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Steel Saw and Auto Axe are IN body instead of on back


AH1

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Hello,

 

Thanks for taking a look at my post. When I play the Pitt DLC, the Auto Axe and Steel Saw are appearing INSIDE the body of the NPC, as if they were a piece of clothing, rather than on the back as a piece of equipment. Any NPC with an auto axe or steel saw will have this problem, even if they have another weapon equipped at the time.

 

I'm not sure what is causing this. It might be a problem with my load order, or it might be a bug that has a known fix. Regardless, any help would be appreciated. I'll post my load order here just in case that is the problem. I've used BOSS to order it, and I update the Master using FO3Edit every time I do anything to my load order.

 

Thanks for the help.

 

 

Active Mod Files:
00  Fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  StreetLights.esm
04  BrokenSteel.esm
05  PointLookout.esm
06  Zeta.esm
07  Lings.esm
08  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]
09  LingsDLC.esm
0A  FNNsys.esm
0B  CRAFT.esm
0C  CALIBR.esm  [Version 1.4]
0D  xCALIBR.esm
0E  20th Century Weapons.esm
0F  Advanced Recon Tech.esm
10  EVE.esm
11  LingsFinerThings.esm
14  DCInteriors_ComboEdition.esm
16  RH_IRONSIGHTS.esm
17  Detect Traps.esm
18  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]
19  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]
1A  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]
1B  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]
1C  Project Beauty- Broken Steel.esp
1D  Project Beauty- Point Lookout.esp
1E  DynamicCrosshair.esp
1F  CRAFT - Activation Perk.esp
20  CRAFT - Clutter Conversions.esp
21  CALIBRxMerchant.esp
22  Overhead3PCamera.esp
++  RH_IronSights_Basic_VanillaPlugin.esp
++  RH_IronSights_Basic_AnchoragePlugin.esp
23  RH_IronSights_Basic_PittPlugin.esp
++  RH_IronSights_Basic_BrokenSteelPlugin.esp
24  RH_IronSights_Basic_PointLookoutPlugin.esp
25  RH_IronSights_Basic_ZetaPlugin.esp
26  RH_IronSights_Pitt_NewRifleSights.esp
27  RH_IronSights_RemoveReticule.esp
28  RH_IronSights_PL_NewItems.esp
29  Feng Shui.esp  [Version 0.9.1]
2A  WMMP_Master.esp
2B  CivilDefenseBroadcastSystem.esp
2C  Enclave Radio Enhanced.esp
2D  GalaxyNewsRadio100[M].esp
2E  UPP - Pack 1.esp
2F  UPP - Pack 2.esp
++  UPP - Original Perks.esp
30  UPP - Experience Perks.esp
31  UPP  - Quest Perks.esp
32  UPP - Beverage Perks.esp
33  Detect Traps - The Traponator 4000.esp
++  Detect Traps - Perk.esp
++  Detect Traps.esp
34  FemaleEnclaveSoldiers - Broken Steel.esp
35  SniperZooming.esp  [Version 1.5.0]
36  APReanimated.esp
37  DriveableMotorCycle.esp
38  NPCs Sleep Tighter.esp
39  UndergroundHideout.esp
3A  UndergroundHideout_SY.esp
3B  DCInteriors_DLC_Collectables.esp
3C  megalight.esp
3D  WeaponModKits.esp
3E  WeaponModKits - OperationAnchorage.esp
3F  WeaponModKits - ThePitt.esp
40  WeaponModKits - BrokenSteel.esp
41  WeaponModKits - PointLookout.esp
42  WeaponModKits - Zeta.esp
43  WMK-RH IronSights.esp
++  20th Century Weapons Non-Changing Weapon Conditions.esp
44  7_HolsterForHandGunsV1_1.esp
45  WMKAA12Shotgun.esp
46  AsharasLightningItems.esp
47  WMMP_Install.esp
++  WMMP_AMA [swamp Folk].esp
++  WMMP_AMA [Mutants][20CWv5].esp
48  Saiga-12 Combat Shotgun Override.esp
49  Saiga-12 Combat Shotgun Override Operation Anchorage.esp
4A  Saiga-12 Combat Shotgun Override Broken Steel.esp
4B  Saiga-12 Combat Shotgun Override The Pitt.esp
4C  Advanced Recon Gear.esp
4D  Advanced Recon Tech.esp
4E  Advanced Recon Armor.esp
4F  Advanced Recon Range Finder.esp
50  3EFhelmlessstealthsuit.esp
51  BodyJewelry.esp
52  doctorli_glasses.esp
53  SupremeRaiderArmor_Q.esp
54  Stealthboy Recon Armor - CRAFT.esp
55  Tattered_suits.esp
++  TeslaForGirls.esp
++  BSFeminizedPowerArmor.esp
56  tubunarVanilla.esp
57  sunglassescollection.esp
++  _R_Tribals.esp
58  AutoGates.esp
59  TL_Color.esp
++  Improved Turret Reprogramming - ALL.esp
++  tubURP.esp
5A  UWWUT.esp
5B  UWWUT - The Pitt Addon.esp
5C  UWWUT - Broken Steel Addon.esp
5D  UWWUT - WMK Addon.esp
5E  EVE.esp
5F  EVE Operation Anchorage.esp
++  SeducingWomen_-_override.esp
60  LingsFinerThings.esp
61  LingsPrettyThings.esp
62  LingsPrettyThings-BrokenSteel.esp
++  moirared.esp
64  GunFollowCrosshair.esp
++  BetterHeadshots.esp
65  Sensible Dismemberment.esp  [Version 1.01]
++  T3T_MiscItemIcons.esp
++  FeminizedPowerArmor.esp
++  OAFeminizedPowerArmor.esp
66  Vault-Tec Experimental Dimensional Safe.esp  [Version 1.2.0]
67  Whose been sleeping in my Bed.esp
++  Fellout-pipboylight.esp
68  Fellout-Full.esp
++  Fellout-Anchorage.esp
69  Fellout-BrokenSteel.esp
6A  Fellout-PointLookout.esp
6B  Fellout-Zeta.esp
++  20th Century v5 ALIVE (Vendor).esp
++  20th Century v5 ALIVE (Containers).esp
++  20th Century v5 ALIVE (NPC_Settler).esp
++  20th Century v5 ALIVE (Vault 101).esp
++  20th Century v5 ALIVE (RivetCity).esp
++  20th Century v5 ALIVE (Raider).esp
++  20th Century v5 ALIVE (Slaver).esp
++  20th Century v5 ALIVE (Chinese Ghoul).esp
++  20th Century v5 ALIVE (SuperMutant).esp
++  20th Century v5 ALIVE (Talon_Regulator).esp
++  20th Century v5 ALIVE (Brotherhood_Outcast).esp
++  xCALIBR_20CW_v5.12.esp
6C  RH_EVE_Bridge.esp
6D  JHB Workbench Repairs.esp
++  7_ISA -e Chinese Assault Rifle.esp
++  AnchorageGaussRifleVATSFix.esp
++  7_ISA Handgrip_fix_LincolnRifle.esp
++  7_ISA -e 20th Century Weapons v3.1.esp
6E  Enclave gauss weapons.esp
6F  DLC03_FemaleHellfire.esp
70  Bashed Patch, 0.esp

 

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Like I said, I am far from an expert when it comes to mesh and texture problems. But since the only two offending items are both Pitt-specific additions, I would guess that you have stumbled into a minor compatibility problem with one of those body mods and the Pitt DLC. Don't have a clue how you would go about fixing it, though. A quick question, though: does the problem appear the same for both male and female NPCs?
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Yes it does, which is strange considering that I am using two different replacers. The thing that makes me wonder is that these two bodies are some of the most popular and widely used, and I searched thoroughly and didn't find anyone else post about this problem. So, I'm wondering if it really is the body replacers.
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Absolutely. I agree completely. It isn't a coincidence. I'm betting it is a mod that is conflicting, perhaps one of the Iron Sights mods, or perhaps something else. Obviously, I'm no expert either.
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Well, the holstered weapon appearing to be inside the NPC strongly suggests the body mesh is not agreeing with the weapon mesh on where the two should meet. That could indeed be a result of a mod that edits weapon meshes, particularly if such a mod has a Pitt-specific plugin....Perhaps this is what you should test next.
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Strange, I'be had a similar problem to this before.

I use Type 3 Female and Roberts Male (Texture fixes too) - But the only issue i get, if I use the Auto-Axe/Steel Axe attack, then the blade itself disappears. (Unresolved, but I never use melee anyway) Only time i used the Auto-Axe, was going through the Steel Mill area.

 

 

Are you using all of the fixes that are from the mods above for the DLC? Sounds more like a compatability issue.

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