanov Mutfruit plants - modders resource requesting permission;Madcat221 Magnum Holsters http://www.fallout3n...ile.php?id=8751 6304RegentEagle tomahawk Edited July 29, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Arcade; Sure and more games are good. But would there be much in the way of skill, I mean I'v rarely ever used vats, (except when my pc has come been so bogged down with on screen opponents the frame rate was dying) but I don't remember there being any challenge. Just select the body part to hit. Am I remembering that correctly?In Reply To: (117204) Posted On: 3/26/2011 3:50 AM Reply Edit Delete Msg ID: 117204 Yea, timeline is a good thing to keep in mind, but both creatures I mentioned where around before the war (even if smaller in size), but what about the idea? Thats the meat. Berzerk with protectrons, In Reply To: devinpatterson (117203) Posted On: 3/26/2011 3:40 AM Reply Edit DeletedevinpattersonMsg ID: 117203 We could have the berzerk game, using brightly colored protectrons that change color every levelIn Reply To: devinpatterson (117202) Posted On: 3/26/2011 3:33 AM Reply Edit DeletedevinpattersonMsg ID: 117202 Well we want to keep in mind that these creatures came after the war, and the arcade machines were built before the war. So we don't want to trash our timelines. But you could use any other creature that was around before the war.In Reply To: (117201) Posted On: 3/26/2011 3:23 AM Reply Edit Delete Msg ID: 117201 what about a virtual vats game (kind of like duck hunt), where the player, gets a certain number of action pts in vats to kill the target with specific weapon. LvL 1= Giant Rat vs Single Shotgun: ap for 1 roundLvL 2= Bark Scorp vs 44 mag: ap for 3 roundsand so on.... In Reply To: devinpatterson (117199) Posted On: 3/26/2011 3:17 AM Reply Edit DeletedevinpattersonMsg ID: 117199 Oh also if anyone comes across a pinball and/or arcade cabinet resource that would be great. I dread re-texturing the vanilla one, it is beat all to hell.In Reply To: devinpatterson- Arcade Posted On: 3/26/2011 2:36 AM Reply Edit DeletedevinpattersonMsg ID: 117198 So I was thinking for the arcade why have just an holographic opponent when you could have a holographic world. Lets go full VR. The courier plops in his chip(s) and is suddenly in a deserted western town from the late 1800''s. It''s high noon and he''s facing a noted hombre from history in a gunfight to the death. If he survives he''s in a box canyon populated by outlaws in the cliffs. Etc. If he/she dies, no biggie, the game just stats again in hte same spot, up to 3 times, after that it fades to black and your back outside the booth. I think it should also be possible to use the dead money script to strip the player of all items in the virtual world and equip them with authentic western weapons. But that''s just one booth. Another is Ace of space (not space ace for copyright reasons) a sci-fi shooter emphasizing speed and co-ordination while rescuing the heroes love interstest Kim from the evil gorf. Another is "The dragons lair" where you are....wait can you guess....that''s right dirk the daring (well actually kirk the daring for copyright reasons ;) These little worlds wouldn''t need a ryme or reason for their levels and wouldn''t gather the player any treasure beyond chips and experience points. But they could be a lot of fun. We can alter the shaders while in the hologame to give a very different visual appearance. Maybe altering the laser disc games to use cartoon cell shading. The beserker video game will use the holgram visual effect, that should give it a nice video game feel. These would probably be for v1 & v2, unless everything just falls into place before next weekend. Edited July 29, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 (edited) Companions; devinpattersonMsg ID: 117361 On the androids, it might be a good idea to have the modules take up data space. That way the android companion couldn't have a whole lot of very high skills. For example if the standard android has a data storage space of 60 (random arbitrary number) a mark 2 combat module could take up 20, a mark 4 might take up 50 etc. this way the player can design the android to have a single skill that it really excels at, or a mix of medium level skills or a ton of low level skills etc. An upgrade can be greater data storage space.In Reply To: devinpatterson (117360) Posted On: 3/28/2011 12:15 PM Reply Edit DeletedevinpattersonMsg ID: 117360 How about giving the chosen one a dog companion as extra protection. She may also have reprogrammed one or more synthetics as well for protection.In Reply To: devinpatterson (117280) Posted On: 3/28/2011 12:08 PM Reply Edit DeletedevinpattersonMsg ID: 117280 Oh and physical upgrades. For instance one upgrade could be "combat frame" and would give the adamantine skeleton perk. Potentially anything a player could have is a possiblility for all androids and a lot of bots. I'm liking this idea, just have to make sure we balance it out and not have a super god companion. Although when you consider that Veronica, as a vanilla companion is tougher than a M1 Abrams tank maybe we can't do much worse.In Reply To: devinpatterson (117278) Posted On: 3/27/2011 1:13 PM Reply Edit DeletedevinpattersonMsg ID: 117278 For androids/bots we could also have AI packages the courier could gather. So instead of leveling with the player as most companions do (which they could do in addition to) you could also find code modules. For instance maybe one finds a close combat code module mark 1. When this is uploaded to the bot/android it would gain level 3 or 5 or whaterver in melee. Ranged combat module mark 3 might make the bot/droid level 12 in guns etc. There could be other types of code as well, repair for instance, science etc. The bot/droid could also have special purpose modules, like adaptive behavior which allows it to level along with the player. Mark 1 might allow it to level with the player to a max of 3, mark 4 might allow a max of 20 etc. They could become a major treasure focus for the player to gather them. Maybe one of the burlesque dancer androids could be a companion. She would look deceptively weak, but when the right modules were installed she would be a powerhouse.In Reply To: TrooperScooperMKII (117269) Posted On: 3/27/2011 1:03 PM Reply Edit DeleteTrooperScooperMKIIMsg ID: 117269 I agree, no vanilla companions in the park. Besides, it elimiates the problems of having them comment on stuff inside.In Reply To: devinpatterson- Companions Posted On: 3/27/2011 12:35 PM Reply Edit Delete Msg ID: 117266 There could be 2 companions to choose from. Assembling an android comanion would be cool, it could be one that was torn apart by the mainframe's bots (for some insubordination, like wanting to help the tribals), you find out by hacking a computer and finding a data file, reassemble the droid to help take down the mainframe. Or you take a the protectron companion (who is hell bent on serving the mainframe's protocol), and wants to use the courier to bring the Chosen to his absorption into the mainframe.In Reply To: devinpatterson- Companions Posted On: 3/27/2011 12:10 PM Reply Edit DeletedevinpattersonMsg ID: 117264 I thought there were two points on companions we should hammer out. The first was weather or not to allow them in the park. I''d recommend against it since the story is much more interesting if you don''t have someone watching your back. Second what do you guys think of the possibility of park companions? At some point the chosen one may be a temporary companion. Maybe a android could be assembled as a companion. Or perhaps even Bill may join the player briefly as a companion. Perhaps a unique protectron? Ideas? Edited July 29, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 Arcade VR worlds; devinpattersonMsg ID: 117405 I thought we could go with a western shootout at high noon against a single outlaw in the main street of town. But it could just as easily be a mortal kombat setting with a single opponent. The interesting points are the settings. They will be very stylized, so they don`t resemble any of the vanilla resources. Part of that will be altered shaders, part will be altered textures (via batch with gimp, I probably won`t be doing any by hand). Another interesting aspect will be the players equipment. In the VR world all inventory items will be removed & game specific items equipped. For instance in the western game, all inventory is removed and your player will only be equipped with a revolver, ammo and western attire. If we go with the mortal kombat setting, it will probably just be a costume and you would have to beat your opponent to death bare fisted. We wouldn`t change perks or skills, even though it doesn`t make sense that some would be in the VR world (like adamantine skeleton for example). People with high gun skills will excel at the western, players with high melee skills will excel at the sword and sorcery game. Unarmed will excel at the mortal combat game. energy weapon peeps will excel at the sci-fi game. Mostly I want to alter it enough so that if someone saw you playing a VR level they wouldn`t guess it was fallout. I`d like to throw in some really iconic stuff (with a fallout spin) as far as style (not borrowing any non-fallout game resources). For instance if we`re building a mortal kombat game, I`d like to have the voice over work sound like the arcade. The opening sound byte might be "deadly combat", but anyone that has ever played the game will recognize the voice work as sounding just like "mortal kombat!" in style and inflection. But I`m not sure about copyright and will probably check in the mod talk forum. "......Failure to load (insert next levels name(file extension))......Please contact attendent bot or maintenance bot......." yeah I like that idea, maybe the bot even gives you back your chip ;) In Reply To: devinpatterson- Arcade VR worlds Posted On: 3/29/2011 2:41 AM Reply Edit Delete Msg ID: 117402 Sounds rad, and a good throw in for the alpha. Whats your idea for the weapon used and the enemy they will fight? The load failure is a nice touch, it could read something like "......Failure to load (insert next levels name(file extension))......Please contact attendent bot or maintenance bot......."In Reply To: devinpatterson- Arcade VR worlds Posted On: 3/28/2011 10:42 PM Reply Edit DeletedevinpattersonMsg ID: 117395 I thought I would split this off from the arcade thread since it is a huge subject in itself. I''d like to have a working arcade VR for the preview apha. Even if it''s only a single level (ie encounter) I''d like to showcase what''s coming. I thought we could have a simple old west draw, in a deserted western town, then the arcade machine would attempt to load the next encounter and fail (maybe a little guru meditation error for humor) kicking the player back out to the casino arcade. I think the parts are in place for such a game. Ghost dancers VR simulation and possibly a cell shader mod will give us some of the tools we need. This little teaser will let people know that there will be a western game, space/sci-fi game and a fantasy (knight & dragon) game in a future beta. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 sub-levels; devinpattersonMsg ID: 117544 I think I may be tied up for a bit on the casino & hotel. I have to redo the interior walls & floors because I'm switching from log cabin lodges to plank (better Mojave atmosphere), but I'll see if I can't take a look tonight at the lucky 38 basement & sercuritron vualtIn Reply To: kagstrom2100 (117542) Posted On: 3/30/2011 12:32 PM Reply Edit Deletekagstrom2100Msg ID: 117542 ya, but i still have not really started with sub-level 2 yet, if one of you can make a part of it like 1/3 or something so i have something to start of withIn Reply To: devinpatterson (117540) Posted On: 3/30/2011 12:07 PM Reply Edit DeletedevinpattersonMsg ID: 117540 Oh yeah, definitely. The less we have to redo in forthcoming versions the betterIn Reply To: (117467) Posted On: 3/30/2011 11:42 AM Reply Edit Delete Msg ID: 117467 I wouldn`t just connect them together, i`d say use both but move the rooms and corridoors so that it doesn`t resemble ether of the 2 vanilla maps. I know this is the alpha, but our continuity throughout the release should be somewhat relevent. What i`m saying is if we release the alpha with one sub-basement, and happen to use it in the bata, but then completly rework and change it in the next version, most continuity starts going out the window. So even if you make a small sub-basement thats original, we can add to it for later releases and mantain continuity. This would save time on the alpha, and allow for further expansion of the level (in later releases) with little or no knowledge of it from people who play the first releases. Remember this is more of a teaser, we don`t want to give to much away.In Reply To: devinpatterson (117462) Posted On: 3/29/2011 1:38 PM Reply Edit DeletedevinpattersonMsg ID: 117462 I'll zoom around some interiors, but I think I already have one in mind that could work. I'ts the lucky 38's basement or possibly the securitrons vault (or both connected together).In Reply To: kagstrom2100 (117457) Posted On: 3/29/2011 12:59 PM Reply Edit Deletekagstrom2100Msg ID: 117457 ok, BTW i got no idea on how i will make the sub-levels 2 i'm out of fantasy :( but if anyone else can make the walls and stuff like that i can make put things in it :PIn Reply To: devinpatterson (117446) Posted On: 3/29/2011 12:32 PM Reply Edit DeletedevinpattersonMsg ID: 117446 Not as of yet, I'll DL it today and take a look Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 sub-levels page 1; kagstrom2100Msg ID: 117422 ya have you looked it at yet?In Reply To: devinpatterson (117391) Posted On: 3/29/2011 7:29 AM Reply Edit DeletedevinpattersonMsg ID: 117391 No rush amigo, we have a fairly manageable alpha and no hard time limit so it gets done at our pace.In Reply To: kagstrom2100 (117372) Posted On: 3/28/2011 7:39 PM Reply Edit Deletekagstrom2100Msg ID: 117372 ok, Well it's not done yet it's just the walls. Just remembered that it doesn't got a security office :/In Reply To: devinpatterson (117362) Posted On: 3/28/2011 1:17 PM Reply Edit DeletedevinpattersonMsg ID: 117362 Will do kagstrom2100, I'll take a look at it when I get home from work, then merge it into the main sunset esp.In Reply To: kagstrom2100 (117328) Posted On: 3/28/2011 12:16 PM Reply Edit Deletekagstrom2100Msg ID: 117328 I have put my test version of sub-level 1 up check it out, and please tell me if it's anything you dislike and ill try to chance toIn Reply To: devinpatterson- Sub-levels Posted On: 3/28/2011 7:22 AM Reply Edit DeletedevinpattersonMsg ID: 117263 Sub-level one should be primarily for the employees. It should have an armory, cafe/lunchroom (small), offices, a security room (with a detention area), bathrooms, a small server room and an area to store a few sentry bots. Sub-level two will be maintenance & storage. It should be pretty expansive so the tribals chosen one can be hiding down there. It would have a main reactor, water treatment plant, lots of machinery for running the plant and a fair amount of maintenance tunnels (wait on the tunnels though until we can all decide how many there are). It would also have a section devoted to repairing (& possibly manufacturing?) bots & androids.Posted On: 3/27/2011 10:59 AM Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 Story (page 1 of 6); ALright, Bill will be the only "person" to be transplanted into a protectron, though I do think that these protectrons should have organic brains, for two reasons- the first is that organic AIs are more subtle/creative which is what we're looking for; second, and more important, it allows Bronco to blend in- the player would believe him to be just another organic AI bot, rather than the devious cyborg he really is.WRT the androids being the bots- it would be nice, but as I mentioned, it would make Bill stand out more- we don't want him to... perhaps we can combine the two ideas? The androids would all have organic ais, we could show this on some of them (there should be variants on the androids, i.e. some are intact, others are superficially damaged but in different ways etc.) so that Bill would still be the same.As to him showing up- the whole point of his rebellion is that the mainframe is losing it- not only is it starting to degrade, but it also has an armed and intelligent hostile inside the core levels, waiting for the oppportunity to bust out and start smashing important machinery. Add in the damage to the Array, which is still inoperable- the Messiah's hacking prevented it from rebooting the Array- and possibly damage/infection/sabotage of the park's systems (security cameras shut down, turrets deactivated/frenzied, etc.) caused by the Messiah's meddling and the mainframe definitely has its hands busy. Even so, it isn't overstretched- yet- though it's definitely at an impasse wrt the messiah, so the upper park is still (partially) functioning to keep up appearances for the tribals & Bill- the mainframe didn't tell him about Messiah's sabotage/infiltration, he's still unaware of the extent of the damage though he naturally realized something was up.The mainframe really has no choice but to trust Bill at the moment, besides, with the EMP grid around the crucial systems, it knows that Bill and his posse aren't getting anywhere near its brain. As to the bounty hunting, I agree that it isn't going to kill Bill just yet, but it definitely is going to find out sooner or later. The question is what tips it off, and how to time it so the player hasn't really committed to any side yet.Perhaps it offers the mission during an early sabotage quest for Bill? Though, where would the mainframe come in if the Courier doesn't accept BIll's offer...In Reply To: devinpatterson (117188) Posted On: 3/25/2011 6:05 PM Reply Edit DeletedevinpattersonMsg ID: 117188 On the Bronco bill entry, I`d recommend that Bill was ignorant of the general atomics organic cpu`s true nature. Since all vault-tec vaults were controls or experiments in re: to space flight (strangely enough, but read the info on the vault wiki, it`s interesting) the organic cpu fits right in. It`s a test to see if having much greater flexibility of logic & reasoning (that a organic mind would have vs a inorganic) would be useful in the unexpected challenges of space travel and planetary colonization. Things like social structure/dynamics that a ordinary cpu wouldn`t easily be able to model because of it`s inherent randomness. I belive Bill would be ignorant of the true scope of the mainframes experiment. I pictured Bronco Bill as the captain of industry type, incredibly capable and perhaps even brilliant with some serious personality flaws. I don`t imagine him being swayed overly by money (being extremely wealthy) nor inclined to have his personal bunker/vault a guinea pig test ground. Nor would he willingly secede control to any machine. Instead I`d suggest that like most vault-tec experiments the true nature of this one was concealed. Bronco bill was promised a "extraordinarily powerful cpu, far more capable than any other civilian cpu available on the market" and was unaware it was sentient. That fact that it was self-conscious came as quite a nasty suprise :( I`d also recommend that if he is serving the mainframe it`s under extreme duress. All of these things make him a little more morally ambiguous as opposed to a villains right hand man. Perhaps many would do the same in his situation. I`d also suggest that we have Bronco bill do the transplant at his own request (actually demand). He was mortally wounded and the vault tec team (consisting of at least one doctor and some techs )was trapped in the park when the bombs fell. As he lay dying he demanded the doctor and team begin the transplant perhaps at the threat of their life (remember he`s desperate, and is dying). I`d like this for a few of reasons. One is there can be doctor notes detailing the procedure and how things didn`t go as well as hoped. This is good for the story background, but also useful for fleshing out why Bronco bill isn`t quite right. Two is it would fit his personality to a T. Three it will allow you to craft Bronco bill anyway you want after the operation since he is essentially suffering a grievous and permanent brain injury. In the plotline I`d recommend against having other brain bots beside bill. It will make it more interesting if he is the only one and can be a shocker (He can drop hints that he was affected by radition etc to mislead the player into thinking he is a ghoul) near the end to find out he`s a cyborg. He would stay in hiding like mr. house speaking through other bots. But the other concepts of him in re: to allying with the player to kill the mainframe or turning on the player would stay the same as you described it. Of course the lack of any other human contact will push him even further over the edge. You can still have your special/unique protectrons like hte duelists etc, but instead of brainbots/cyborgs they can be specially constructed versions. I`d offer in re: Surrender: disguised as a tribal. That the courier could enter in with the tribals as a "park holiday" (which just by chance is approaching) when everyone gets a chance to enter and enjoy a day or two of gambling, games etc. In actuality the mainframe uses these "holidays" for it`s own various purposes, like testing for intelligent specimens, nabbing a person etc. If the player showed superior skill in games of chance (counting cards, calculating odds etc) he/she would be marked for extraction by the mainframe. But for the player this could be fun because he could get a chance to check out the park for a short while in a non-combat situation. Enjoy the saloon, see the burlesque dancers, play some games, gamble etc. Stuff that won`t be available once the park goes into lockdown. I wouldn`t have the mainframe hire the player to hunt down Bills employees per se. I think your first suggestion of having Bill working for the mainframe (and by proxy his posse) is better. Meaning they wouldn`t be a target (at least not until Bill tips his hand and the mainframe catches wind of it). And it would explain why the mainframe hasn`t killed bill already. in re: Bill is a bit trickierI`d be hesitant to have bill being tasked by the mainframe to kill the courier. The mainframe is already quite capable of defending the park, and I believe would be more likely to take matters into it`s own hand. But I understand from a story line point of view that your looking for a boss for the protectron posse. Although the mainframe could be that boss too. But I understand where your coming from. You want to have the courier face unique protectron personalities with unique powers/capabilities, instead of standard bots. I think that`s an excellent idea and could be a lot of fun for the player. And be fun for us to design too. So lets go for it, but just fit them into the story line a little differently. Do you remember Button Gwinnett from fallout 3? He`s the protectron that was programmed to believe he the real Button Gwinnett. Well you could have the same thing, a protectron that believes he is billy the kid, another that belives he is doc holiday. This is the idea I had for the androids and frankly I believe they fit the androids better than the protectrons of bills posse. But I`m sure we can works something out if you feel strongly about them being protectrons. The advantage of them being androids is they can be dressed up to fit the part perfectly. We could even go for historically accurate clothing and equipment. Pretty much any models & textures are on the table.That along with torn skin showing electronics would look pretty cool.The protectrons or other bots like the duelist can have hats, cowboy boots and different textures but not much else as far as models, at least not without a lot of work. The disadvantages of the androids is that when they gibb they will show blood. It`s hard coded into the game engine. They don`t have to have blood sprays or decals, but the gibs will show guts. But whether they are androids or protectrons we can still give them cowboy perk, shotgun surgeon etc. to make them formidable opponents. But I believe the androids advantages far outweigh the bots when it comes to making the posse.In Reply To: kagstrom2100 (117163) Posted On: 3/25/2011 4:50 PM Reply Edit Deletekagstrom2100Msg ID: 117163 Ya that is a good ideaIn Reply To: TrooperScooperMKII- Story Thread Posted On: 3/25/2011 12:37 PM Reply Edit DeleteTrooperScooperMKIIMsg ID: 117107 I think that we should keep the various aspects of the mod in separate forums/threads, i.e. the story arcs will be discussed independently of the modeling and level design aspects. Devin and I have hammered out a rough plotline in a PM thread, I``ll have to condense it into something more coherent. I should have it up sometime tomorrow evening.EDIT: All of the plot changes will be documented in this thread, with the date of the change/update at the top of the revised plot. DRAMATIS PERSONAE [Character List & Overview] Courier [No explanation needed Messiah [Any suggestions for Names?]An unusually bright and talented tribal youth, the Messiah sabotaged the solar array and hacked the link between the park and the array when the Mianframe attempted to remotely reactivate the grid. She used the gathered information to successfully infiltrate the park`s sublevels, where she was subsequently trapped when the Park`s AI instituted a general lockdown. Bronco Bill [Name subject to change]The park`s founder, he was the chairman of the Sunset Sarsaparilla Company during the years leading up to the Great War. He was secretly contacted by the US military to distribute an experimental vaccine through his company`s products; though the "Improved" SS variants were quite popular, they also proved to be dangerous, and the project was terminated. Aside from a substantial cash bonus, the contract also earned him noteriety with top tier government researchers, and he was subseuqently hired by Vault-Tec to begin research into an organic AI for possible applications as automated overseers. He was presiding over the initial stages of the project, ostensibly as the manager of the One [Two?] Year Anniversary of SSWWWW`s grand opening, when the bombs fell. Greviously wounded in the ensuing chaos, his mind was transplanted into an experimental protectron designed as a cyborg body at the behest of the Mainframe. He has faithfully served as the right hand of the Mainframe ever since... until now, that is. MainframeAn massive organic AI, the Mainframe is a cybernetically enhanced artificial superbrain. Its enhancements allow it to seamlessly meld with the park`s infrastructure; in many ways, it does not merely control the park- it IS the park. Aside from possessing internal supercomputers for precise calculations, its genetically enhanced lobes are as intelligent as most humans, if not more so. However, the mechanisms preserving its organic components have degraded with time- the AI was a functional prototype and lab rat, not intended for lengthy autonomous operation- and so the brain is starting to degrade, and so it is searching for a suitable source of fresh grey matter. PLOT OUTLINE Having discovered the park`s existence from files within the SS headquarters, the Courier enters the main runoff tunnel, emerging heavily irradiated inside the park. The Player blacks out almost as soon as (s)he exits the tunnels, and is found by tribals scarcely an hour later.The player regains consciousness in the Campground (occupied by the tribals) to the north of the Tunnel exit. After conversing with the tribals, the Courier sets out to investigate the Solar Array, where the missing Messiah was last seen. The Player discovers that the Messiah entered the park, and decides to go in after her. The Courier has three options: Stealth: Delve into the maintenance tunnel between the Array and the Sublevels, as the Messiah did Strength: The player uses a salvaged fusion car to smash through the front gate Surrender: disguised as a tribal, the Player walks to the front gate and demands (requests?) entrance, as part of an offering ritual b/w the tribals and the mainframe In any event, the Player has a choice between three factions- the tribals, the Mainframe, or the Park Employees. The Mainframe`s first task is delivered from a hologram within the Sheriff`s office- you are to hunt down the various Cybertrons, who are the surviving park employees and the chief followers of Bill. Bill is a bit trickier. If the player smashes through the gate, he lures the Courier into an ambush and makes an offer that can`t be refused. If the player walks in as a tribal, then (s)he is led to a terminal controlled by Bill, who tries to sway the Player to his side. If the PC sneaks in, then he either waits for him/her at the exit of the tunnel- having been sent there by the Mainframe to dispose of the intruder, but he offers an alliance instead- or is caught completely by surprise (as is the Mainframe) within the sublevels or some other location. this should be dependent on how careful the player is- perhaps a stealth skill check, or maybe a series of alarms that, if triggered, will alert the Mainframe? More to come. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 29, 2011 Author Share Posted July 29, 2011 story (page 2 of 6);TrooperScooperMKIIMsg ID: 117251 When you put it that way... yeah I guess that would work.In Reply To: devinpatterson (117218) Posted On: 3/27/2011 7:57 AM Reply Edit DeletedevinpattersonMsg ID: 117218 ***************************************************So, you want Bill`s "Body" to be based on a protectron?***************************************************Oh sorry, I thought you wanted him originally protectron. No problem if you want him a different bot. The thing is with the androids they are pretty awesome (have 10 in specials for all physical traits, as well as high skill levels). True they probably can`t touch/feel like humans can, but on the whole it`s not a bad deal. Never sick, practically immortal, awesome abilities & health, etc. I don`t think we want that for bill do we? Don`t we want it more of a tortured existence where his brain is imprisoned in a tin can? Living his own private hell. Never able to be part of human society, never having any human contact. Surrounded by cold logical machines. Making him extremely desperate and willing to do anything to escape his lot. *****************************************************"elite" variants with very little superficial difference from regular protectrons would be a nasty surprise for the player... ***************************************************** I have some security protectrons that are re-textured in sunset colors & the army protectron style, they could be the "hardened" type like the sentry bots near that crashed vertibird. http://fallout.wikia.com/wiki/Sentry_bot_(Fallout:_New_Vegas)In Reply To: TrooperScooperMKII (117214) Posted On: 3/26/2011 3:42 PM Reply Edit DeleteTrooperScooperMKIIMsg ID: 117214 So, you want Bill's "Body" to be based on a protectron? It really doesn't matter that much, but I do think that making all of the organic-AI bots be androids. It would make them stand out as something different, and besides, protectrons seem to be designed for quantity versus quality as far as combat is concerned. OTOH, having the park protectron guards be "elite" variants with very little superficial difference from regular protectrons would be a nasty surprise for the player...In Reply To: devinpatterson (117212) Posted On: 3/26/2011 12:51 PM Reply Edit DeletedevinpattersonMsg ID: 117212 I`m making up a nice brain texture to go on Bills dome, I think it will look cool. I`m working on a high specular map to give it a shiny look so it makes the dome`s glass appear to really standout (thus giving the illusion of depth). *******************************************************rganic AIs are more subtle/creative which is what we`re looking for******************************************************* Yeah I`m with you on the organic cpu`s having much greater range and ability ********************************************************it allows Bronco to blend in- the player would believe him to be just another organic AI bot******************************************************** I think it might be a better idea to have Bronco controlling bots from afar. I mean it would guarantee his safety (at least in the beginning) and hide his identity (at least until he goes turncoat) **********************************************************keep up appearances for the tribals & Bill- the mainframe didn`t tell him about Messiah`s sabotage/infiltration, he`s still unaware of the extent of the damage though he naturally realized something was up.********************************************************** Sure I think that makes good sense, but you can also have it where Bill is aware of the chosen one, possibly because he opened up network access for one of her hacking attempts (secretly of course). Just a thought ***********************************************************The mainframe really has no choice but to trust Bill at the moment*********************************************************** I would disagree with you on the mainframe needing/requiring Bills help. But I understand where your going with that, and how it is important for the storyline to plug Bill in as the sub-villain (at least initially), tasked with removing the the player. And certainly Bill wouldn`t be able to refuse (at least on the face of it) such a request. **********************************************************I agree that it isn`t going to kill Bill just yet, but it definitely is going to find out sooner or later. The question is what tips it off, and how to time it so the player hasn`t really committed to any side yet. Perhaps it offers the mission during an early sabotage quest for Bill? Though, where would the mainframe come in if the Courier doesn`t accept BIll`s offer... ******************************************************** OK I think I see where your coming from. And certainly I could see the the mainframe offering a bounty on Bill if it discovers his treachery and the player has allied with the mainframe, thus the bounties. Makes good sense. I`d also reccommend that there is a failsafe inside Bill. A little insurance if you will that requires Bill to do the mainframes bidding. Could be a small explosive, or small toxic capsule/injector in the brain case. What have you. And part of the questline would be disabling it to negate the mainframes control of Bill. And pretty much a prerequisite of allying with Bill I would think. EDIT: oh and there could be multiple ways to disarm it (for example some one with a high medical skill may just remove it) without having to kill the mainframe before it trips the deadman switch. In Reply To: TrooperScooperMKII (117189) Posted On: 3/26/2011 12:27 PM Reply Edit DeletedevinpattersonMsg ID: 117197 I`v been poking around with google translater for messiah, chosen one etc in obscure languages (well at least languages that arn`t very common in north america, unlike say spanish, which a lot of players would recognize immediately). I`m hopping to have one that is in a language uncommon enough most of our players won`t know it and yet phonetically pleasing.In Reply To: (117195) Posted On: 3/26/2011 2:17 AM Reply Edit Delete Msg ID: 117195 Messiah [Any suggestions for Names?]"My name is Dick Steel...Messiah." Just a joke to get the name game started.In Reply To: TrooperScooperMKII- Story Thread Posted On: 3/26/2011 1:24 AM Reply Edit DeletedevinpattersonMsg ID: 117192 You know this kind of gives me an idea for v2. Have you guys ever heard of a rpg game called paranoia? I never played it but here's the wiki; http://en.wikipedia.org/wiki/Paranoia_(role-playing_game). But a quick run down is that the central computer paranoid and in general batsh*t crazy. It relies heavily on dark humor/comedy. The computer giving contradictory, nonsensical orders/missions etc. With v2 having a population of none too bright inbreds living in the park, it probably wouldn't be a huge leap to have some cloning going on. Maybe it could be an interesting background or setting if the player plays along. And of course if not he can just blast the park to shambles. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted July 30, 2011 Share Posted July 30, 2011 The glove would basically be a modular upgrade for the Pip-Boy; it would cover the entire lower left arm and would have a mesh designed to look like an extended Pip-Boy in the proper location. IE it's a Pip-Boy "Upgrade" that's actually a glove weapon/equipped item. This would work perfectly in the sense that you can only equip one at a time (there could even be a script to keep the player from changing the glove easily) and it could have attached bonuses. Link to comment Share on other sites More sharing options...
Recommended Posts