chucksteel Posted August 13, 2015 Share Posted August 13, 2015 There is no harm in keeping it in if you want it there. it just means your mod will require OA. Yes some people may complain but who cares! I stopped worrying about DLC dependency and just use what I want. it's more fun. :dance: Link to comment Share on other sites More sharing options...
wizardmirth Posted August 13, 2015 Author Share Posted August 13, 2015 I'm glad you say that because that's exactly how I feel. I've always shied away from using expansion content for the most part. But since extra content loads without even selecting a DLC it's got to be fair game for the modder to use! Now time to work on the description page! ;) Link to comment Share on other sites More sharing options...
chucksteel Posted August 13, 2015 Share Posted August 13, 2015 you can stop the auto load of DLC by deleting the .nam files from your data folder. But my point still stands! The game has been out long enough to stop worrying about using the dlc. Link to comment Share on other sites More sharing options...
ManehattanProject Posted August 17, 2015 Share Posted August 17, 2015 There's actually a script that can point out Dependencies (at least in FNVEdit, not sure about Fallout 3, sadly). All it requires is the first two digits of the DLC you want to remove. This happened to me and I wanted to just have Old World Blues as a dependancy. Took me months before the kind folks here showed me the path. Link to comment Share on other sites More sharing options...
wizardmirth Posted August 23, 2015 Author Share Posted August 23, 2015 No conflicts with DC Interiors! I originally replaced the vanilla exterior and static doors. So if you added actual doors to the front and back then they must be placed behind mine already. You can check out the mod HERE. Thanks for the help! Link to comment Share on other sites More sharing options...
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