CoopCoupe Posted August 13, 2015 Share Posted August 13, 2015 I'm having issues with my character's hair and ears clipping through certain helmets-Riot Gear/NCR Combat/Desert Ranger Armor. I suspect they're being treated as masks and not helmets somehow.Any way to fix this? Link to comment Share on other sites More sharing options...
Danny159 Posted August 15, 2015 Share Posted August 15, 2015 (edited) It's quite complicated to fix.I believe you would need to edit the hair/helmet for each helmet you want to use. Very labour intensive and complicated work.That's why most custom hairs clip through hats and helmets, they are often just quick port overs from another game. XD For the full helmets you can get away away by removing the hair completely when wearing them, but other helmets and hats will look silly with no hair. Edited August 15, 2015 by Danny159 Link to comment Share on other sites More sharing options...
CoopCoupe Posted August 15, 2015 Author Share Posted August 15, 2015 Yeah, that's actually what I ended up doing.Went into GECK and re-flagged them. Link to comment Share on other sites More sharing options...
Danny159 Posted August 17, 2015 Share Posted August 17, 2015 You could try giving yourself a vanilla hair piece when wearing hats and helmets maybe as well. Link to comment Share on other sites More sharing options...
MBile Posted September 12, 2015 Share Posted September 12, 2015 My experience with the hair mods: You can mod them to work correctly. It requires an extra step or 2 that normally you dont need with say armor, weapons and whatever. You need the Hair noHair meshes properly assigned to the mesh. And a proper conformulate (most of the mods have that done but need tweeking), and finally they need to be wrapped into .bsa file for the game to read the mesh properly. I fiddled with a bunch of the hair mods and it took forever to get it to look decently. Lots of trial and error with the head morphs to find happy mediums. it was well worth it however. Link to comment Share on other sites More sharing options...
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