LogicsRuin Posted March 12, 2011 Share Posted March 12, 2011 I installed a bunch of mods and now there are missing models. I don't think any of the vanilla models are having problems, just the altered or added ones and not even all of them. I'm pretty sure I installed all of these correctly (always the chance that I didn't though). Does anyone see anything here that would create a conflict (I'm thinking with FOOK2) that would cause models to vanish? Otherwise I'll probably reinstall the game and try again. I'm using FOMM. I have FOSE v1.2 beta and DUI installed. I don't know if this is relevant but I have the GOTY version. Here is my load order (these are the ones that are active. There are others that I have left inactive): ESMsFallout 3The PittZetaAnchoragePoint LookoutBroken SteelCALIBRFOOK2 MainFOOK2 DLC ImprovementEVEMart's Mutant ModEnhanced WeatherUnofficial Fallout 3 PatchProject BeautyRH_Ironsights ESPsFOOK2 MainFOOK2 DLC ImprovementsFOOK2 - Project BeautyFOOK - DIK - Project BeautyFellout FullFellout ZetaFellout AnchorageFellout Point LookoutFellout Broken SteelFellout PipboylightMart's Mutant ModMMM - DLC the PittMMM - DLC ZetaMMM - DLC AnchorageMMM - DLC Point LookoutMMM - DLC Broken SteelMMM - Project BeautyMMM - FOOK2MMM - FOOK2 DIKMMM - Tougher TradersMMM - Zones RespawnMMM - Master Menu ModEVEEVE Operation AnchorageGauss Complete BetaWrench of RepairColt M4 CarbineZL-ACRVltor SBREnhanced Weather - Rain and Snow in FalloutEnhanced Weather - REBOOTEnhanced Weather - Radioactive Rain and Snow PluginEnhanced Weather - Sneak Bonus Enhanced Weather - Weather Sounds in InteriorsUnofficial Fallout 3 Patch - The PittUnofficial Fallout 3 Patch - ZetaUnofficial Fallout 3 Patch - AnchorageUnofficial Fallout 3 Patch - Point LookoutUnofficial Fallout 3 Patch - Broken SteelRH_Ironsights Vanilla New WeaponsColt M4 IronsightsProject Beauty - Broken SteelProject Beauty - Point LookoutBA Repair GOTYMini HideoutUnderground HideoutDUI F3All five GNR (more where that came from) track packsRH_Ironsights Basic Vanilla PluginRH_Ironsights Basic Pitt PluginRH_Ironsights Basic Zeta PluginRH_Ironsights Basic Anchorage PluginRH_Ironsights Basic Point Lookout PluginRH_Ironsights Basic Broken Steel PluginRH_Ironsights - Pitt - New Rifle SightsRH_Ironsights - PL - New ItemsRH_Ironsights - Remove ReticuleEnd of List Thanks for the help. I really appreciate it. Link to comment Share on other sites More sharing options...
proconsu1 Posted March 12, 2011 Share Posted March 12, 2011 (edited) We need to see your actual load order. You can use FOMM to export it to a text file and then copy and paste the contents of that file here. But based on what you have there, I can point out a coupla things: 1. Your load order as posted is jacked up. For example, Fellout should be near the bottom, not the top; the unofficial patch should be near the top, not the bottom; DarnUI should be the first esp loaded after the esms; only ONE of the GNR esps should be active, the one that matches the number of tracks you installed; according to updates from RogueHallow, the Broken Steel plugin for Iron Sights was bugged until he released a fix the day before yesterday - if you downloaded it before then, go back and get the newer version; weather mods should never load in before overhaul mods, they should be near the bottom of the load order...etc. Basically you need to download and install BOSS, then use it to do your load sorting prior to.... 2. ...Making a merged patch. You really cannot run multiple overhaul mods, or numerous non-overhauls, without a merged patch. The best kind is a bashed patch made with Wrye Flash, but if that is more trouble than you signed up for, get FO3edit and make a generic merged patch with that. Now, those are the things I could spot based on the info you have given so far, and they do need fixing. But it is unlikely that either of those is responsible for a missing "model", by which I think you mean a missing mesh. We need more info, most importantly the exported load order from FOMM and hopefully a screenshot of an example of the problem you are seeing in-game. BTW, just lemme know if you need more info on BOSS or making a merged patch, and I'll be happy to give more detailed info/instructions. Edit: if you cannot get a screenie, at least describe the exact problem in more detail, i.e. what exactly is "missing", what you see instead of the missing bits, when/how often you see it, whether it affects gameplay and/or stability or is just jarring and annoying. All of these things might clue us in to where the problem originated and how to fix it. Edit #2: and make sure you turned on "Archive Invalidation" under FOMM's Tools menu. DO THAT FIRST AND TEST IT! Edited March 12, 2011 by proconsu1 Link to comment Share on other sites More sharing options...
LogicsRuin Posted March 13, 2011 Author Share Posted March 13, 2011 Your advice on my load order was good (I hand-copied the load order into my post), especially the BOSS suggestion. I got FO3Edit and I found Miax's guide for it so I'm set on the instruction front. And I was already running ArchiveInvalidation Invalidated so that's not a problem. Thanks a lot for the suggestions. You have saved me a heck of a lot of time and headaches. I didn't even know about BOSS and FO3Edit. I'm not finished yet so I can't say if that is my problem but looking at FO3Edit I'd say that the conflicts are probably the main issue. Link to comment Share on other sites More sharing options...
Recommended Posts